Template:Semi-Protected
- For cheats on Cookie Clicker Classic, please refer to Cheating (Cookie Clicker Classic).
Warning: Do not do if you want to enjoy the game. If you would like to experiment around with the game mechanics or just give yourself a boost, here are some cheats you can try. They require a bit of interaction with technical stuff. However, all the steps are listed and should not be too hard. It is recommended that you export your save and paste it onto a file before cheating in case of undesirable results.
For the sake of organization, all scripts will follow this format:
- For scripts with "[Expand]", click it to see the full script.
- <input> - replace the entire underlined part (including < and >) with the desired input.
- If <input> is in quotes, leave them be.
- If <input> isn't in quotes, but a script is still not working, put input in quotes.
- Cheats are case-sensitive, so don't replace uppercase letters with lowercase.
Example:
*game.unlock(<neuromancy>) = wrong *Game.Unlock("Neuromancy") = right
Additional helpful information:
- 1 millisecond is 1/1000th of a second, or 0.001 second.
- FPS stands for frames per second, which is the number of calculations done in a second. The default is 30 fps, but you can change it by using this.
Opening the Browser Console
These are the instructions to bring up the console in different browsers. The console is where you enter the code into for the cheats to take effect.
Chrome
Windows: Either press CTRL + SHIFT + J or press F12 to open the Developer Tools Mac: Press ⌘ + ALT + J then click on the "Console" tab if not already done. You can also right-click and select "Inspect element" Then go to the Console bar.
Firefox
Windows: Press F12 or CTRL + SHIFT + K to open the console. Mac: Press ⌘ + OPTION + K to open the console. Click on the "scratchpad" icon on the right. After entering the desired code, press CTRL + R to execute it.
Windows Alternate: Press CTRL + SHIFT + K to open the console. Make sure Console is selected at the top left, and that JS is selected below it. At the bottom of the console, you will see >>, indicating that this is where you enter your code. Enter what you need, and hit 'enter' to run it. The results should be displayed. Note that a return of 'undefined' does not mean that it failed to execute, just that there was nothing to display back to the user.
Internet Explorer 9+
Windows: Press F12 to open the developer tools. Click the "Console" tab.
Opera
Windows: Press CTRL + SHIFT + I to open Dragonfly. Click on the "Console" tab.
Safari
Mac: Press ⌘ + OPTION + C to open the Error Console. (Make sure you check the "Show Develop menu in menu bar" box in the "Advanced" tab of the "Preferences" menu first.)
Universal
Type "javascript:[your code here]" on the address bar, then press Enter.
Using a Cheat Interface
- Our list of cheat interfaces can be found at Category: Cheat interface.
There are three ways to enable an interface. Choose the one that works the best.
Bookmark
- Create a new bookmark.
- In the "URL" box, copy/paste the following code. (The link to the source code can be found on the wiki page of the corresponding interface.)
javascript:(function(){var script=document.createElement('script');script.setAttribute('src','<source link>');document.body.appendChild(script);}());
- Name it whatever you like.
- Now, whenever you are in the game, simply click on this bookmark to enable the cheat interface.
Developer Console
- Open your browser console. For instructions, look above.
- Copy all the source code from the link provided in the cheat interface's wiki page.
- Paste all the code in your browser console.
- Press Enter.
- There should not be any error if successfully installed.
TamperMonkey/GreaseMonkey
- Open your Monkey.
- Add a new UserScript.
- Copy/paste the following code into your Monkey editor. (The link to the source code can be found on the wiki page of the corresponding interface.)
// ==UserScript== // @name CheatInterface // @namespace Cookie // @include orteil.dashnet.org/cookieclicker/ // @version 1 // @grant none // ==/UserScript== var oldOnload = window.onload; window.onload = function () { oldOnload(); var script = document.createElement('script'); script.setAttribute('src', '<source link>'); document.body.appendChild(script); }
- Save.
- Go to your newly created UserScript.
- Open the parameters tab.
- Add a new user include.
- Copy/paste the game URL. (http://orteil.dashnet.org/cookieclicker/)
- Reboot your browser.
- Now, whenever you open Cookie Clicker, the cheat interface will automatically be enabled.
Save Editing
The most simple cheat you can do is import a save. You can make your own save codes by editing an exported save file. If you wish to do that, here are the instructions:
- Export and copy your save.
- At the end of the code, delete the "%21END%21" and replace every "%3D" with a equal sign (=).
- Go to base64 converter and paste the modified save there.
- Decode it with UTF-8.
- Edit the save. (For information about formatting, refer below.)
- Go to base64 converter and paste your new save.
- Encode it with UTF-8.
- At the end of the resulting code, replace every equal sign (=) with "%3D" and append "%21END%21".
- Import your save to the game.
Save Format
The decoded save follows a certain format, take this save for example:
1.0393||1381898487292;1380107853914;1381899592923|011101|19810703888477384;232154241051907840;4218;2120;24564619087288988;9632;-1;-1;45326046739823870;0;11;107852;0;-1;2;207;1656259545394620;175|219,220,25128184169839,0;216,216,64729416294516,0;180,180,7033459448,0;168,169,22279979110,0;159,159,75346744514,0;150,150,182832240409,0;139,140,651206881531,0;143,143,11123847712297,0;121,122,120436061607417,0;112,112,1119454662710064,0;|4503599627370495;4503599627370495;4503599627370495;4503573749070335;2814337448673279;171798691455|4503599627370495;2313303743266815;2047
The vertical bars divide the save into sections. Following are the formats of each individual section.
- Version number
- Reserved for future use
- Unix timestamps
1381898487292;1380107853914;1381899592923 // 1381898487292 - session started // 1380107853914 - legacy started // 1381899592923 - time this save was created // To convert it into a readable format, divide it by 1000 // Put the result in this converter and click "Submit" // 1381898487.292 = Wed, 16 Oct 2013 04:41:27 GMT // 1380107853.914 = Wed, 25 Sep 2013 11:17:33 GMT // 1381899592.923 = Wed, 16 Oct 2013 04:59:52 GMT
- Preferences (0 means OFF, 1 means ON)
011101 // 0 - particles // 1 - numbers // 1 - automatically save // 1 - offline mode (0 means offline, 1 means online) // 0 - milk // 1 - fancy graphics
- Cookie stats
19810703888477384;232154241051907840;4218;2120;24564619087288988;9632;-1;-1;45326046739823870;0;11;107852;0;-1;2;207;1656259545394620;175 // 19810703888477384 - Cookies in bank // 232154241051907840 - Cookies baked (this session) // 4218 - Big cookie clicks // 2120 - Golden cookie clicks (all time) // 24564619087288988 - Hand-made cookies // 9632 - Missed golden cookies (removed feature) // -1 - Background color (never implemented) // -1 - Milk type (never implemented) // 45326046739823870 - Cookies forfeited by resetting // 0 - Grandmatriarchs status (0=Appeased, 1=Awoken, 2=Displeased, 3=Angered) // 11 - Elder Pledges bought // 107852 - Elder Pledge time left (minutes * 1800) // 0 - Next upgrade to research // -1 - Research time left (minutes * 1800) // 2 - Number of resets // 207 - Golden cookie clicks (this session) // 1656259545394620 - Cookies withered (sucked by wrinkler) // 175 - Wrinklers popped
- Buildings
219,220,25128184169839,0;216,216,64729416294516,0;180,180,7033459448,0;168,169,22279979110,0;159,159,75346744514,0;150,150,182832240409,0;139,140,651206881531,0;143,143,11123847712297,0;121,122,120436061607417,0;112,112,1119454662710064,0; // Each building has its own section, separated by semicolons // The pattern repeats, so I will only use Cursor as an example // In this case, the section for Cursor is 219,220,25128184169839,0 // 219 - amount owned // 220 - amount bought (include ones that were sold) // 25128184169839 - total cookies produced // 0 - specialUnlocked (not yet implemented, dungeon related)
- Upgrades
4503599627370495;4503599627370495;4503599627370495;4503573749070335;2814337448673279;171798691455 // Convert each number separated by semicolons with this converter // Take off the first and last 1 of each result and reverse the order // Separate every 2 digits with a space // 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 // 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 // 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 // 11 11 11 11 00 11 11 00 00 10 00 11 00 11 11 11 00 11 11 11 11 11 11 11 11 // 11 11 11 11 11 11 11 11 11 00 11 11 11 11 11 11 11 11 00 11 11 11 11 11 00 // 11 11 11 00 11 11 11 11 11 11 11 11 11 11 11 11 11 00 // Each 2 digits represents an upgrade (order shown at bottom of this page) // The first digit is whether the upgrade is unlocked (requirements met) // The second digit is whether the upgrade is bought
- Achievements
4503599627370495;2313303743266815;2047 // Do the same procedure as the Upgrades above, except for separation // 11111111111111111111111111111111111111111111111111 // 11111111111111111111011111111111111011111101100000 // 111111111 // Each digit represents an achievement (order shown at bottom of this page)
Upon finishing the save editing, the following tools may be helpful in returning the save to its original format:
"Cheated cookies taste awful" Achievement
You can earn the "Cheated cookies taste awful" achievement through one of four ways:
- Setting Cookies in bank to be greater than Cookies baked all time. (The amount may need to be adjusted depending on the CpS.)
Game.cookies = Game.cookiesEarned + <amount>;
- Spawning a Golden Cookie before its possible spawning period:
Game.shimmer.time = 0; new Game.shimmer('golden');
- Giving yourself the achievement:
Game.Win('Cheated cookies taste awful');
- Altering the code like so:
for(i = Game.AchievementsById.length-1; i >= 0; i--) { me = Game.AchievementsById[i]; if(me.name == "Cheated cookies taste awful" && me.won == 1) { me.won = 0; } }
- Using the Open Sesame command
You can also remove the achievement by using this line:
Game.Achievements['Cheated cookies taste awful'].won=0
Debug Cheats
These are cheats built into the game itself to aid in debugging and testing the game.
Debug Upgrades
As of V2, debug upgrades no longer appear in the store. However, they can still be gotten with the unlock and buy cheat.
Debug upgrades come in the form of upgrades that can only be enabled by using cheats. To enable them, refer to upgrades section below. There are currently 10 debug upgrades available:
- Ultrascience= All new researches take only 5 seconds to complete.
- Gold hoard= All Golden Cookies appear every 0.6 seconds after the current or next golden cookie.
- Neuromancy= Unlocks every available upgrade (including the debug upgrades) and allows you to toggle them on or off by clicking on their icons in the Stats menu. If Neuromancy itself is clicked, it goes back to the store.
- Perfect idling= Keeps producing cookies that you would have gained through CpS after you closed the game and tells you the amount of cookies it produced while it was closed. Remains active even after closing the browser.
- Wrinkler doormat= Wrinklers spawn 1000 times more frequently.
- Reindeer season= Reindeers spawn faster (about two minutes per reindeer).
- Eternal seasons= Unlocks Season Switcher without purchasing the heavenly upgrade. Seasons do not have a countdown timer.
- Magic shenanigans= Cookie production multiplied by 1000.
- Occult obstruction= Cookie production reduced to 0.
- Glucose-charged air= Sugar lumps coalesce a whole lot faster.
Ruin The Fun
Ruin The Fun is a function that instantly gives you all the upgrades (including the debug upgrades and starting Grandmapocalypse), all the achievements, and 999,999,999,999,999,999 cookies. To execute this function, simply use:
Game.RuinTheFun();
Sesame Menu
As of V2, the game contains a debugging menu with a multitude of useful features, such as spawning Golden Cookies with various effects. To unlock it, you can put saysopensesame
at the end of your bakery name. Alternatively, you can use the following code:
Game.OpenSesame();
Defining shortcuts
If you find yourself constantly typing or copypasting cheats or commands, you may want to consider defining a function. So instead of typing 3 lines of code, you could also type a single word to use the exact same cheat. A function is defined as follows:
function <name>() { <code here>(code here) } </code> <code here>Now you only need to type the function name, followed by parentheses '()' to access a command or multiple commands more quickly. </code> <code here>You can also pass an argument to a function like so: </code> <code here>function <name>(<variable>) { alert(<variable>) } </code> <code here>This example code will trigger a click frenzy for 60 seconds when typing gimmeClickFrenzy(60): </code> <code here>function gimmeClickFrenzy(time) { Game.clickFrenzy = Game.fps * time; Game.recalculateGains = 1; Game.Popup('Click frenzy! Clicking power x777 for ' + time + ' seconds!'); } </code> <code here>You can also pass multiple arguments to a function: </code> <code here>function alertMe(text, text2) { alert(text); alert(text2); }</code>
Cookies Related
Gaining Cookies
To change the amount of cookies in bank, use:
Game.cookies = <amount>;
To add more cookies to the existing amount in bank, use:
Game.Earn(<amount adding>);
Removing Cookies
To remove a specific amount of cookies, use:
Game.cookies -= <amount removing>;
Infinity Cookies
To make it look like you have infinity amount of cookies but you won't really, use:
Game.cookies = NaN;
To actually obtain Infinity cookies, use:
Game.cookies = Infinity;
Beware: The number of cookies displayed above the big cookie will not change from infinity if you reset the game and/or change the number of cookies in your bank. To fix this, reset the displayed number using:
Game.cookies = 0;
Also, you can clear your cookies forever without gaining more using:
Game.cookies = -Infinity;
Spawning Custom Golden Cookies
var newShimmer=new Game.shimmer('golden',<force object type>,<nocount amount>); // <no count amount> default is 1 // <force object type> Default is 0, so it should look something like 0,1 newShimmer.dur=<duration>; // duration of the cookie Default is: Math.ceil(Math.random()*4+1); newShimmer.life=<cookie life>; // <cookie life> default is Math.ceil(Game.fps*newShimmer.dur); newShimmer.force='<effect type>'; // effect when clicked newShimmer.sizeMult=<size of the cookie>; // default size is: Math.random()*0.75+0.25;
For effects list use [1]
Changing CpS
To change the CpS (will self-correct when new buildings/upgrades are bought), use:
Game.cookiesPs = <CpS>;
To make the effect stay until the page is refreshed, use:
Game.CalculateGains = function() { Game.cookiesPs = <CpS>; Game.computedMouseCps = Game.mouseCps(); Game.recalculateGains = 0; }; Game.recalculateGains = 1;
Auto-Click Big Cookie
To auto-click the big cookie at a set interval, use:
var autoClicker = setInterval(Game.ClickCookie, <milliseconds interval>);
To end this effect, use:
clearInterval(autoClicker);
Faster Auto-Click
The auto-click cheat above can only click as fast as the CPU can handle. To produce an even faster effect, use:
var autoClicker = function(clicksAtOnce, repeatInterval) { var cheated = false; var intoTheAbyss = function() { if(!cheated) { cheated = true; for(var i = 0; i < clicksAtOnce; i++) { Game.ClickCookie(); Game.lastClick = 0; } cheated = false; }; }; return setInterval(intoTheAbyss, repeatInterval); }; autoClicker(<amount of clicks>, <milliseconds interval>);
Auto-Click Only During Click Frenzy
To enable auto-click only during the Click Frenzy, use:
setInterval(function() { if (Game.clickFrenzy > 0) Game.ClickCookie(); }, <milliseconds interval>);
Buildings Related
Prices Stay at Base Price
If you want all the prices to stay at base price despite amount owned, use:
Game.priceIncrease = 1; Game.ObjectsById.forEach(function (e) { e.refresh(); }); Game.storeToRebuild = 1;
All Buildings Are Free
If you want to make all buildings completely free, use:
Game.ObjectsById.forEach(function (e) { e.basePrice = 0; e.refresh(); }); Game.storeToRebuild = 1;
Refill Grimoire Magic
Game.Objects['Wizard tower'].magic = Infinity;
Upgrade Buildings (Sugar Lump)
Game.ObjectsById[<index>].level = <amount>; Game.recalculateGains=1;
Sacrifice Towers
for (var i in Game.Objects){ Game.Objects[i].sacrifice(1); }
Build N Buildings
If you want to build a custom number of buildings, N, use:
Game.buyBulk=N;
Golden/Wrath Cookies Related
Note that the Wrath Cookie counts as a golden cookie as far as the game coding goes, therefore the following scripts also apply on Wrath Cookies. If you want all the Wrath Cookies to behave like golden cookies (prevent Ruin and Clot), simply remove the "/*" and the "*/" in each script.
Spawn a Golden Cookie
(Working and Updated as of 11/28/17)
To spawn a golden cookie, use:
new Game.shimmer('golden')
If you want to avoid getting the "Cheated cookies taste awful" achievement, use:
/*Game.shimmer.wrath = 0;*/ Game.shimmer.time = Game.shimmer.minTime; Game.shimmer.life = 0; Game.shimmer.spawn();
Or more simply:
Game.shimmer.time = Game.shimmer.maxTime;
You may also use:
Game.shimmerTypes.golden.time = Game.shimmerTypes.golden.maxTime;
If you want to spawn a golden cookie that starts a cookie chain, add the following script in addition to the ones provided above:
Game.shimmer.chain = <stage>;
If you want to start the cookie chain at 6 cookies, use "1" as the stage. 66 cookies = "2", 666 cookies = "3", and so on.
Golden Cookies with No Delay
If you want the golden cookies to spawn one after another without delay, use:
setInterval(function() { Game.shimmer.wrath = 0; Game.shimmer.delay = 0; }, 1);
Get Golden Cookie Effects without a cookie
To give yourself a multiplier without a golden cookie, use:
var effectDurMod=1; Game.gainBuff('<effect>',Math.ceil(<seconds it lasts>*effectDurMod),<multiplier amount>);
For effects list use [2]
Set Golden Cookie Clicks
If you just want to set the amount of golden cookies clicked, use:
Game.goldenClicks = <amount>;
If you want to earn the related achievements, use one of the auto-click's below.
Auto-Click Golden Cookies
If you want the golden cookies to be auto-clicked as soon as they appear, use:
setInterval(function() { Game.shimmers.forEach(function(shimmer) { if (shimmer.type == "golden") { shimmer.pop() } }) }, 500);
Alternatively, if you only want to click golden cookies, and not wrath cookies as they appear, use:
setInterval(function() { Game.shimmers.forEach(function(shimmer) { if(shimmer.type == "golden" && shimmer.wrath == 0) { shimmer.pop() } }) }, 500);
Auto-Spawn and Click Golden Cookies
If you want to automatically spawn and click a set amount of golden cookies instantaneously, use:
for (var i = 0; i < <amount>; i++) { (new Game.shimmer('golden',{noWrath:true})).pop(); }
To spawn an amount as well as increment the cookies clicked stat and reset the spawn timer, use:
for (var i = 0; i < <amount>;; i++) { var newShimmer = new Game.shimmer('golden',{noWrath:true}); newShimmer.spawnLead=1; newShimmer.pop(); }
If you want to automatically click all spawned cookies then spawn a cookie at set interval, use:
setInterval(function() { /*Game.shimmers.forEach(function(shimmer){shimmer.wrath = 0});*/ Game.shimmers.forEach(function(shimmer) { if(shimmer.type=="golden") { shimmer.pop(); } }); Game.shimmerTypes.golden.time = Game.shimmerTypes.golden.maxTime; }, <milliseconds interval>);
Frenzy
To produce a customized Frenzy effect, use:
var time = <seconds>; Game.frenzy = Game.fps * time; Game.frenzyPower = <multiplier>; Game.recalculateGains = 1; Game.Popup('Frenzy! Cookie production x' + Game.frenzyPower + ' for ' + time + ' seconds!');
Clicking Frenzy
To produce a customized Clicking Frenzy effect, use:
var time = <seconds>; Game.clickFrenzy = Game.fps * time; Game.recalculateGains = 1; Game.Popup('Click frenzy! Clicking power x777 for ' + time + ' seconds!');
Grandmapocalypse Related
Change Elder Pledge Time Left
If you want to change the time remained on the Elder Pledge, use:
Game.pledgeT = <minutes> * 60 * Game.fps;
Auto-Buy Elder Pledge
If you want to automatically buy Elder Pledge as it becomes available, use:
setInterval(function() { if (Game.UpgradesInStore.indexOf(Game.Upgrades["Elder Pledge"]) != -1) { Game.Upgrades["Elder Pledge"].buy(); } }, 500);
Auto-Click Wrinklers
If you want the wrinklers to be auto-clicked as a set interval (note, it must run three times to kill them):
var wrinklerClick= setInterval(function() { for (var i=0;i<10;i++) { if (Game.wrinklers[i].close==1) {Game.wrinklers[i].hp--} } }, <interval>);
or if you want an instant kill
var wrinklerClick = setInterval(function() { for (var i=0;i<10;i++) { if (Game.wrinklers[i].close==1) {Game.wrinklers[i].hp = 0} } }, 500);
or an even easier way to wipe them out
var noWrinkler = setInterval(Game.CollectWrinklers, 500);
Spawn All Wrinklers
If you want to instantly spawn all twelve wrinklers so you can get the bonus after letting them feed a while:
for (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].phase = 1; }
Make All Wrinklers Shiny
If you want to make all currently existent wrinklers shiny:
for (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].type = 1; }
Or, if you want to instantly spawn all twelve wrinklers and make them shiny:
for (i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].phase = Game.wrinklers[i].type = 1; }
Spam-Kill Wrinklers
If you want to kill Wrinklers quickly, use this command:
var noWrinkler = setInterval(function () { Game.CollectWrinklers(); for(i = 0; i < Game.wrinklers.length; i++) { Game.wrinklers[i].phase = 2; } }, 100);
If you want to stop spam-killing wrinklers:
clearInterval(noWrinkler);
Achievements Related
There are two ways to refer to an achievement: its ID and its name. You must type the name EXACTLY as it appears in game for these scripts to work, including capitalization. If you are concerned about typing the name wrong, copy it from the table at the bottom of this page, or just use the ID.
Unlocking an Achievement
If you want to unlock an achievement, use:
Game.Win(<name>);
or
Game.Win(Game.AchievementsById[<ID>].name);
Unlocking All Achievements
If you want to unlock every single achievement, use:
Game.AchievementsById.forEach(function(e) { // if (e.hide != 3) Game.Win(e.name); });
If you only want to unlock non-shadow achievements, remove the double slash (//);
Removing an Achievement
If you want to remove an achievement, use:
Game.Achievements[<name>].won = 0;
or
Game.AchievementsById[<ID>].won = 0;
Removing All Achievements
If you want to remove all the achievements, use:
Game.AchievementsById.forEach(function(e) { // if (e.hide == 3) e.won = 0; });
If you only want to remove shadow achievements, remove the double slash (//);
Note: Removing an achievement won't reduce your milk percentage.
Milk Progress
To Change your milk progress, use:
Game.milkProgress>=<progress amount>;
Upgrades Related
Similar to achievements, upgrades can also be referred by either ID or name. A list of them can also be found at the bottom of this page.
Unlocking/Buying an Upgrade
If you want to unlock a single upgrade, use:
Game.Unlock(Game.UpgradesById[<ID>].name);
or
Game.Unlock(<name>);
If you want to unlock AND buy an upgrade, use:
Game.UpgradesById[<ID>].earn()
or
Game.Upgrades[<name>].earn()
Unlocking/Buying All Upgrades
If you want to unlock all the upgrades, use:
Game.UpgradesById.forEach(function(e) { Game.Unlock(e.name); });
If you want to unlock AND obtain all upgrades, use:
Game.UpgradesById.forEach(function(e) { if (e.bought === 0) e.earn(); });
Adding cursors:
Game.Objects['Cursor'].amount = <amount of cursors>;
Free Upgrades
If you want to make all upgrades completely free, use:
Game.UpgradesById.forEach(function (e) { e.basePrice = 0; }); Game.upgradesToRebuild = 1;
Instant Research
If you want to make all researches instant, use:
setInterval(function() { Game.researchT = 0; }, 1);
Heavenly Chips Related
If you want to change the amount of heavenly chips temporarily, use:
Game.prestige = []; Game.prestige['Heavenly chips'] = <amount>;
This will make it so that when you refresh the page, the amount of heavenly chips returns back to normal. If you want it to be permanent, use:
var nhc = <amount>; Game.cookiesReset = nhc * (nhc + 1) * 1e12 / 2; Game.CalculatePrestige();
Use this code to pull up a menu where you have the option to set your Heavenly Chips. (Note, the game says the menu can be only be used once. Disregard it. This code can be used as many times as you want to.)
Game.FreeHeavenlyChips();
If you want to obtain the maximum amount of heavenly chips possible permanently, use:
Game.cookiesReset = Number.MAX_VALUE; Game.CalculatePrestige();
If you want to gain infinity heavenly chips, use:
Game.prestige = []; Game.prestige['Heavenly chips'] = Infinity; Game.prestige.ready = 1; Game.recalculateGains = 1;
Dungeons Related
Change Dungeon Level
If you want to change the dungeon level, use:
Game.Objects.Factory.dungeon.level = <level>;
The level affects amount of cookies rewarded and spawning of monsters. The new level goes into effect after the boss is defeated.
Change Dungeon Speed
If you want to change the speed at which the hero goes through the dungeon, use:
setInterval(function() { Game.Objects['Factory'].dungeon.timer = 0; }, <milliseconds interval>);
Sugar Lump Related
Set Sugar Lumps Amount
If you want to set your Sugar Lumps to a certain number, use:
Game.lumps = <amount>
Change Lump Variation
If you want to change a sugar lump to a bifuricated, golden, or meaty lump, use:
Note that you will have to replace <value> with either 0 for normal, 1 for bifuricated, 2 for golden and 3 for meaty.
Game.lumpCurrentType = <value>
Utilities
Cosmetic Tweaks
Make the Game "Party"
EPILEPSY WARNING! To make your game rave like in a party. Be careful though, bright colors and shaking ahead!
Game.PARTY = true;
How to Make Your Own News Ticker
To add custom tickers use the following code in the console (F12):
var customTickers=["<insert news here>","<insert more news here>","<insert even more news here>"]; customTickersFunction=function() { return customTickers; } Game.customTickers.push(customTickersFunction);
To later add more tickers just write:
customTickers.push("<insert news here>");
Turn Big Cookie into Face Cookie
To add a grandma face on the big cookie (may be disturbing for some), use:
Game.addClass("elderWrath");
To remove this effect, refresh the page or use:
Game.removeClass("elderWrath");
Changing FPS
To change the FPS of the game, use:
Game.fps = <FPS>;
Note: This represents how many frames of animation you see per second and does not make the animations run more smoother. For example, setting this to 60 which is twice the default will make the animations run twice as fast, the opposite is also true. Also, changing this can cause current buffs duration and current golden cookie spawn time to be altered.
Calculating Cookies at a Future Time
This is not really a cheat, but can be somewhat useful at times. To find out how many cookies you'll have in bank at a given time, use:
alert(Beautify(Game.cookies + (new Date("<YYYY-MM-DD HH:MM:SS>") - new Date().getTime()) / 1000 * Game.cookiesPs, 1));
To find out how many cookies you'll have baked all-time at a given time, use:
alert(Beautify(Game.cookiesEarned + (new Date("<YYYY-MM-DD HH:MM:SS>") - new Date().getTime()) / 1000 * Game.cookiesPs, 1));
To find out how many heavenly chips you can get by resetting at a given time, use:
alert(Beautify(Math.floor((Math.pow(1 + 8 * (Game.cookiesEarned + Game.cookiesReset + (new Date("<YYYY-MM-DD HH:MM:SS>") - new Date().getTime()) / 1000 * Game.cookiesPs) / 10e12, 0.5) - 1) / 2)));
Note that this assumes that you do not click the big cookie, buy new upgrades/buildings, or click golden cookies in this time period.
Golden Cookies Notifications
Golden Cookie Title Bar Alert
To make it so that the title of the webpage changes to an exclamation point whenever a golden/red cookie appears, use:
setInterval(function() { if (Game.shimmer.life > 0) document.title = '!' }, 100);
Golden Cookie Desktop Notification
To make it so that a desktop notification pops up whenever a golden/red cookie appears, use:
if (window.webkitNotifications.checkPermission()) { function askPermission() { window.webkitNotifications.requestPermission(); var element = document.getElementById('notifier_permission'); element.parentNode.removeChild(element); } var ask = document.createElement('BUTTON'); var askText = document.createTextNode('Ask for notification permission'); ask.id = 'notifier_permission'; ask.style.position = 'absolute'; ask.style.zIndex = 99999999; ask.appendChild(askText); document.body.appendChild(ask); ask.onclick = askPermission; } Game.shimmer.spawn = (function() { var spawn = Game.shimmer.spawn; return function() { popup = webkitNotifications.createNotification('img/goldCookie.png', 'Cookie Clicker', 'A wild golden cookie appeared!'); popup.show(); setTimeout(function(){ popup.cancel(); }, '10000'); spawn(); }; })(); // source: Cookie Clicker Subreddit
Play Beep Sound when Golden Cookie Spawns
To make it so that a beeping sound is played whenever a golden/red cookie spawns, use:
var alerted = false; setInterval(function () { if (Game.shimmer.time == 0) { if (alerted) return; alerted = true; var audio = new Audio("http://soundbible.com/grab.php?id=1252&type=wav"); audio.volume = 0.7; audio.play(); } else { alerted = false; } }, 100);
Auto-Buying Scripts
For instructions on using these scripts, refer to above.
Build Script X
Build Script X is a placeholder name to differentiate it from the other scripts. The creator(s) should change it accordingly, but who wants to sit in that debate? Build Script X is a great placeholder name anyway. Fancy.
The script automatically buys the most effective item only in terms of cookies per second and price. It also tells you how long it'll take until it buys, based on your CPS. (Doesn't buy upgrades nor take manual clicks, especially golden cookie clicks, into consideration)
The original description above have been disputed as follows:
- Certain upgrades are not taken into consideration in the calculations, although this may now be fixed.
- The script also allows for toggling the automatic buy function by pressing the A key.
- The script uses a proven formula (which includes your CPS rate) to calculate the order of buildings to be bought.
Link to source code: http://pastebin.com/raw.php?i=V3ZkT6j2
Build Script Y
This script is an improvement of Build Script X, it buys the most effective buildings or upgrades automatically and tells you details about it in the news bar. This script calculates the effectiveness of each building and each upgrades using the same formula as Build Script X. This script voluntarily ignores the Bingo Center because otherwise it would spam the screen with "research has begun" and bring you to the grandmapocalypse.
Executing this code may cause lag on some machines, when the cookie count is high.
Link to source code: http://pastebin.com/raw.php?i=Nd3Ms8Zy
Build Script Y***
This script is an "improvement" of Build Script Y, after a quick passage to Y* and Y**. It performs exactly the same operation as the Build Script Y, except that it lags even less.
Build Script Y* removed the recurrent call to the calculation of the best item to buy from the Y script in order to remove the lag caused by the constant calculation.
Link to source code: http://pastebin.com/raw.php?i=N8g0TZ6P
Note: If the script is activated at the start of a brand new game, you will immediately get the first 7 of the CpS achievements. Removing the achievements using the method shown here technically does work but you will get them again almost instantly. Also, if it's activated after buying the Bingo Center or when One mind is available to be bought, it will spam "research has begun" and start the grandmapocalypse. This applies to both Y and Y***.
Build Script Z Beta 0.94
This script present the same build mechanism as Build Script Y, but it adds the possibility to keep 20 or 140 minutes (depending if you have the last golden cookie upgrade or not) worth of production, enabling the 'Lucky' effect to give you tons of cookies. Option is activated by default and can be removed by pressing 'G'.
Note that after buying an item, it won't have a full 140 minutes stock because of the production of the new building. But it is the optimized way.
There are currently 1 known problems : - On small screen the text indicating the new feature status is hidden
Link to source code: http://pastebin.com/raw.php?i=vjLKNs0c
Reindeer Related
Version 1.0466
To auto click reindeers Currently Broke, use this.
setInterval(function() { if (Game.seasonPopup.life > 0) { Game.seasonPopup.click(); } }, 500);
To spawn a reindeer, use the below cheat. (earns cheated cookies taste awful achievement)
Game.seasonPopup.spawn();
or you can use this one. (doesn't earn cheated cookies taste awful achievement)
Game.seasonPopup.time = Game.seasonPopup.maxTime;
Version 2.0042
To auto click reindeer, use the following:
setInterval( function() { Game.shimmers.forEach(function(shimmer) { if (shimmer.type == 'reindeer') { shimmer.pop() } }) }, 500);
To spawn a reindeer based on timer (will count towards stats & make a sound) use the following:
Game.shimmerTypes.reindeer.time = Game.shimmerTypes.reindeer.maxTime
or
(function(){var newShimmer=new Game.shimmer('reindeer'); newShimmer.spawnLead=1;Game.shimmerTypes['reindeer'].spawned=1;})();
To spawn a reindeer (the essence of redoubled luck way, won't count towards stats) use the following:
new Game.shimmer('reindeer');
Some Codes that may not be listed on here
Game.Win('<achievment name>'); // unlock achievment Game.SetAllAchievs(1); // unlock all achivements Game.santaLevel=<level>; // set santa level Game.dragonLevel=<level>; // set dragon level Game.MaxSpecials(); // Max Specials Game.DebugUpgradeCpS(); // Debug Upgrades CpS Game.gainLumps(<amount of lumps>); // +10 lumps Game.Ascend(1); // Ascend Game.cookies/=1000;Game.cookiesEarned/=1000; // /1k Game.RuinTheFun(1); // Ruin the fun (UNLOCK EVERYTHING) Game.GetAllDebugs(); // Get All Debugs Game.cookies= Game.cookies + <cookie amount>; // Add cookies to your current cookie supply Game.cookiesPs=<cookies per second amount>; // Set your cookies per second Game.computedMouseCps=<mouse cookies per second amount>; // change your mouse cookies per second Game.SetAllUpgrade(1); // get all upgrades Game.SesameReset(); // reset game Game.Has('<achievment name>'); // Check if user has achivement Game.particlesUpdate(); // Update particles Game.mousePointer=0; // change mouse pointer Timer.track('milk'); // track milk timer Game.AscendTimer=
References
The IDs for every achievement and upgrade are in the tables below. Template:Upgrades ID table Template:Achievements ID table Template:GoldenCookies ID table
Cookie Clicker game mechanics | |
---|---|
Cookies | Cookie Clicker • Clicking • Buildings |
General | Achievements • Golden Cookies • Milk • Sugar Lumps • News Ticker • Options • Cheating Cookies per Second (CpS) • Cookies per Click (CpC) |
Upgrades | Upgrades overview Multipliers: Flavored Cookies • Kittens Research: Grandmapocalypse • Wrath Cookies • Wrinklers • Shiny wrinklers |
Ascension | Ascension • Heavenly Chips • Challenge Mode |
Seasons | Seasons overview Valentine's Day • Business Day • Easter • Halloween • Christmas |
Minigames | Minigames overview Garden • Stock Market • Pantheon • Grimoire |
Further reading | Gameplay |