Cookie Clicker Wiki
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{{For|Buildings in Cookie Clicker Classic|Building (Cookie Clicker Classic)}} {{For|Buildings in Cookie Clicker Beta|Cookie Clicker Beta#Buildings}}
   
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<verbatim>BuildingCalc</verbatim>
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'''Buildings''' are the foundations of Cookie Clicker. Buildings are items that gradually increase your cookies per second by buying buildings/[[Upgrades|upgrades]]. Each building has an individual [[CpS]] (Cookies per Second) and increases in price each time you buy one. Buildings can be upgraded with [[sugar lumps]] once you have baked more than 1 billion cookies on your first run, which will make them generate 1% more Cps each and will increase in cost each time by 1 sugar lump. Cookie Clicker [[Cookie Clicker Classic|started]] with 7 buildings and obtained new buildings in versions [[Time_Machine#In Cookie Clicker Classic|0.125]], [[Farm|1.0]], [[Antimatter Condenser|1.036]], [[Prism|1.041]], {{hover|2.0|banks, temples, and wizard towers}}, [[Chancemaker|2.0042]], [[Fractal Engine|2.016]], and [[Javascript Console|2.021]]. Currently, there are 17 buildings to purchase and admire. Each building has 11 tiered [[upgrades]], except for [[cursor]]s, which have 12. [[Grandma]]s additionally have 5 research upgrades and 2 other upgrades which boost their CpS. There are also 15 grandma type upgrades and 30 Synergy upgrades which affects two buildings at a time. There is also one fortune upgrade per building, which boosts its CpS by 7% and lowers its cost by 7%.
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Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:
  +
:<math>\text {Price} = \text {Base cost} \times 1.15 ^ {M-F}</math>
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:where '''''M''''' – the number of that type of building currently owned;
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:'''''F''''' – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)
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  +
Or, equivalently:
  +
:<math>\text {Price of Building Number (N+1)} = \text {Price of Building Number N} \times 1.15</math>
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For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 49.
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  +
Buy 10:
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:<math>\text {Price of Buy 10} = \text {Price} \times 20.303718238</math>
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  +
Buy 100:
  +
:<math>\text {Price of Buy 100} = \text {Price} \times 7828749.671335256</math>
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  +
Therefore, the cumulative price for '''''N''''' buildings is calculated as a [[wikipedia:Geometric progression#Geometric series|finite geometric series]]:
  +
:<math>\text {Cumulative price} = \frac { \text{Base cost} \times ( 1.15 ^ N-1 )}{0.15}</math>
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  +
If you already got some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get :
  +
:<math>\text {Cumulative price} = \frac { \text{Base cost} \times ( 1.15 ^ b-1.15 ^ a )}{0.15}</math>
  +
Where <i>'''a'''</i> is the number of buildings you have, and <i>'''b'''</i> is the number you wish to have.
  +
  +
You can get discounts with the following game elements:
  +
* Season saving gives a 1% discount
  +
* Santa's dominion gives a 1% discount
  +
* Faberge egg gives a 1% discount
  +
* Divine discount gives a 1% discount
  +
* Everything must go gives a 5% discount
  +
* [[Pantheon|Dotjeiess]] spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
  +
* [[Krumblor|Fierce Hoarder]] aura gives a 2% discount
  +
* Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
  +
* [[Grimoire|Summon Crafty Pixies]] spell gives a 2% discount
  +
* Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001-#017 give a 7% discount to specific buildings
  +
* [[Garden|Cheapcaps]] planted in clay give a discount of 0.25% each
  +
  +
These discounts stacks multiplicatively. The maximal possible discount is
  +
:<math>0.9975^{36} \times 0.99^5 \times 0.98 \times 0.978 \times 0.95 \times 0.93^2 \approx 0.6844</math>
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  +
When selling a building, you are refunded quarter of the building's current price (0.5 with [[Krumblor|Earth Shatterer]] aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 0.2875 (0.575 with Earth Shatterer) times the amount of cookies needed to buy it.
  +
  +
A [[Grimoire|Crafty Pixies]] backfire increases the refund by 2%, yielding a factor of 0.5865 (0.99705 with Earth Shatterer).
  +
  +
Abbreviations used in the table below:
  +
:'''N''' – Total number of buildings;
  +
:'''C''' – Number of Cursors;
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:'''G''' – Number of Grandmas;
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:'''Fr''' – Number of Farms;
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:'''M''' – Number of Mines;
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:'''Fc''' – Number of Factories;
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:'''B''' – Number of Banks;
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:'''T''' – Number of Temples;
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:'''W''' – Number of Wizard towers;
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:'''S''' – Number of Shipments;
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:'''AL''' – Number of Alchemy labs;
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:'''Po''' – Number of Portals;
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:'''TM''' – Number of Time machines;
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:'''AC''' – Number of Antimatter condensers;
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:'''Pr''' – Number of Prisms;
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:'''Ch''' – Number of Chancemakers;
  +
:'''FE''' – Number of Fractal Engines;
  +
:'''JC''' - Number of Javascript Consoles;
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  +
{| class="wikitable sortable"
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|-
  +
! scope="col" |Building
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! scope="col" width="95px" |Base Cost
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! scope="col" width="70px" |Base CpS
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! scope="col" width="135px" |Max CpS
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! scope="col" |Initial Payoff Time
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! scope="col" width="130px" |Number of [[Upgrades]]
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|-
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|style="text-align:center;"|[[File:Cursor_64px.png|center|Cursor]][[Cursor]]
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|style="text-align:center;"|15
  +
|style="text-align:center;"|0.1
  +
|({{Hover|5.944 million|5,944,444.492}}<br />&times; (N - C) + 0.856)<br />&times; (1 + FE/20)
  +
|data-sort-value="150"|150 seconds,<br />2.5 minutes
  +
|data-sort-value="14"|12 tiered<br />+ 1 synergy<br />+ 1 fortune
  +
|-
  +
|style="text-align:center;"|[[File:Grandmas.gif|center|Grandma]][[Grandma]]
  +
|style="text-align:center;"|100
  +
|style="text-align:center;"|1
  +
|{{Hover|1.172 billion|1,171,881,826.7136}}<br />&times; (1 + G/25 + Po/20)<br />&times; (1 + (N - G)/100)
  +
|data-sort-value="100"|100 seconds,<br />1.7 minutes
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|data-sort-value="35"|11 tiered<br />+ 5 {{hover|research|Bingo Center, Ritual rolling pins, One mind, Communal brainsweep, Elder pact}}<br />+ 2 {{hover|miscellaneous|Naughty list, Elderwort biscuits}}<br />+ 15 grandma types<br />+ 1 synergy<br />+ 1 fortune
  +
|-
  +
|style="text-align:center;"|[[File:Farm.png|center|Farm]][[Farm]]
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|style="text-align:center;" data-sort-value="1100"|1,100
  +
|style="text-align:center;"|8
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|17,530.88<br />&times; (1 + TM/20)<br />&times; (1 + T/20)<br />&times; (1 + W/20)<br />&times; (1 + Po/20)<br />&times; (1 + G/100)
  +
|data-sort-value="138"|138 seconds,<br />2.3 minutes
  +
|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
  +
|-
  +
|style="text-align:center;"|[[File:Mine_new.png|center|Mine]][[Mine]]
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|style="text-align:center;" data-sort-value="12000"|12,000
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|style="text-align:center;"|47
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|102,993.92<br />&times; (1 + W/20)<br />&times; (1 + S/20)<sup>2</sup><br />&times; (1 + AL/20)<br />&times; (1 + Ch/20)<br />&times; (1 + G/200)
  +
|data-sort-value="255"|255 seconds,<br />4.3 minutes
  +
|data-sort-value="18"|11 tiered<br />+ 1 grandma type<br />+ 5 synergies<br />+ 1 fortune
  +
|-
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|style="text-align:center;"|[[File:Factory_new.png|center|Factory]][[Factory]]
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|style="text-align:center;" data-sort-value="130000"|130,000
  +
|style="text-align:center;"|260
  +
|569,753.6<br />&times; (1 + AC/20)<br />&times; (1 + TM/20)<br />&times; (1 + B/20)<br />&times; (1 + S/20)<br />&times; (1 + G/300)
  +
|data-sort-value="500"|500 seconds,<br />8.3 minutes
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
  +
|-
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|style="text-align:center;"|[[File:Bank.png|center|Bank]][[Bank]]
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|style="text-align:center;" data-sort-value="1400000"|{{Hover|1.4 million|1,400,000}}
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|style="text-align:center;"|1,400
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|{{Hover|3.068 million|3,067,904}}<br />&times; (1 + Po/20)<br />&times; (1 + Fc/1,000)<br />&times; (1 + AL/20)<br />&times; (1 + AC/20)<br />&times; (1 + G/400)
  +
|data-sort-value="1000"|1,000 seconds,<br />16.7 minutes
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Temple.png|center|Temple]][[Temple]]
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|style="text-align:center;" data-sort-value="2E7"|{{Hover|20 million|20,000,000}}
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|style="text-align:center;"|7,800
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|{{Hover|17.092 million|17,092,608}}<br />&times; (1 + Fr/1,000)<br />&times; (1 + Po/20)<br />&times; (1 + AC/20)<br />&times; (1 + Pr/20)<br />&times; (1 + G/500)
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|data-sort-value="2564"|2,564 seconds,<br />42.7 minutes
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Wizardtower.png|center|Wizard tower]][[Wizard Tower]]
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|style="text-align:center;" data-sort-value="3.33E8"|{{Hover|330 million|330,000,000}}
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|style="text-align:center;"|44,000
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|{{Hover|96.42 million|96,419,840}}<br />&times; (1 + M/1,000)<br />&times; (1 + AL/20)<br />&times; (1 + Fr/1,000)<br />&times; (1 + Pr/20)<br />&times; (1 + G/600)
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|data-sort-value="7500"|7,500 seconds,<br />125 minutes,<br />2.1 hours
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Shipment_new.png|center|Shipment]][[Shipment]]
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|style="text-align:center;" data-sort-value="5.1E9"|{{Hover|5.1 billion|5,100,000,000}}
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|style="text-align:center;"|260,000
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|{{Hover|569.754 million|569,753,600}}<br />&times; (1 + M/1,000)<sup>2</sup><br />&times; (1 + Fc/1,000)<br />&times; (1 + TM/20)<br />&times; (1 + G/700)
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|data-sort-value="19615"|19,615 seconds,<br />326.9 minutes,<br />5.4 hours
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Alchemylab.png|center|Alchemy lab]][[Alchemy Lab]]
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|style="text-align:center;" data-sort-value="7.5E10"|{{Hover|75 billion|75,000,000,000}}
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|style="text-align:center;" data-sort-value="1600000"|{{Hover|1.6 million|1,600,000}}
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|{{Hover|3.506 billion|3,506,176,000}}<br />&times; (1 + W/1,000)<br />&times; (1 + M/1,000)<br />&times; (1 + B/1,000)<br />&times; (1 + AC/20)<br />&times; (1 + G/800)
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|data-sort-value="46875"|46,875 seconds,<br />781.3 minutes,<br />13 hours
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Portal_new.png|center|Portal]][[Portal]]
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|style="text-align:center;" data-sort-value="1E12"|{{Hover|1 trillion|1,000,000,000,000}}
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|style="text-align:center;" data-sort-value="1E7"|{{Hover|10 million|10,000,000}}
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|{{Hover|21.914 billion|21,913,600,000}}<br />&times; (1 + B/1,000)<br />&times; (1 + T/1,000)<br />&times; (1 + Fr/1,000)<br />&times; (1 + Pr/20)<br />&times; (1 + G/900)
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|data-sort-value="100000"|100,000 seconds,<br />1,666.7 minutes,<br />27.8 hours,<br />1.16 days
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Timemachine_new.png|center|Time machine]][[Time Machine]]
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|style="text-align:center;" data-sort-value="1.4E13"|{{Hover|14 trillion|14,000,000,000,000}}
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|style="text-align:center;" data-sort-value="6.5E7"|{{Hover|65 million|65,000,000}}
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|{{Hover|142.438 billion|142,438,400,000}}<br />&times; (1 + Fr/1,000)<br />&times; (1 + Fc/1,000)<br />&times; (1 + S/1,000)<br />&times; (1 + Pr/20)<br />&times; (1 + G/1,000)
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|data-sort-value="215385"|215,385 seconds,<br />3,589.8 minutes,<br />59.8 hours,<br />2.49 days
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|data-sort-value="17"|11 tiered<br />+ 1 grandma type<br />+ 4 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Antim.png|center|Antimatter Condenser]][[Antimatter Condenser]]
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|style="text-align:center;" data-sort-value="1.70E14"|{{Hover|170 trillion|170,000,000,000,000}}
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|style="text-align:center;" data-sort-value="4.3E8"|{{Hover|430 million|430,000,000}}
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|{{Hover|942.285 billion|942,284,800,000}}<br />&times; (1 + Fc/1,000)<br />&times; (1 + T/1,000)<br />&times; (1 + B/1,000)<br />&times; (1 + AL/1,000)<br />&times; (1 + Ch/20)<br />&times; (1 + G/1,100)
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|data-sort-value="395348"|395,348 seconds,<br />6,589.1 minutes,<br />109.8 hours,<br />4.58 days
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|data-sort-value="18"|11 tiered<br />+ 1 grandma type<br />+ 5 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Prism.png|center|Prism]][[Prism]]
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|style="text-align:center;" data-sort-value="2.1E15"|{{Hover|2.1 quadrillion|2,100,000,000,000,000}}
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|style="text-align:center;" data-sort-value="2.9E9"|{{Hover|2.9 billion|2,900,000,000}}
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|{{Hover|6.355 trillion|6,354,944,000,000}}<br />&times; (1 + Po/1,000)<br />&times; (1 + TM/1,000)<br />&times; (1 + W/1,000)<br />&times; (1 + T/1,000)<br />&times; (1 + FE/20)<br />&times; (1 + G/1,200)
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|data-sort-value="724137"|724,137 seconds,<br />12,069 minutes,<br />201.1 hours,<br />8.38 days
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|data-sort-value="18"|11 tiered<br />+ 1 grandma type<br />+ 5 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Chancemaker.png|center|Chancemaker]][[Chancemaker]]
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|style="text-align:center;" data-sort-value="2.6E16"|{{Hover|26 quadrillion|26,000,000,000,000,000}}
  +
|style="text-align:center;" data-sort-value="2.1E10"|{{Hover|21 billion|21,000,000,000}}
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|{{Hover|46.018 trillion|46,018,560,000,000}}<br />&times; (1 + M/1,000)<br />&times; (1 + AC/1,000)<br />&times; (1 + JC/1,000)<br />&times; (1 + G/1,300)
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|data-sort-value="1238095"|1,238,095 seconds,<br />20,634.9 minutes,<br />343.9 hours,<br />13.33 days
  +
|data-sort-value="16"|11 tiered<br />+ 1 grandma type<br />+ 3 synergies<br />+ 1 fortune
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|-
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|style="text-align:center;"|[[File:Fractal engine.png|center|Fractal Engine]][[Fractal Engine]]
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|style="text-align:center;" data-sort-value="3.1E17"|{{Hover|310 quadrillion|310,000,000,000,000,000}}
  +
|style="text-align:center;" data-sort-value="1.5E11"|{{Hover|150 billion|150,000,000,000}}
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|{{Hover|308.7 trillion|328,704,000,000,000}}<br />&times; (1 + Pr/1,000)<br />&times; (1 + C/1,000)<br />&times; (1 + G/1,400)
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|data-sort-value="2066666"|2,066,666 seconds,<br />34,444.4 minutes,<br />574.1 hours,<br />23.92 days
  +
|data-sort-value="15"|11 tiered<br />+ 1 grandma type<br />+ 2 synergies<br />+ 1 fortune
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|-
  +
|style="text-align:center;"|[[File:Javascript console.png|center|Javascript Console]][[Javascript Console]]
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|style="text-align:center;" data-sort-value="7.1E19"|{{Hover|71 quintillion|71,000,000,000,000,000,000}}
  +
|style="text-align:center;" data-sort-value="1.1E12"|{{Hover|1.1 trillion|1,100,000,000,000}}
  +
|{{Hover|2.410 quadrillion|2,410,496,000,000,000}}<br />&times; (1 + G/1,000)<br />&times; (1 + Ch/1,000)<br />&times; (1 + G/1,500)
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|data-sort-value="64545454"|64,545,454 seconds,<br />1,075,757.6 minutes,<br />17,929.3 hours,<br />747.05 days,<br />2.05 years
  +
|data-sort-value="15"|11 tiered<br />+ 1 grandma type<br />+ 2 synergies<br />+ 1 fortune
  +
|}
  +
  +
==Trivia==
  +
* Purchasing 500 of every building without any discount would have a cumulative cost of 5.036 quindecillion cookies (v2.019).
  +
* As the prices rise the more of a building you own, the price will eventually reach a number too large to process, and the price will say Infinity and you cannot buy more unless you cheat to lower the prices or obtain more buildings, etc. With taking all discounts and free buildings in account, in the Live version, the maximum numbers are 5,070 Cursors, 5,051 Grandmas, 5,029 Farms, 5,012 Mines, 4,995 Factories, 4,978 Banks, 4,959 Temples, 4,939 Wizard towers, 4,919 Shipments, 4,900 Alchemy labs, 4,881 Portals, 4,862 Time Machines, 4,845 Antimatter condensers, 4,827 Prisms, 4,808 Chancemakers, and 4792 Fractal Engines. This roughly corresponds to 1.798&times;10<sup>308</sup>, the max number of [[wikipedia:Double-precision floating-point format|Double-precision floating-point format]].
  +
* If you've built the amount of buildings above, in total, with all upgrades, your buildings will give you: 356.65 billion from cursors, 4.824 trillion from grandmas, 389.511 trillion from farms, 1.175 quadrillion from mines, 4.35 quadrillion from factories, 429.355 trillion from banks, 1.931 quadrillion from temples, 229.25 trillion from wizard towers, 28.924 trillion from shipments, 155.54 trillion from alchemy labs, 881.059 trillion from portals, 5.22 quadrillion from time machines, 775.59 trillion from antimatter condensers, and 4.718 quadrillion from prisms, for a grand total of 20.289 quadrillion times your multiplier. (outdated)
  +
* An updated spreadsheet with the base cost of every building to the purchase limit can be found [https://docs.google.com/spreadsheets/d/1D9W4T2Qq419GtllHQrabesbTNFFHmh6IgRfjScQBx6M/ here].
  +
  +
{{BuildingNav}}
  +
{{MechNav}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Buyable]]
 
[[Category:Buyable]]

Revision as of 22:26, 11 June 2020

For Buildings in Cookie Clicker Classic, see Building (Cookie Clicker Classic).
For Buildings in Cookie Clicker Beta, see Cookie Clicker Beta#Buildings.


Buildings are the foundations of Cookie Clicker. Buildings are items that gradually increase your cookies per second by buying buildings/upgrades. Each building has an individual CpS (Cookies per Second) and increases in price each time you buy one. Buildings can be upgraded with sugar lumps once you have baked more than 1 billion cookies on your first run, which will make them generate 1% more Cps each and will increase in cost each time by 1 sugar lump. Cookie Clicker started with 7 buildings and obtained new buildings in versions 0.125, 1.0, 1.036, 1.041, 2.0, 2.0042, 2.016, and 2.021. Currently, there are 17 buildings to purchase and admire. Each building has 11 tiered upgrades, except for cursors, which have 12. Grandmas additionally have 5 research upgrades and 2 other upgrades which boost their CpS. There are also 15 grandma type upgrades and 30 Synergy upgrades which affects two buildings at a time. There is also one fortune upgrade per building, which boosts its CpS by 7% and lowers its cost by 7%.

Each building's price is calculated with the following formula (without taking discount upgrades and auras in account), rounded up to the next integer:

where M – the number of that type of building currently owned;
F – the number of that type of building you have for free (cursors and grandmas you get from Starter kit and Starter kitchen prestige upgrades.)

Or, equivalently:

For approximate calculations when one is not in the mood to use a calculator, this translates roughly to a doubling of price every 5 buildings, and a thousand increase every 49.

Buy 10:

Buy 100:

Therefore, the cumulative price for N buildings is calculated as a finite geometric series:

If you already got some buildings (for example, if you have 200 Cursors and want to know how much you will spend to reach 240), you can edit a bit the previous formula and get :

Where a is the number of buildings you have, and b is the number you wish to have.

You can get discounts with the following game elements:

  • Season saving gives a 1% discount
  • Santa's dominion gives a 1% discount
  • Faberge egg gives a 1% discount
  • Divine discount gives a 1% discount
  • Everything must go gives a 5% discount
  • Dotjeiess spirit gives a 7%/5%/2% discount on the Diamond/Ruby/Jade slot
  • Fierce Hoarder aura gives a 2% discount
  • Reality Bending aura gives a 0.2% discount (stacking additively with Fierce Hoarder aura)
  • Summon Crafty Pixies spell gives a 2% discount
  • Fortune Cookie upgrade #100 gives a 1% discount, and upgrades #001-#017 give a 7% discount to specific buildings
  • Cheapcaps planted in clay give a discount of 0.25% each

These discounts stacks multiplicatively. The maximal possible discount is

When selling a building, you are refunded quarter of the building's current price (0.5 with Earth Shatterer aura). This is actually 1.15 times the amount displayed on the button, as the calculation for the button label uses the original buying price of the building to be sold rather than the price of the next building to be bought. The actual refund of a building is thus 0.2875 (0.575 with Earth Shatterer) times the amount of cookies needed to buy it.

A Crafty Pixies backfire increases the refund by 2%, yielding a factor of 0.5865 (0.99705 with Earth Shatterer).

Abbreviations used in the table below:

N – Total number of buildings;
C – Number of Cursors;
G – Number of Grandmas;
Fr – Number of Farms;
M – Number of Mines;
Fc – Number of Factories;
B – Number of Banks;
T – Number of Temples;
W – Number of Wizard towers;
S – Number of Shipments;
AL – Number of Alchemy labs;
Po – Number of Portals;
TM – Number of Time machines;
AC – Number of Antimatter condensers;
Pr – Number of Prisms;
Ch – Number of Chancemakers;
FE – Number of Fractal Engines;
JC - Number of Javascript Consoles;
Building Base Cost Base CpS Max CpS Initial Payoff Time Number of Upgrades
Cursor
Cursor
15 0.1 (5.944 million
× (N - C) + 0.856)
× (1 + FE/20)
150 seconds,
2.5 minutes
12 tiered
+ 1 synergy
+ 1 fortune
Grandma
Grandma
100 1 1.172 billion
× (1 + G/25 + Po/20)
× (1 + (N - G)/100)
100 seconds,
1.7 minutes
11 tiered
+ 5 research
+ 2 miscellaneous
+ 15 grandma types
+ 1 synergy
+ 1 fortune
Farm
Farm
1,100 8 17,530.88
× (1 + TM/20)
× (1 + T/20)
× (1 + W/20)
× (1 + Po/20)
× (1 + G/100)
138 seconds,
2.3 minutes
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Mine
Mine
12,000 47 102,993.92
× (1 + W/20)
× (1 + S/20)2
× (1 + AL/20)
× (1 + Ch/20)
× (1 + G/200)
255 seconds,
4.3 minutes
11 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Factory
Factory
130,000 260 569,753.6
× (1 + AC/20)
× (1 + TM/20)
× (1 + B/20)
× (1 + S/20)
× (1 + G/300)
500 seconds,
8.3 minutes
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Bank
Bank
1.4 million 1,400 3.068 million
× (1 + Po/20)
× (1 + Fc/1,000)
× (1 + AL/20)
× (1 + AC/20)
× (1 + G/400)
1,000 seconds,
16.7 minutes
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Temple
Temple
20 million 7,800 17.092 million
× (1 + Fr/1,000)
× (1 + Po/20)
× (1 + AC/20)
× (1 + Pr/20)
× (1 + G/500)
2,564 seconds,
42.7 minutes
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Wizard tower
Wizard Tower
330 million 44,000 96.42 million
× (1 + M/1,000)
× (1 + AL/20)
× (1 + Fr/1,000)
× (1 + Pr/20)
× (1 + G/600)
7,500 seconds,
125 minutes,
2.1 hours
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Shipment
Shipment
5.1 billion 260,000 569.754 million
× (1 + M/1,000)2
× (1 + Fc/1,000)
× (1 + TM/20)
× (1 + G/700)
19,615 seconds,
326.9 minutes,
5.4 hours
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Alchemy lab
Alchemy Lab
75 billion 1.6 million 3.506 billion
× (1 + W/1,000)
× (1 + M/1,000)
× (1 + B/1,000)
× (1 + AC/20)
× (1 + G/800)
46,875 seconds,
781.3 minutes,
13 hours
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Portal
Portal
1 trillion 10 million 21.914 billion
× (1 + B/1,000)
× (1 + T/1,000)
× (1 + Fr/1,000)
× (1 + Pr/20)
× (1 + G/900)
100,000 seconds,
1,666.7 minutes,
27.8 hours,
1.16 days
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Time machine
Time Machine
14 trillion 65 million 142.438 billion
× (1 + Fr/1,000)
× (1 + Fc/1,000)
× (1 + S/1,000)
× (1 + Pr/20)
× (1 + G/1,000)
215,385 seconds,
3,589.8 minutes,
59.8 hours,
2.49 days
11 tiered
+ 1 grandma type
+ 4 synergies
+ 1 fortune
Antimatter Condenser
Antimatter Condenser
170 trillion 430 million 942.285 billion
× (1 + Fc/1,000)
× (1 + T/1,000)
× (1 + B/1,000)
× (1 + AL/1,000)
× (1 + Ch/20)
× (1 + G/1,100)
395,348 seconds,
6,589.1 minutes,
109.8 hours,
4.58 days
11 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Prism
Prism
2.1 quadrillion 2.9 billion 6.355 trillion
× (1 + Po/1,000)
× (1 + TM/1,000)
× (1 + W/1,000)
× (1 + T/1,000)
× (1 + FE/20)
× (1 + G/1,200)
724,137 seconds,
12,069 minutes,
201.1 hours,
8.38 days
11 tiered
+ 1 grandma type
+ 5 synergies
+ 1 fortune
Chancemaker
Chancemaker
26 quadrillion 21 billion 46.018 trillion
× (1 + M/1,000)
× (1 + AC/1,000)
× (1 + JC/1,000)
× (1 + G/1,300)
1,238,095 seconds,
20,634.9 minutes,
343.9 hours,
13.33 days
11 tiered
+ 1 grandma type
+ 3 synergies
+ 1 fortune
Fractal Engine
Fractal Engine
310 quadrillion 150 billion 308.7 trillion
× (1 + Pr/1,000)
× (1 + C/1,000)
× (1 + G/1,400)
2,066,666 seconds,
34,444.4 minutes,
574.1 hours,
23.92 days
11 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune
Javascript Console
Javascript Console
71 quintillion 1.1 trillion 2.410 quadrillion
× (1 + G/1,000)
× (1 + Ch/1,000)
× (1 + G/1,500)
64,545,454 seconds,
1,075,757.6 minutes,
17,929.3 hours,
747.05 days,
2.05 years
11 tiered
+ 1 grandma type
+ 2 synergies
+ 1 fortune

Trivia

  • Purchasing 500 of every building without any discount would have a cumulative cost of 5.036 quindecillion cookies (v2.019).
  • As the prices rise the more of a building you own, the price will eventually reach a number too large to process, and the price will say Infinity and you cannot buy more unless you cheat to lower the prices or obtain more buildings, etc. With taking all discounts and free buildings in account, in the Live version, the maximum numbers are 5,070 Cursors, 5,051 Grandmas, 5,029 Farms, 5,012 Mines, 4,995 Factories, 4,978 Banks, 4,959 Temples, 4,939 Wizard towers, 4,919 Shipments, 4,900 Alchemy labs, 4,881 Portals, 4,862 Time Machines, 4,845 Antimatter condensers, 4,827 Prisms, 4,808 Chancemakers, and 4792 Fractal Engines. This roughly corresponds to 1.798×10308, the max number of Double-precision floating-point format.
  • If you've built the amount of buildings above, in total, with all upgrades, your buildings will give you: 356.65 billion from cursors, 4.824 trillion from grandmas, 389.511 trillion from farms, 1.175 quadrillion from mines, 4.35 quadrillion from factories, 429.355 trillion from banks, 1.931 quadrillion from temples, 229.25 trillion from wizard towers, 28.924 trillion from shipments, 155.54 trillion from alchemy labs, 881.059 trillion from portals, 5.22 quadrillion from time machines, 775.59 trillion from antimatter condensers, and 4.718 quadrillion from prisms, for a grand total of 20.289 quadrillion times your multiplier. (outdated)
  • An updated spreadsheet with the base cost of every building to the purchase limit can be found here.
Buildings
Cursor 64px
Cursor
Grandmas
Grandma
Farm
Farm
Mine new
Mine
Factory new
Factory
Bank
Bank
Temple
Temple
Wizardtower
Wizard Tower
Shipment new
Shipment
Alchemylab
Alchemy Lab
Portal new
Portal
Timemachine new
Time Machine
Antim
Antimatter Condenser
Prism
Prism
Chancemaker
Chancemaker
Fractal engine
Fractal Engine
Javascript console
Javascript Console
Idleverse
Idleverse
Cortex Baker
Cortex Baker
You
You
Buildings overview
Cookie Clicker game mechanics
Cookies Cookie ClickerClickingBuildings
General AchievementsGolden CookiesMilkSugar LumpsNews TickerOptionsCheating
Cookies per Second (CpS)Cookies per Click (CpC)
Upgrades Upgrades overview
Multipliers: Flavored CookiesKittens
Research: GrandmapocalypseWrath CookiesWrinklersShiny wrinklers
Ascension AscensionHeavenly ChipsChallenge Mode
Seasons Seasons overview
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Minigames Minigames overview
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Further reading Gameplay