In the command to make the beep when Golden Cookies spawn, could you replace the URL and play whatever sound you wanted?
In the command to make the beep when Golden Cookies spawn, could you replace the URL and play whatever sound you wanted?
You have to completely redeclare golden cookie spawning function. Just copy this code, paste it in console on game's page and replace <URL> with direct URL to your sound:
var mySound="<URL>"; Game.goldenCookie.spawn=function() { if (this.time<this.minTime || this.life>0) Game.Win('Cheated cookies taste awful'); if (Game.chimeType==1 && Game.ascensionMode!=1) PlaySound(mySound); var me=this.l; me.style.backgroundPosition='0px 0px'; if ((Game.elderWrath==1 && Math.random()<1/3) || (Game.elderWrath==2 && Math.random()<2/3) || (Game.elderWrath==3)) { this.wrath=1; if (Game.season=='halloween') me.style.background='url(img/spookyCookie.png)'; else me.style.background='url(img/wrathCookie.png)'; } else { this.wrath=0; me.style.background='url(img/goldCookie.png)'; } //fancy visual stuff var r=Math.floor(Math.random()*360); if (Game.season=='halloween' && this.wrath) r=Math.floor(Math.random()*36-18); if (Game.season=='valentines') { me.style.background='url(img/hearts.png)'; me.style.backgroundPosition=-(Math.floor(Math.random()*8)*96)+'px 0px'; r=Math.floor(Math.random()*36-18); if (this.wrath) r+=180; } else if (Game.season=='fools') { me.style.background='url(img/contract.png)'; r=Math.floor(Math.random()*8-4); if (this.wrath) me.style.background='url(img/wrathContract.png)'; } else if (Game.season=='easter') { me.style.background='url(img/bunnies.png)'; var picX=Math.floor(Math.random()*4); var picY=0; if (this.wrath) picY=1; me.style.backgroundPosition=(-picX*96)+'px '+(-picY*96)+'px'; r=Math.floor(Math.random()*4-2); } me.style.transform='rotate('+r+'deg)'; me.style.mozTransform='rotate('+r+'deg)'; me.style.webkitTransform='rotate('+r+'deg)'; me.style.msTransform='rotate('+r+'deg)'; me.style.oTransform='rotate('+r+'deg)'; var screen=Game.l.getBoundingClientRect(); this.x=Math.floor(Math.random()*Math.max(0,(screen.right-300)-screen.left-128)+screen.left+64)-64; this.y=Math.floor(Math.random()*Math.max(0,screen.bottom-screen.top-128)+screen.top+64)-64; me.style.left=this.x+'px'; me.style.top=this.y+'px'; me.style.display='block'; //how long will it stay on-screen? var dur=13; if (Game.Has('Lucky day')) dur*=2; if (Game.Has('Serendipity')) dur*=2; if (Game.Has('Decisive fate')) dur*=1.05; if (this.chain>0) dur=Math.max(2,10/this.chain);//this is hilarious this.dur=dur; this.life=Math.ceil(Game.fps*this.dur); this.time=0; this.toDie=0; }
I didn't made this function by myself, I just copied it from source code. If thing you need to change is declared inside some function and have no special tool to get to it, then only way to change it is just to copy and paste whole this function but with your thing changed.
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