- For Buildings in Cookie Clicker Classic, see Building (Cookie Clicker Classic).
- For Buildings in Cookie Clicker Beta, see Cookie Clicker Beta#Buildings.
Buildings are the foundations of Cookie Clicker. Buildings are items that gradually increase your cookies per second by buying buildings/upgrades. Each building has an individual CpS (Cookies per Second) and increases in price each time you buy one. Buildings can be upgraded with sugar lumps once you have baked more than 1 billion cookies on your first run, which will make them generate 1% more Cps each and will increase in cost each time by 1 sugar lump. Cookie Clicker started with 7 buildings and obtained new buildings in versions 0.125, 1.0, 1.036, 1.041, 2.0, 2.0042, 2.016, 2.021, 2.031 and 2.048. Currently, there are 19 buildings to purchase and admire. Each building has 14 tiered upgrades. Grandmas additionally have 5 research upgrades and 2 other upgrades which boost their CpS. There are also 17 grandma type upgrades and 34 Synergy upgrades which affects two buildings at a time. There is also one fortune upgrade per building, which boosts its CpS by 7% and lowers its cost by 7%.
Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:
- where M – the number of that type of building currently owned;
- F – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)
Or, equivalently:
For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 50.
Additionally, one may also want to know the total amount of cookies they'd spend if they were to buy the same building several times in a row. In that case, one must add up the price of each individual building in the list.
For reference, use this price multiplier for Buy 10:
And this one for Buy 100:
The cumulative price for N buildings is calculated as a finite geometric series:
If you already got some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get:
Where a is the number of buildings you have, and b is the number you wish to have.
As a shortcut, here's a table listing the total cost of buying N buildings, as well as the price for each individual building:
Building No. | Unit Price | Total Cookies Needed |
---|---|---|
1 | 1 | 1 |
2 | 1.15 | 2.15 |
3 | 1.3225 | 3.4725 |
4 | 1.5209 | 4.9934 |
5 | 1.749 | 6.7424 |
6 | 2.0114 | 8.7537 |
You can get discounts with the following game elements:
- Season saving gives a 1% discount
- Santa's dominion gives a 1% discount
- Faberge egg gives a 1% discount
- Divine discount gives a 1% discount
- Everything must go gives a 5% discount
- Dotjeiess spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
- Fierce Hoarder aura gives a 2% discount
- Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
- Summon Crafty Pixies spell gives a 2% discount
- Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001-#017 give a 7% discount to specific buildings
- Cheapcaps planted in clay give a discount of 0.25% each
These discounts stacks multiplicatively. The maximal possible discount is
When selling a building, you are refunded quarter of the building's current price (0.5 with Earth Shatterer aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 0.2875 (0.575 with Earth Shatterer) times the amount of cookies needed to buy it.
A Crafty Pixies backfire increases the refund by 2%, yielding a factor of 0.5865 (0.99705 with Earth Shatterer).
Building Types
This section lists all the buildings currently in Cookie Clicker, along with stats like base cost, base CpS, maximum CpS, etc.Abbreviations used in the table below:
|
Building | Base Cost | Base CpS | Max CpS | Initial Payoff Time | Number of Upgrades |
---|---|---|---|---|---|
Cursor |
15 | 0.1 | (3.424 trillion × (N - C) + 0.856) × (1 + FE/20) |
150 seconds, 2.5 minutes |
14 tiered + 1 synergy + 1 fortune + 1 unshackled |
Grandma |
100 | 1 | 69.148 trillion × (1 + G/25 + Po/20) × (1 + (N - G)/90.91) × (1 + JC/20) |
100 seconds, 1.7 minutes |
14 tiered + 5 research + 2 miscellaneous + 16 grandma types + 1 synergy + 1 fortune + 2 heavenly + 1 unshackled |
Farm |
1,100 | 8 | 1.121 billion × (1 + T/20) × (1 + W/20) × (1 + Po/20) × (1 + TM/20) × (1 + CB/20) × (1 + G/100) |
138 seconds, 2.3 minutes |
14 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled |
Mine |
12,000 | 47 | 4.532 billion × (1 + W/20) × (1 + S/20)2 × (1 + AL/20) × (1 + Ch/20) × (1 + G/200) |
255 seconds, 4.3 minutes |
14 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled |
Factory |
130,000 | 260 | 17.084 billion × (1 + B/20) × (1 + S/20) × (1 + TM/20) × (1 + AC/20) × (1 + G/300) |
500 seconds, 8.3 minutes |
14 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled |
Bank |
1.4 million | 1,400 | 62.010 billion × (1 + Fc/1,000) × (1 + AL/20) × (1 + Po/20) × (1 + AC/20) × (1 + G/400) |
1,000 seconds, 16.7 minutes |
14 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled |
Temple |
20 million | 7,800 | 230.241 billion × (1 + Fr/1,000) × (1 + Po/20) × (1 + AC/20) × (1 + Pr/20) × (1 + CB/20) × (1 + G/500) |
2,564 seconds, 42.7 minutes |
14 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled |
Wizard Tower |
330 million | 44,000 | 855.129 billion × (1 + Fr/1,000) × (1 + M/1,000) × (1 + AL/20) × (1 + Pr/20) × (1 + G/600) |
7,500 seconds, 125 minutes, 2.1 hours |
14 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled |
Shipment |
5.1 billion | 260,000 | 3.284 trillion × (1 + M/1,000)2 × (1 + Fc/1,000) × (1 + TM/20) × (1 + G/700) |
19,615 seconds, 326.9 minutes, 5.4 hours |
14 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled |
Alchemy Lab |
75 billion | 1.6 million | 12.959 trillion × (1 + M/1,000) × (1 + B/1,000) × (1 + W/1,000) × (1 + AC/20) × (1 + G/800) |
46,875 seconds, 781.3 minutes, 13 hours |
14 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled |
Portal |
1 trillion | 10 million | 51.178 trillion × (1 + Fr/1,000) × (1 + B/1,000) × (1 + T/1,000) × (1 + Pr/20) × (1 + Iv/20) × (1 + G/900) |
100,000 seconds, 1,666.7 minutes, 27.8 hours, 1.16 days |
14 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled |
Time Machine |
14 trillion | 65 million | 206.952 trillion × (1 + Fr/1,000) × (1 + Fc/1,000) × (1 + S/1,000) × (1 + Pr/20) × (1 + G/1,000) |
215,385 seconds, 3,589.8 minutes, 59.8 hours, 2.49 days |
14 tiered + 1 grandma type + 4 synergies + 1 fortune + 1 unshackled |
Antimatter Condenser |
170 trillion | 430 million | 837.654 trillion × (1 + Fc/1,000) × (1 + B/1,000) × (1 + T/1,000) × (1 + AL/1,000) × (1 + Ch/20) × (1 + G/1,100) |
395,348 seconds, 6,589.1 minutes, 109.8 hours, 4.58 days |
14 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled |
Prism |
2.1 quadrillion | 2.9 billion | 3.395 quadrillion × (1 + T/1,000) × (1 + W/1,000) × (1 + Po/1,000) × (1 + TM/1,000) × (1 + FE/20) × (1 + G/1,200) |
724,137 seconds, 12,069 minutes, 201.1 hours, 8.38 days |
14 tiered + 1 grandma type + 5 synergies + 1 fortune + 1 unshackled |
Chancemaker |
26 quadrillion | 22 billion | 14.495 quadrillion × (1 + M/1,000) × (1 + AC/1,000) × (1 + JC/20) × (1 + G/1,300) |
1,238,095 seconds, 20,634.9 minutes, 343.9 hours, 13.33 days |
14 tiered + 1 grandma type + 3 synergies + 1 fortune + 1 unshackled |
Fractal Engine |
310 quadrillion | 150 billion | 59.791 quadrillion × (1 + C/1,000) × (1 + Pr/1,000) × (1 + Iv/20) × (1 + G/1,400) |
2,066,666 seconds, 34,444.4 minutes, 574.1 hours, 23.92 days |
14 tiered + 1 grandma type + 3 synergies + 1 fortune + 1 unshackled |
Javascript Console |
71 quintillion | 1.1 trillion | 247.590 quadrillion × (1 + G/1,000) × (1 + Ch/1,000) × (1 + G/1,500) |
64,545,454 seconds, 1,075,757.6 minutes, 17,929.3 hours, 747.05 days, 2.05 years |
14 tiered + 1 grandma type + 2 synergies + 1 fortune + 1 unshackled |
Idleverse |
12 sextillion | 8.3 trillion | 1.030 quintillion × (1 + Po/1,000) × (1 + FE/1,000) × (1 + G/1,600) |
136,931,592 seconds, 2,282,193.2 minutes, 38,036.6 hours, 1,584.9 days, 4.3 years |
14 tiered + 1 grandma type + 2 synergies + 1 fortune + 1 unshackled |
Cortex Baker |
1.9 septillion | 64 trillion | 4.261 quintillion × (1 + Fr/1,000) × (1 + T/1,000) × (1 + G/1,700) | 29,687,500,000 seconds, 494791666.7 minutes, 8246527.8 hours, 343605.3 days, 941.4 years |
14 tiered + 1 grandma type + 2 synergies + 1 fortune + 1 unshackled |
Trivia
- Purchasing 650 of every building without any discount would have a cumulative cost of 36 vigintillion cookies.
- As the prices rise the more of a building you own, the price will eventually reach 21024, the max number of Double-precision floating-point format, a number too large to process, and the price will say Infinity and you cannot buy more unless you cheat to lower the prices or obtain more buildings, etc. Taking all the discounts and free buildings in account, the maximum numbers are 5,071 cursors, 5,053 grandmas, 5,031 farms, 5,014 mines, 4,996 factories, 4,979 banks, 4,960 temples, 4,940 wizard towers, 4,921 shipments, 4,902 alchemy labs, 4,883 portals, 4,864 time machines, 4,846 antimatter condensers, 4,828 prisms, 4,810 chancemakers, 4,793 fractal engines, 4,754 javascript console, 4,717 idleverses, and 4,681 cortex bakers.
- An updated spreadsheet with the base cost of every building to the purchase limit can be found here.
Buildings | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() Cursor |
![]() Grandma |
![]() Farm |
![]() Mine |
![]() Factory | |||||
![]() Bank |
![]() Temple |
![]() Wizard Tower |
![]() Shipment |
![]() Alchemy Lab | |||||
![]() Portal |
![]() Time Machine |
![]() Antimatter Condenser |
![]() Prism |
![]() Chancemaker | |||||
![]() Fractal Engine |
![]() Javascript Console |
![]() Idleverse |
![]() Cortex Baker |
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Buildings overview • Category:Buildings |
Cookie Clicker game mechanics | |
---|---|
Cookies | Cookie Clicker • Clicking • Buildings |
General | Achievements • CpS • Milk • Golden Cookies • News Ticker • Options • Cheating • Sugar Lumps • Cookies Per Click |
Upgrades | Upgrades overview Multipliers: Flavored Cookies • Kittens Research: Grandmapocalypse • Wrath Cookies • Wrinklers • Shiny wrinklers |
Ascension | Ascension • Heavenly Chips • Challenge Mode |
Seasons | Seasons overview Valentine's Day • Business Day • Easter • Halloween • Christmas |
Minigames | Minigames overview Garden • Stock Market • Pantheon • Grimoire |
Further reading | Gameplay |