 For Buildings in Cookie Clicker Classic, see Building (Cookie Clicker Classic).
 For Buildings in Cookie Clicker Beta, see Cookie Clicker Beta#Buildings.
Buildings are the foundations of Cookie Clicker. Buildings are items that gradually increase your cookies per second by buying buildings/upgrades. Each building has an individual CpS (Cookies per Second) and increases in price each time you buy one. Buildings can be upgraded with sugar lumps once you have baked more than 1 billion cookies on your first run, which will make them generate 1% more Cps each and will increase in cost each time by 1 sugar lump. Cookie Clicker started with 7 buildings and obtained new buildings in versions 0.125, 1.0, 1.036, 1.041, 2.0, 2.0042, 2.016, 2.021 and 2.031. Currently, there are 18 buildings to purchase and admire. Each building has 13 tiered upgrades. Grandmas additionally have 5 research upgrades and 2 other upgrades which boost their CpS. There are also 16 grandma type upgrades and 32 Synergy upgrades which affects two buildings at a time. There is also one fortune upgrade per building, which boosts its CpS by 7% and lowers its cost by 7%.
Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:
 where M – the number of that type of building currently owned;
 F – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)
Or, equivalently:
For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 50.
Additionally, one may also want to know the total amount of cookies they'd spend if they were to buy the same building several times in a row. In that case, one must add up the price of each individual building in the list.
For reference, use this price multiplier for Buy 10:
And this one for Buy 100:
The cumulative price for N buildings is calculated as a finite geometric series:
If you already got some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get :
Where a is the number of buildings you have, and b is the number you wish to have.
As a shortcut, here's a table listing the total cost of buying N buildings, as well as the price for each individual building:
Building No.  Unit Price  Total Cookies Needed 

1  1  1 
2  1.15  2.15 
3  1.3225  3.4725 
4  1.5209  4.9934 
5  1.749  6.7424 
6  2.0114  8.7537 
You can get discounts with the following game elements:
 Season saving gives a 1% discount
 Santa's dominion gives a 1% discount
 Faberge egg gives a 1% discount
 Divine discount gives a 1% discount
 Everything must go gives a 5% discount
 Dotjeiess spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
 Fierce Hoarder aura gives a 2% discount
 Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
 Summon Crafty Pixies spell gives a 2% discount
 Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001#017 give a 7% discount to specific buildings
 Cheapcaps planted in clay give a discount of 0.25% each
These discounts stacks multiplicatively. The maximal possible discount is
When selling a building, you are refunded quarter of the building's current price (0.5 with Earth Shatterer aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 0.2875 (0.575 with Earth Shatterer) times the amount of cookies needed to buy it.
A Crafty Pixies backfire increases the refund by 2%, yielding a factor of 0.5865 (0.99705 with Earth Shatterer).
Building Types
This section lists all the buildings currently in Cookie Clicker, along with stats like base cost, base CpS, maximum CpS, etc.Abbreviations used in the table below:


Note: MANY OF THE MAX CPS ENTRIES ARE CURRENTLY OUTDATED AND NEED TO BE UPDATED ASAP.
Building  Base Cost  Base CpS  Max CpS  Initial Payoff Time  Number of Upgrades 

Cursor  15  0.1  (6.848 billion × (N  C) + 0.856) × (1 + FE/20) 
150 seconds, 2.5 minutes 
13 tiered + 1 synergy + 1 fortune 
Grandma  100  1  1.123 trillion × (1 + G/25 + Po/20) × (1 + (N  G)/90.91) × (1 + JC/20) 
100 seconds, 1.7 minutes 
13 tiered + 5 research + 2 miscellaneous + 16 grandma types + 1 synergy + 1 fortune + 2 heavenly 
Farm  1,100  8  70,123.52 × (1 + T/20) × (1 + W/20) × (1 + Po/20) × (1 + TM/20) × (1 + G/100) 
138 seconds, 2.3 minutes 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Mine  12,000  47  411,975.68 × (1 + W/20) × (1 + S/20)^{2} × (1 + AL/20) × (1 + Ch/20) × (1 + G/200) 
255 seconds, 4.3 minutes 
13 tiered + 1 grandma type + 5 synergies + 1 fortune 
Factory  130,000  260  2.279 million × (1 + B/20) × (1 + S/20) × (1 + TM/20) × (1 + AC/20) × (1 + G/300) 
500 seconds, 8.3 minutes 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Bank  1.4 million  1,400  12.272 million × (1 + Fc/1,000) × (1 + AL/20) × (1 + Po/20) × (1 + AC/20) × (1 + G/400) 
1,000 seconds, 16.7 minutes 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Temple  20 million  7,800  68.370 million × (1 + Fr/1,000) × (1 + Po/20) × (1 + AC/20) × (1 + Pr/20) × (1 + G/500) 
2,564 seconds, 42.7 minutes 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Wizard Tower  330 million  44,000  385.679 million × (1 + Fr/1,000) × (1 + M/1,000) × (1 + AL/20) × (1 + Pr/20) × (1 + G/600) 
7,500 seconds, 125 minutes, 2.1 hours 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Shipment  5.1 billion  260,000  2.279 billion × (1 + M/1,000)^{2} × (1 + Fc/1,000) × (1 + TM/20) × (1 + G/700) 
19,615 seconds, 326.9 minutes, 5.4 hours 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Alchemy Lab  75 billion  1.6 million  14.025 billion × (1 + M/1,000) × (1 + B/1,000) × (1 + W/1,000) × (1 + AC/20) × (1 + G/800) 
46,875 seconds, 781.3 minutes, 13 hours 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Portal  1 trillion  10 million  87.654 billion × (1 + Fr/1,000) × (1 + B/1,000) × (1 + T/1,000) × (1 + Pr/20) × (1 + Iv/20) × (1 + G/900) 
100,000 seconds, 1,666.7 minutes, 27.8 hours, 1.16 days 
13 tiered + 1 grandma type + 5 synergies + 1 fortune 
Time Machine  14 trillion  65 million  569.754 billion × (1 + Fr/1,000) × (1 + Fc/1,000) × (1 + S/1,000) × (1 + Pr/20) × (1 + G/1,000) 
215,385 seconds, 3,589.8 minutes, 59.8 hours, 2.49 days 
13 tiered + 1 grandma type + 4 synergies + 1 fortune 
Antimatter Condenser  170 trillion  430 million  3.769 trillion × (1 + Fc/1,000) × (1 + B/1,000) × (1 + T/1,000) × (1 + AL/1,000) × (1 + Ch/20) × (1 + G/1,100) 
395,348 seconds, 6,589.1 minutes, 109.8 hours, 4.58 days 
13 tiered + 1 grandma type + 5 synergies + 1 fortune 
Prism  2.1 quadrillion  2.9 billion  25.420 trillion × (1 + T/1,000) × (1 + W/1,000) × (1 + Po/1,000) × (1 + TM/1,000) × (1 + FE/20) × (1 + G/1,200) 
724,137 seconds, 12,069 minutes, 201.1 hours, 8.38 days 
13 tiered + 1 grandma type + 5 synergies + 1 fortune 
Chancemaker  26 quadrillion  21 billion  184.074 trillion × (1 + M/1,000) × (1 + AC/1,000) × (1 + JC/20) × (1 + G/1,300) 
1,238,095 seconds, 20,634.9 minutes, 343.9 hours, 13.33 days 
13 tiered + 1 grandma type + 3 synergies + 1 fortune 
Fractal Engine  310 quadrillion  150 billion  1.315 quadrillion × (1 + C/1,000) × (1 + Pr/1,000) × (1 + Iv/20) × (1 + G/1,400) 
2,066,666 seconds, 34,444.4 minutes, 574.1 hours, 23.92 days 
13 tiered + 1 grandma type + 3 synergies + 1 fortune 
Javascript Console  71 quintillion  1.1 trillion  9.641 quadrillion × (1 + G/1,000) × (1 + Ch/1,000) × (1 + G/1,500) 
64,545,454 seconds, 1,075,757.6 minutes, 17,929.3 hours, 747.05 days, 2.05 years 
13 tiered + 1 grandma type + 2 synergies + 1 fortune 
Idleverse  12 sextillion  8.3 trillion  72.753 quadrillion × (1 + Po/1,000) × (1 + FE/1,000) × (1 + G/1,600) 
136,931,592 seconds, 2,282,193.2 minutes, 38,036.6 hours, 1,584.9 days, 4.3 years 
13 tiered + 1 grandma type + 2 synergies + 1 fortune 
Trivia
 Purchasing 600 of every building without any discount would have a cumulative cost of 211 octodecillion cookies.
 As the prices rise the more of a building you own, the price will eventually reach 2^{1024}, the max number of Doubleprecision floatingpoint format, a number too large to process, and the price will say Infinity and you cannot buy more unless you cheat to lower the prices or obtain more buildings, etc. Taking all the discounts and free buildings in account, the maximum numbers are 5,071 Cursors, 5,053 Grandmas, 5,031 Farms, 5,014 Mines, 4,996 Factories, 4,979 Banks, 4,960 Temples, 4,940 Wizard towers, 4,921 Shipments, 4,902 Alchemy labs, 4,883 Portals, 4,864 Time Machines, 4,846 Antimatter condensers, 4,828 Prisms, 4,810 Chancemakers, 4,793 Fractal Engines, 4,754 Javascript Console, and 4,717 Idleverses.
 If you have built the amount of buildings above with all the related upgrades, your buildings will produce these amount of base CpS: 696.051 quintillion from cursors, 555.542 sextillion from grandmas, 67.204 quintillion from farms, 48.806 sextillion from mines, 745.368 quintillion from factories, 73.311 quintillion from banks, 328.402 quintillion from temples, 38.838 quintillion from wizard towers, 4.881 quintillion from shipments, 26.137 quintillion from alchemy labs, 34.933 sextillion from portals, 870.622 quintillion from time machines, 31.116 sextillion from antimatter condensers, 187.959 sextillion from prisms, 36.311 sextillion from chancemakers, 243.422 sextillion from fractal engines, 7.041 sextillion from Javascript consoles, and 6.988 sextillion from Idleverse; for a grand total of 1.154 septillion, multiplied by the total cookie production multiplier and you will get your total CpS.
 An updated spreadsheet with the base cost of every building to the purchase limit can be found here.
 The Cursor and the Grandma are the only two Buildings that don't feel like buildings.
Buildings  

Cursor 
Grandma 
Farm 
Mine 

Factory 
Bank 
Temple 
Wizard Tower 
Shipment  
Alchemy Lab 
Portal 
Time Machine 
Javascript Console 
Antimatter Condenser  
Prism 
Chancemaker 
Fractal Engine 
Idleverse  
Buildings overview • Category:Buildings 
Cookie Clicker game mechanics  

Cookies  Cookie Clicker • Clicking • Buildings 
General  Achievements • CpS • Milk • Golden Cookies • News Ticker • Options • Cheating • Sugar Lump 
Upgrades  Upgrades overview Multipliers: Flavored Cookies • Kittens Research: Grandmapocalypse • Wrath Cookies • Wrinklers • Shiny wrinklers 
Ascension  Ascension • Heavenly Chips • Challenge Mode 
Seasons  Seasons overview Valentine's Day • Business Day • Easter • Halloween • Christmas 
Minigames  Minigames overview Garden • Stock Market • Pantheon • Grimoire 
Further reading  Gameplay 