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For Buildings in Cookie Clicker Classic, see Building (Cookie Clicker Classic).
For Buildings in Cookie Clicker Beta, see Cookie Clicker Beta#Buildings.

Buildings are the foundations of Cookie Clicker. Buildings are items that gradually increase your cookies per second by buying buildings/upgrades. Each building has an individual CpS (Cookies per Second) and increases in price each time you buy one. Buildings can be upgraded with sugar lumps once you have baked more than 1 billion cookies on your first run, which will make them generate 1% more Cps each and will increase in cost each time by 1 sugar lump. Cookie Clicker started with 7 buildings and obtained new buildings in versions 0.125, 1.0, 1.036, 1.041, 2.0, 2.0042, 2.016, 2.021 and 2.031. Currently, there are 18 buildings to purchase and admire. Each building has 13 tiered upgrades. Grandmas additionally have 5 research upgrades and 2 other upgrades which boost their CpS. There are also 16 grandma type upgrades and 32 Synergy upgrades which affects two buildings at a time. There is also one fortune upgrade per building, which boosts its CpS by 7% and lowers its cost by 7%.

Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:

where M – the number of that type of building currently owned;
F – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)

Or, equivalently:

For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 50.

Additionally, one may also want to know the total amount of cookies they'd spend if they were to buy the same building several times in a row. In that case, one must add up the price of each individual building in the list.

For reference, use this price multiplier for Buy 10:

And this one for Buy 100:

The cumulative price for N buildings is calculated as a finite geometric series:

If you already got some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get :

Where a is the number of buildings you have, and b is the number you wish to have.

As a shortcut, here's a table listing the total cost of buying N buildings, as well as the price for each individual building:

Building No. Unit Price Total Cookies Needed
1 1 1
2 1.15 2.15
3 1.3225 3.4725
4 1.5209 4.9934
5 1.749 6.7424
6 2.0114 8.7537

You can get discounts with the following game elements:

  • Season saving gives a 1% discount
  • Santa's dominion gives a 1% discount
  • Faberge egg gives a 1% discount
  • Divine discount gives a 1% discount
  • Everything must go gives a 5% discount
  • Dotjeiess spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
  • Fierce Hoarder aura gives a 2% discount
  • Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
  • Summon Crafty Pixies spell gives a 2% discount
  • Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001-#017 give a 7% discount to specific buildings
  • Cheapcaps planted in clay give a discount of 0.25% each

These discounts stacks multiplicatively. The maximal possible discount is

When selling a building, you are refunded quarter of the building's current price (0.5 with Earth Shatterer aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 0.2875 (0.575 with Earth Shatterer) times the amount of cookies needed to buy it.

A Crafty Pixies backfire increases the refund by 2%, yielding a factor of 0.5865 (0.99705 with Earth Shatterer).

Building Types

This section lists all the buildings currently in Cookie Clicker, along with stats like base cost, base CpS, maximum CpS, etc.Abbreviations used in the table below:

N – Total number of buildings
C – Number of Cursors
G – Number of Grandmas
Fr – Number of Farms
M – Number of Mines
Fc – Number of Factories
B – Number of Banks
T – Number of Temples
W – Number of Wizard towers
S – Number of Shipments
AL – Number of Alchemy labs
Po – Number of Portals
TM – Number of Time machines
AC – Number of Antimatter condensers
Pr – Number of Prisms
Ch – Number of Chancemakers
FE – Number of Fractal Engines
JC - Number of Javascript Consoles
Iv - Number of Idleverses

Note: MANY OF THE MAX CPS ENTRIES ARE CURRENTLY OUTDATED AND NEED TO BE UPDATED ASAP.

Building Base Cost Base CpS Max CpS Initial Payoff Time Number of Upgrades
Cursor
Cursor
15 0.1 (6.848 billion
× (N - C) + 0.856)
× (1 + FE/20)
150 seconds,
2.5 minutes
13 tiered
+ 1 synergy
+ 1 fortune
Grandma
Grandma
100 1 1.123 trillion
× (1 + G/25 + Po/20)
× (1 + (N - G)/90.91)
× (1 + JC/20)
100 seconds,
1.7 minutes
13 tiered
+ 5 research
+ 2 miscellaneous
+ 16 grandma types
+ 1 synergy
+ 1 fortune
+ 2 heavenly
Farm
Farm
1,100 8 70,123.52
× (1 + T/20)
× (1 + W/20)
× (1 + Po/20)
× (1 + TM/20)
× (1 + G/100)
138 seconds,
2.3 minutes
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Mine
Mine
12,000 47 411,975.68
× (1 + W/20)
× (1 + S/20)2
× (1 + AL/20)
× (1 + Ch/20)
× (1 + G/200)
255 seconds,
4.3 minutes
13 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Factory
Factory
130,000 260 2.279 million
× (1 + B/20)
× (1 + S/20)
× (1 + TM/20)
× (1 + AC/20)
× (1 + G/300)
500 seconds,
8.3 minutes
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Bank
Bank
1.4 million 1,400 12.272 million
× (1 + Fc/1,000)
× (1 + AL/20)
× (1 + Po/20)
× (1 + AC/20)
× (1 + G/400)
1,000 seconds,
16.7 minutes
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Temple
Temple
20 million 7,800 68.370 million
× (1 + Fr/1,000)
× (1 + Po/20)
× (1 + AC/20)
× (1 + Pr/20)
× (1 + G/500)
2,564 seconds,
42.7 minutes
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Wizard tower
Wizard Tower
330 million 44,000 385.679 million
× (1 + Fr/1,000)
× (1 + M/1,000)
× (1 + AL/20)
× (1 + Pr/20)
× (1 + G/600)
7,500 seconds,
125 minutes,
2.1 hours
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Shipment
Shipment
5.1 billion 260,000 2.279 billion
× (1 + M/1,000)2
× (1 + Fc/1,000)
× (1 + TM/20)
× (1 + G/700)
19,615 seconds,
326.9 minutes,
5.4 hours
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Alchemy lab
Alchemy Lab
75 billion 1.6 million 14.025 billion
× (1 + M/1,000)
× (1 + B/1,000)
× (1 + W/1,000)
× (1 + AC/20)
× (1 + G/800)
46,875 seconds,
781.3 minutes,
13 hours
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Portal
Portal
1 trillion 10 million 87.654 billion
× (1 + Fr/1,000)
× (1 + B/1,000)
× (1 + T/1,000)
× (1 + Pr/20)
× (1 + Iv/20)
× (1 + G/900)
100,000 seconds,
1,666.7 minutes,
27.8 hours,
1.16 days
13 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Time machine
Time Machine
14 trillion 65 million 569.754 billion
× (1 + Fr/1,000)
× (1 + Fc/1,000)
× (1 + S/1,000)
× (1 + Pr/20)
× (1 + G/1,000)
215,385 seconds,
3,589.8 minutes,
59.8 hours,
2.49 days
13 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Antimatter Condenser
Antimatter Condenser
170 trillion 430 million 3.769 trillion
× (1 + Fc/1,000)
× (1 + B/1,000)
× (1 + T/1,000)
× (1 + AL/1,000)
× (1 + Ch/20)
× (1 + G/1,100)
395,348 seconds,
6,589.1 minutes,
109.8 hours,
4.58 days
13 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Prism
Prism
2.1 quadrillion 2.9 billion 25.420 trillion
× (1 + T/1,000)
× (1 + W/1,000)
× (1 + Po/1,000)
× (1 + TM/1,000)
× (1 + FE/20)
× (1 + G/1,200)
724,137 seconds,
12,069 minutes,
201.1 hours,
8.38 days
13 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Chancemaker
Chancemaker
26 quadrillion 21 billion 184.074 trillion
× (1 + M/1,000)
× (1 + AC/1,000)
× (1 + JC/20)
× (1 + G/1,300)
1,238,095 seconds,
20,634.9 minutes,
343.9 hours,
13.33 days
13 tiered
+ 1 grandma type
+ 3 synergies
+ 1 fortune
Fractal Engine
Fractal Engine
310 quadrillion 150 billion 1.315 quadrillion
× (1 + C/1,000)
× (1 + Pr/1,000)
× (1 + Iv/20)
× (1 + G/1,400)
2,066,666 seconds,
34,444.4 minutes,
574.1 hours,
23.92 days
13 tiered
+ 1 grandma type
+ 3 synergies
+ 1 fortune
Javascript Console
Javascript Console
71 quintillion 1.1 trillion 9.641 quadrillion
× (1 + G/1,000)
× (1 + Ch/1,000)
× (1 + G/1,500)
64,545,454 seconds,
1,075,757.6 minutes,
17,929.3 hours,
747.05 days,
2.05 years
13 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune
Idleverse
Idleverse
12 sextillion 8.3 trillion 72.753 quadrillion
× (1 + Po/1,000)
× (1 + FE/1,000)
× (1 + G/1,600)
136,931,592 seconds,
2,282,193.2 minutes,
38,036.6 hours,
1,584.9 days,
4.3 years
13 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune

Trivia

  • Purchasing 600 of every building without any discount would have a cumulative cost of 211 octodecillion cookies.
  • As the prices rise the more of a building you own, the price will eventually reach 21024, the max number of Double-precision floating-point format, a number too large to process, and the price will say Infinity and you cannot buy more unless you cheat to lower the prices or obtain more buildings, etc. Taking all the discounts and free buildings in account, the maximum numbers are 5,071 Cursors, 5,053 Grandmas, 5,031 Farms, 5,014 Mines, 4,996 Factories, 4,979 Banks, 4,960 Temples, 4,940 Wizard towers, 4,921 Shipments, 4,902 Alchemy labs, 4,883 Portals, 4,864 Time Machines, 4,846 Antimatter condensers, 4,828 Prisms, 4,810 Chancemakers, 4,793 Fractal Engines, 4,754 Javascript Console, and 4,717 Idleverses.
    • If you have built the amount of buildings above with all the related upgrades, your buildings will produce these amount of base CpS: 696.051 quintillion from cursors, 555.542 sextillion from grandmas, 67.204 quintillion from farms, 48.806 sextillion from mines, 745.368 quintillion from factories, 73.311 quintillion from banks, 328.402 quintillion from temples, 38.838 quintillion from wizard towers, 4.881 quintillion from shipments, 26.137 quintillion from alchemy labs, 34.933 sextillion from portals, 870.622 quintillion from time machines, 31.116 sextillion from antimatter condensers, 187.959 sextillion from prisms, 36.311 sextillion from chancemakers, 243.422 sextillion from fractal engines, 7.041 sextillion from Javascript consoles, and 6.988 sextillion from Idleverse; for a grand total of 1.154 septillion, multiplied by the total cookie production multiplier and you will get your total CpS.
  • An updated spreadsheet with the base cost of every building to the purchase limit can be found here.
  • The Cursor and the Grandma are the only two Buildings that don't feel like buildings.
Buildings
Cursor 64px.png
Cursor
Grandmas.gif
Grandma
Farm.png
Farm
Mine new.png
Mine
Factory new.png
Factory
Bank.png
Bank
Temple.png
Temple
Wizardtower.png
Wizard Tower
Shipment new.png
Shipment
Alchemylab.png
Alchemy Lab
Portal new.png
Portal
Timemachine new.png
Time Machine
Javascript console.png
Javascript
Console
Antim.png
Antimatter
Condenser
Prism.png
Prism
Chancemaker.png
Chancemaker
Fractal engine.png
Fractal
Engine
Idleverse.gif
Idleverse
Buildings overviewCategory:Buildings
Cookie Clicker game mechanics
Cookies Cookie ClickerClickingBuildings
General AchievementsCpSMilkGolden CookiesNews TickerOptionsCheatingSugar LumpsCookies Per Click
Upgrades Upgrades overview
Multipliers: Flavored CookiesKittens
Research: GrandmapocalypseWrath CookiesWrinklersShiny wrinklers
Ascension AscensionHeavenly ChipsChallenge Mode
Seasons Seasons overview
Valentine's DayBusiness DayEasterHalloweenChristmas
Minigames Minigames overview
GardenStock MarketPantheonGrimoire
Further reading Gameplay
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