Early Bird is pretty difficult. You need to know that there's a Golden Cookie extremely quickly, and you need to know where it is, too. How can I do that easily?
What's on your mind?
I have done some thinking and I thought of a few ideas for minigames. Without further ado, here are the ideas.
Finger Bingo (cursor minigame): Unlocked by having the thousand fingers upgrade and spending a sugar lump on cursors.
To play; spend fingers and there is a 1/10 chance of getting 2 more fingers. Spending fingers will lower the productivity of the cursor by a fifth, and spending 5 fingers will make the cursors productivity go down to zero. Buying more cursors will increase the limit of how many fingers you can have, by this mathematical formula: f=c/5, where f is fingers and c is cursors.
Greedy Grannies (grandma minigame): Unlocked by having at least one grandma and spending a sugar lump on grandmas.
To play; spend cookies on grandmas and if you don't feed a grandma enough cookies, your grandmas will diminish in power and your cps will drop. However, if you feed a grandma too much cookies it will explode and you will get refunded all the cookies you spent on the grandma, at the expense of your cps going down. The grandmas will tell you how much cookies you should feed them in a little message box in the top right corner of the minigame.
Menacing Mines (mine minigame): Unlocked by having at least one mine and one grandma and spending a sugar lump on mines.
To play; pay grandmas to work in the mines. Depending on how much you pay the grandmas, there will be a certain chance that a grandma dies in the mine and your cps gets lowered. If you have 10 million cookies you can buy a helmet, which lowers the chance of a grandma dying by 2%. If you have 10 billion cookies you can get a chestplate, which lowers the chance of a grandma dying by 3%. If you have 10 billion cookies and 100 shipments you can buy an upgrade which gives the grandmas rockets, which makes the grandmas work twice as fast, and so the cps of the mines get doubled.
Finicking Factories (factory minigame): Unlocked by having at least one factory and spending a sugar lump on factories.
To play; buy robots. Robots cost 10 trillion cookies, but they double the cps of factories. The limit of how many robots you can have is determined by this equation: f*100=rl, where f is factories and rl is robot limit. This means if you have 100 factories, the maximum amount of robots you can have is 10000. If you have 100 factories and you buy 10001 robots, the factory will explode in 30 seconds until you buy an upgrade. There are also conveyer belts, and you automatically start with one conveyer belt. The conveyer belt limit uses the same equation as the robot limit, but instead of rl it is cbl.
Staggering Shipments (shipment minigame): Unlocked by having at least one shipment and one grandma and spending a sugar lump on shipments.
To play; pay grandmas to go in shipments. Buy helmets for the grandmas. Helmets cost 1 billion cookies and they allow grandmas to safely go on shipments. You can also wait for a sugar lump to grow so the shipment can have more space, therefore allowing more grandmas in and doubIing the effiecency of shipments.
Tricky Transmutation (alchemy lab minigame): Unlocked by having at least one alchemy lab and one grandma and spending a sugar lump on alchemy labs.
To play; click an element on the periodic table, and then click another one. Then, a grandma will find a way to turn the first element you clicked into the second one. Depending on which elements you click, it can take anywhere from 10 milliseconds to 7 hours. However, you can buy new technology which costs 1 quadrillion, and that speeds up the time it takes for up to 5%.
Peculiar Portals (portal minigame): Unlocked by having at least one portal and spending a sugar lump on portals.
To play; buy portals. Depending on how much portals you have, there will be a selection of dimensions available for you to visit. The portals will be different colours and they will have certain names, for example: "The Bunny Dimension". You can visit the dimensions, however you cannot walk around in them. If you visit all the dimensions available, you get an achievement.
Tacky Time Machines (time machine minigame): Unlocked by having at least one time machine and spending a sugar lump on time machines.
How it looks; there is a clock in the middle, and a screen with the current year above it. Below the clock are 3 buttons, one to add 1 to the current year, one to subtract 1 from the current year, and one to confirm the changes. If you press one of the buttons, a hand on the clock will change.
To play; when you confirm the changes, the screen will turn white and then a different screen will pop up. If you go to 3500000 BC, the screen will show cookie-based dinosaurs roaming around, doing stuff. If you go to 1999, it will show people on computers, worrying about the Y2K bug.
I couldn't think of something for the antimatter condenser, so I'll skip it.
Polished Prisms (prism minigame): Unlocked by having at least one prism and spending a sugar lump on prisms.
How it looks; there is a prism shining light, and a counter for how bright it is above the prism, on the "Ortis scale" which goes from 1 "Black" to 10 "White".
To play; click the prism. It automatically starts at 5 "Grey" and for every click you do, the light rises by 1/128th AKA 0.0078125. This means if you clicked every second from the first time you opened the minigame, it would take you 10 minutes and 40 seconds to get from 5 to 10. For every second you leave the prism alone, the light will shrink by 1/128th, so it will take 1920 seconds to get from 0 to 10.
Charmed Chancemakers (chancemaker minigame): Unlocked by having at least one chancemaker and one grandma and spending a sugar lump on chancemakers.
How it looks; there is a screen which has a grandma somewhere, being lucky. Below the grandma are some buttons.
To play; the buttons allow you to buy things that make the grandma luckier and therefore also make the grandma have less risk of dying. One of the buttons affects how often the grandma gets a lucky charm such as a horseshoe, one of the buttons affects how often a car will come, and the final button will affect how long the effects of the charm will be before they become useless. If a grandma dies, it will automatically sell a grandma and a chancemaker.
Finicking Fractal Engines (fractal engine minigame): Unlocked by having every building up to the fractal engine and spending a sugar lump on fractal engines.
How it looks; there is a menu with buttons. The buttons say, from left to right and up to down, "Mice clicking mice", "Grandmas' grandmas", "Mines for mines", "Factory factory", "Bank market", "Shipments in shipments", "Alchemy lab molecule", "Portal to all portals", "Time of time machines", "Antimatter condenser condenser", "Lightest prism", "Chancemaker maker", and "Fractal engines for fractal engines".
To play; buy one of the stuff I mentioned in the beginning. It will double the efficiency of the thing. For example: If you bought "Lightest prism" 12 times, the efficiency of the prism would be quadrothousandnonetysixed AKA the efficiency of the prism would be timesd by 4096. However, the price of the upgrade would be doubled as well, so if you bought something 12 times, it would be 4096 times higher than its previous price. The price of the first upgrade, "Mice clicking mice", would be 10 quadrillion. The second upgrade would be double the price of the first upgrade, and the third upgrade would be double the price of the second upgrade.
How it looks: There is a black screen, and a green bar blinking near the top left corner. There is a help tab in the top right corner, which lists certain functions.
To play; type something. It will appear in green, starting from the bar that was blinking. If you type for example: "Game.()giveCookies100000", it will give you 100000 cookies, and if you say "Game.()giveFractalEngine100", it will give you 100 fractal engines. However, if you say "Game.()start", it will act as if you wiped your save and everything will be reset.
There could also be new buildings, but I'll discuss that in another post.
The new bank minigame seems to be quite useless.
I upgraded version at about 50 days run and 1 sexdecillion cookies baked.
Buy and sell: interesting, but the volume is very low. I can double my income with a reasonable amount of activity. I can get 100 times more with the same activity using golden cookies or garden minigame.
Loan: using sugar lump to improve garden is much more interesting then improving the cursor for loan. So it is meaningless to get loan in the first 5 weeks. Later it is useless because of high cost.
20 % of cookies in back is irrational. Just compare:
Harvest a bakeberry for +30 minutes of CpS (max. 3% of bank) with conditions:
- frenzy and boost with any buildings by golden cookie: * 7 * 50 (get this condition within 15-30 minutes)
- breath of milk and radiante appetite by krumblor: * 2 * 1.9
- Mokalsium in temple minigame: * 2.8 (maybe Jeremy for another 6 %)
- Golden switch for + 150 %
- Shimmering veil for +60%
- have 36 bakebery in the garden (become mature within 1h 40 min)
You can get 30 * 60 * 36 * 7 * 50 * 2 * 1.9 * 2.8 * 2.5 * 1.6 = 965,260,800 CPS. But it is limited by 3 % of your bank. You have to keep 1,072,512,000 CPS in bank if you would like to get this result. This is about 34 years. If you pay 20 % of this amout for a loan than you get nothing at all.
I know a glitch, name your restaurant yournamesaysopensesame
Some easy acievements are for getting 50 of a building, etc.
Anyone know the to get Turbo-charged soil' to work?'
It looks very meat-y. That is all,
how t0 get just plain lucky acheive ment??????????? help!!!!!!!!!!!!!!!
very good and dident rune the fun!
rain deer not spawning, pls help
rain deer not spawning! bug? pls help, i αρρrεςiατε iτ!
why rain deer not spawning? pls help. Ι αρρrεςiατε iτ
why rain deer not spawning? bug? ριs Ηειρ Με Ι αρρrεςiατε iτ!
I've been trying to get the juicyqueen beet for forever now. I've seen a lot of people saying to savescum, but when should i do that? When is the first tick where the JQ can first mutate?
I was wondering if the app will eventually get cool stuff like sugar lumps, that red dragon and other stuff. Or is it an abandoned project?