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The Garden as of v2.052

The Garden is a farm minigame initially added to Cookie Clicker on March 31, 2018, in the 2.0053 beta version. It was fully implemented into version 2.01 of the game on April 18, 2018.

In the Garden, the player is able to grow and discover 34 unique species of plants and fungi. Plants can provide various passive positive boosts to your game, though some species can have negative effects. Other plants can affect your buildings, plus other crops as well.

The Garden is unlocked by upgrading Farms to level 1 using a Sugar Lump. Each subsequent upgrade, up to level 9, further increases the plot size of the Garden, allowing more plants to be grown at once.

Ascending will not reset unlocked seed types, however it will clear the garden of all planted crops regardless if they're frozen or not. Upon ascending, the Garden will not be accessible again until the player purchases a farm.

Garden Size[]

When first unlocked, the Garden's size starts as a 2×2 grid. The player can expand the amount of plots they have by increasing their farm level with sugar lumps. The maximum plot size of 6×6 is unlocked at level 9.

Level Size Slots
1 2×2 4
2 3×2 6
3 3×3 9
4 4×3 12
5 4×4 16
6 5×4 20
7 5×5 25
8 6×5 30
9+ 6×6 36

Leveling the garden beyond level 9 provides no bonuses to the garden, though leveling it to level 10 grants an achievement.

Tools[]

Currently, there are four tools in the minigame. Sacrifice Garden is only unlocked when all seeds have been discovered.

Icon Name Description Notes
Garden Information
Garden
Information
  • "You can cross-breed plants by planting them close to each other; new plants will grow in the empty tiles next to them."
  • "Unlock new seeds by harvesting mature plants."
  • "When you ascend, your garden plants are reset, but you keep all the seeds you've unlocked."
  • "Your garden has no effect and does not grow while the game is closed."
Also displays the combined effects of all of the plants in your garden above the instructions.
Harvest all
Harvest All
"Instantly harvest all plants in your garden.[note 1]"Shift+Ctrl+Click to harvest only mature, mortal plants. Seeds are also collected from mature plants.
Attempts to unearth every tile twice in quick succession, causing any spores from Meddleweed to also be destroyed
Freeze
Freeze
"Cryogenically preserve your garden.
Plants no longer grow, spread or die; they provide no benefits.
Soil cannot be changed.
Using this will effectively pause your garden."
Tick countdown continues until it reaches zero, where it is paused until unfreezing. Planting and harvesting is still available.

Useful when there is no time to stay on the screen while the end of growth periods will need attention.

Sacrifice garden
Sacrifice
Garden
"A swarm of sugar hornets comes down on your garden, destroying every plant as well as every seed you've unlocked - leaving only a Baker's wheat seed.
In exchange, they will grant you 10 sugar lumps.
This action is only available with a complete seed log."
This also awards the "Seedless to nay" achievement, which makes seeds 5% cheaper, plants mature 5% sooner, and plant upgrades drop 5% more.

Growing Crops[]

The garden's mechanics for growth, decay, and reproduction operate on ticks. A timer at the bottom of the Garden interface keeps track of the time remaining until next tick [note 2], and a tick happens when the timer reaches 0; the timer will always be reset to the starting time (depending on the current soil) upon reaching 0. A tick can be instantly triggered by spending a sugar lump. When a tick is triggered, crops may grow, age, and mutate, and certain additional effects may occur. Depending on which soil you use, you can prolong the time for maturation, age, and decay; i.e clay, which has a tick every 15 minutes compared to fertilizer, which has ticks every 3 minutes.

To plant in the Garden, players must click on the seed they would like to plant on the left-hand side and then click on an empty tile. A seed can be easily planted consecutively by shift-clicking tiles with a seed selected. At each tick, the game will check three factors for each tile: age, contamination, and mutation.

The Supreme Intellect aura increases growth and mutation rates by 5%. Additionally as a hidden stat, it makes plant growth 5% more varied, expanding each plant's possible aging amounts per tick.

Age, Maturation, and Decay[]

A crop's age is stored as an integer from 0-99, with its maturation age lying somewhere in between. A crop will decay once its age reaches 100 unless it is immortal. While growing, a crop ages every tick by its aging value, which in most cases is a fixed amount plus an additional randomized amount. The average ticks and time to maturation and decay are calculated as an average from this. As the age increases, the crops will grow as bud, sprout, bloom, and finally mature after reaching their mature age. The premature stages of growth increase as the crop reaches 1/3 and 2/3 of its mature age. A plant's passive effects will increase in potency with each growth stage, reaching full strength once the crop matures. For premature plants, any passive effects will only be at 10% for buds, 25% for sprouts, and 50% for blooms.

Mutation[]

Initially, the Garden only has one seed available, that being Baker's Wheat. Meddleweed may also appear in any tiles surrounded by all empty tiles (orthogonally and diagonally). These two plants are the most fundamental species of the Garden: Baker's Wheat is the basis for regular plants, while Meddleweed is the basis for fungi. Most new species appear as a result of mutations (created by having two or more parent crops adjacent to an empty plot), but the two basic species of fungi (Crumbspore and Brown Mold) can be found as a result of manually harvesting Meddleweed (older = higher chance, increasing linearly, up to 19.8% for each) or using Harvest all while holding Ctrl+Shift (not holding it will result in anything found being also unearthed, due to Harvest all harvesting twice in quick succession) also some mutations will circle back.

If there is an empty plot, it has a chance to start growing a plant based on the adjacent (orthogonal and diagonal) plots. For example, if there are two adjacent Baker's Wheat, the empty plot may produce another Baker's Wheat or a random mutation: either a Thumbcorn or a Bakeberry. A plant from a mutation can only be added to your seed collection when it has at least reached maturity, as stated above. The exact probability can be calculated from the random list mechanism: in general, the actual number is close, but not equal, to the base chance. Most mutations require mature crops to trigger, but there are some exceptions. Additionally, certain mutations may also be prevented by having too many of a certain species adjacent to a slot (e.g. Ordinary Clover). See the species section below for a complete list of all mutation conditions.

Plots are processed in order from left to right, up to down. In some circumstances, this allows for a plot to be processed and potentially mutate a plant before its neighbors could've otherwise died, as well as for when they could've just matured. In general, setups where plants are in horizontal rows allows for more of these ticks, as the plants will be processed together and allow for these occasions to happen.

Mutation Tree[]

Overtaking[]

Meddleweed, Crumbspore, and Doughshroom are able to overtake other crops in an orthogonal direction when they are mature. The chance of this happening is very low. When it does occur, the overtaken plant is replaced by the attacking weed or fungus. Immortal plants are immune to contamination, as are certain other species. See the growth charts for an overview of contamination values and immunity information.

Soil Types[]

As of version 2.029, there are 5 soil types in the game, available depending on the number of farms purchased. These can be activated without cost and are active for all plants in the garden, though only one can be active at a time. Immediately after changing the soil type, it cannot be changed for the next 10 minutes, unless a sugar lump is spent to reset the timer. Each soil type influences the tick speed, and most have secondary effects on weed growth, passive plant effectiveness, plant spread and mutation, and auto-harvesting.

Icon Name Farms Needed to Buy Tick Speed (minutes) Weed Growth Passive Plant
Effectiveness
Other Effect(s)
DirtSoil Dirt 1 5 N/A N/A N/A
"Simple, regular old dirt that you'd find in nature."
FertilizerSoil Fertilizer 50 3 +20% -25% N/A
"Soil with a healthy helping of fresh manure. Plants grow faster but are less efficient."
ClaySoil Clay 100 15 N/A +25% N/A
"Rich soil with very good water retention. Plants grow slower but are more efficient."
PebbleSoil Pebbles 200 5 -90% -75% 35% chance of harvesting seeds automatically when plants expire
"Dry soil made of small rocks tightly packed together. Not very conductive to plant health, but whatever falls off your crops will be easy to retrieve. Useful if you're one of those farmers who just want to find new seeds without having to tend to their garden too much."
WoodchipSoil Wood Chips 300 5 -90% -75% Plants spread and mutate 3 times more[note 3]
"Soil made of bits and pieces of bark and sawdust. Helpful for young sprouts to develop, not so much for mature plants."

Garden update process[]

Each tick, the garden checks and performs several actions:

  • Compute the amount of time for next tick according to current soil
  • Compute the effects of all tiles according to any effect-spreading plants that may be present (Tidygrass, Nursetulip, etc.)
  • Calculates base amount of time (in terms of age) for any plant to mature according to whether or not have the Seedless to nay achievement
  • Determines the boost from Supreme Intellect and Reality Bending (1, 1.05, 1.005, or 1.055) and the amount of runs it will do according to the dragon aura boosts, current soil, and whether a sugar lump has been used to boost the garden: default 1, 3 if wood chips, multiplied by the dragon aura boost, randomFloor-ed, then multiplied by 3 if a lump has been used to boost the garden
    • randomFloor is a function that takes in a number, and rounds it to an integer according to randomness. The part after the decimal point serves as the chance to round up, and otherwise rounds down. (For example, 3.3 would have a 0.3 (or 30%) chance to be rounded up and a 70% chance to be rounded down)
  • For each tile, from left to right then from top to bottom:
    • If the tile has some plant on it:
      • Ages the plant according to the randomFloor of the values associated with its type, the current aging effects of that tile, and the dragon auras present[note 4], and kills the plant if it is too old
        • There are two values associated with the aging of every plant: ageTick and ageTickR. "ageTick" is always added directly, and then a random value between 0 and "ageTickR" is added.
      • Calculates possible contamination from orthogonal neighbors, then contaminates the plant if it is not immortal, not immune, and that the random check succeeds.
    • If the tile is empty:
      • Calculates possible mutations from its cardinal neighbors, adding a mutation to a pool according to the base chance for said mutation, then chooses one mutation from the pool to plant onto said tile (if the pool is not empty)
  • Computes the cumulative effect from all plants in the garden

Species[]

There are 34 different crops in the game. Each one has various properties which affect its aging rate, lifespan, passive effects, contributions to crossbreeding, and more. All "positive" effects (shown in green in the game) such as +x% stack additively, while all "negative" effects (shown in red in the game) such as -x% stack multiplicatively. The "cheaper" effect of Cheapcaps stacks multiplicatively.

Plants[]

Plant details
Seed Name Effect(s) Description Mutation recipes
(Base Chance)
Baker's wheat seed
Baker's Wheat
+1% CpS "A plentiful crop whose hardy grain is used to make flour for pastries." 2x Baker's Wheat (20%)
2x Thumbcorn (5%)
Thumbcorn seed
Thumbcorn
+2% cookies per click "A strangely-shaped variant of corn. The amount of strands that can sprout from one seed is usually in the single digits." 2x Baker's Wheat (5%)
2x Thumbcorn (10%)
2x Cronerice (2%)
Cronerice seed
Cronerice
+3% grandma CpS "Not only does this wrinkly bulb look nothing like rice, it's not even related to it either; its closest extant relative is the weeping willow." 1x Baker's Wheat, 1x Thumbcorn (1%)
Gildmillet seed
Gildmillet
+1% golden cookie gains
+0.1% golden cookie effect duration
"An ancient staple crop, famed for its golden sheen. Was once used to bake birthday cakes for kings and queens of old." 1x Cronerice, 1x Thumbcorn (3%)
Ordinary Clover seed
Ordinary Clover
+1% golden cookie frequency[note 5] "Trifolium repens, a fairly mundane variety of clover with a tendency to produce four leaves. Such instances are considered lucky by some." 1x Baker's Wheat, 1x Gildmillet (3%)
2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.7%)
Golden clover seed
Golden Clover
+3% golden cookie frequency[note 5] "A variant of the ordinary clover that traded its chlorophyll for pure organic gold. Tragically short-lived, this herb is an evolutionary dead-end - but at least it looks pretty." 1x Baker's Wheat, 1x Gildmillet (0.07%)
2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.0098%)
4x Ordinary Clover (0.0792%)
5x or more Ordinary Clover (0.07%)[note 6]
Shimmerlily seed
Shimmerlily
+1% golden cookie gains
+1% golden cookie frequency[note 5]
+1% random drops
"These little flowers are easiest to find at dawn, as the sunlight refracting in dew drops draws attention to their pure-white petals." 1x Ordinary Clover, 1x Gildmillet (2%)
Elderwort seed
Elderwort
+1% wrath cookie gains
+1% wrath cookie frequency[note 5]
+1% grandma CpS
Surrounding plants (3x3) age 3% faster
Immortal
"A very old, long-forgotten subspecies of edelweiss that emits a strange, heady scent. There is some anecdotal evidence that these do not undergo molecular aging." 1x Shimmerlily, 1x Cronerice (1%)
1x Wrinklegill, 1x Cronerice (0.2%)
Bakeberry seed
Bakeberry
+1% CpS
Harvest when mature for +30 minutes of CpS (max. 3% of bank)
"A favorite among cooks, this large berry has a crunchy brown exterior and a creamy red center. Excellent in pies or chicken stews." 2x Baker's Wheat (0.1%)
Chocoroot seed
Chocoroot
+1% CpS
Harvest when mature for +3 minutes of CpS (max. 3% of bank)
Predictable growth
"A tangly bramble coated in a sticky, sweet substance. Unknown genetic ancestry. Children often pick these from fields as-is as a snack." 1x Baker's Wheat, 1x Brown Mold of any age (10%)
White Chocoroot seed
White Chocoroot
+1% golden cookie gains
Harvest when mature for +3 minutes of CpS (max. 3% of bank)
Predictable growth
"A pale, even sweeter variant of the chocoroot. Often impedes travelers with its twisty branches." 1x Chocoroot, 1x White Mildew of any age (10%)
Meddleweed seed
Meddleweed
No effects
May overtake nearby plants
May drop spores when harvested.
"The sign of a neglected farmland, this annoying weed spawns from unused dirt and may sometimes spread to other plants, killing them in the process." 1x mature Meddleweed, less than 4x total Meddleweed (15%)
0x any plants (0.2% * weed multiplier from current soil)
Whiskerbloom seed
Whiskerbloom
+0.2% effects from milk "Squeezing the translucent pods makes them excrete a milky liquid, while producing a faint squeak akin to a cat's meow." 1x Shimmerlily, 1x White Chocoroot (1%)
Chimerose seed
Chimerose
+1% reindeer gains
+1% reindeer frequency
"Originating in the greener flanks of polar mountains, this beautiful flower with golden accents is fragrant enough to make any room feel a little bit more festive." 1x Shimmerlily, 1x Whiskerbloom (5%)
2x Chimerose (0.5%)
Nursetulip seed
Nursetulip
Surrounding plants (3x3) are 20% more efficient[note 7]
-2% CpS
"This flower grows an intricate root network that distributes nutrients throughout the surrounding soil. The reason for this seemingly altruistic behavior is still unknown." 2x Whiskerbloom (5%)
Drowsyfern seed
Drowsyfern
+3% CpS
-5% cookies per click
-10% golden cookie frequency[note 5]
"Traditionally used to brew a tea that guarantees a good night of sleep." 1x Chocoroot, 1x Keenmoss (0.5%)
Wardlichen seed
Wardlichen
2% less wrath cookies
Wrinklers spawn 15% slower
"The metallic stench that emanates from this organism has been known to keep insects and slugs away." 1x Cronerice, 1x Keenmoss (0.5%)
1x Cronerice, 1x White Mildew (0.5%)
Exactly 1x mature Wardlichen, 0x other Wardlichen (5%)
Keenmoss seed
Keenmoss
+3% random drops "Fuzzy to the touch and of a vibrant green. In plant symbolism, keenmoss is associated with good luck for finding lost objects." 1x Green Rot, 1x Brown Mold (10%)
Exactly 1x mature Keenmoss, 0x other Keenmoss (5%)
Queenbeet seed
Queenbeet
+0.3% golden cookie effect duration
-2% CpS
Harvest when mature for +1 hour of CpS (max. 4% of bank)
"A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these." 1x Bakeberry, 1x Chocoroot (1%)
Juicy queenbeet seed
Juicy Queenbeet
-10% CpS
Surrounding plants (3x3) are 20% less efficient. Harvest when mature for +1 sugar lump.
"A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.
It looks like this one has grown especially sweeter and juicier from growing in close proximity to other queenbeets."
8x Queenbeet (0.1%)
Duketater seed
Duketater
Harvest when mature for +2 hours of CpS (max. 8% of bank) "A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties." 2x Queenbeet (0.1%)
Shriekbulb seed
Shriekbulb
-2% CpS
Surrounding plants (3x3) are 5% less efficient
"A nasty vegetable with a dreadful quirk : its flesh resonates with a high-pitched howl whenever it is hit at the right angle by sunlight, moonlight, or even a slight breeze." 1x Wrinklegill, 1x Elderwort (0.1%)
5x Elderwort (0.1%)
3x Duketater of any age (0.5%)
4x Doughshroom of any age (0.2%)
5x Queenbeet (0.1%)
Exactly 1x Shriekbulb of any age, 0x other Shriekbulb (0.5%)
Tidygrass seed
Tidygrass
Surrounding tiles (5x5) develop no weeds or fungus "The molecules this grass emits are a natural weedkiller. Its stems grow following a predictable pattern, making it an interesting -if expensive- choice for a lawn grass." 1x Baker's Wheat, 1x White Chocoroot (0.2%)
Everdaisy seed
Everdaisy
Surrounding tiles (3x3) develop no weeds or fungus
Immortal
"While promoted by some as a superfood owing to its association with longevity and intriguing geometry, this elusive flower is actually mildly toxic." 3x Tidygrass, 3x Elderwort (0.2%)

Fungi[]

Fungus details
Seed Name Effect(s) Description Mutation recipes
(Base Chance)
White mildew seed
White Mildew
+1% CpS
May spread as brown mold
"A common rot that infests shady plots of earth. Grows in little creamy capsules. Smells sweet, but sadly wilts quickly." 1x Brown Mold, 1x or less White Mildew (50%)
Brown mold seed
Brown Mold
-1% CpS
May spread as white mildew
"A common rot that infests shady plots of earth. Grows in odd reddish clumps. Smells bitter, but thankfully wilts quickly." 1x White Mildew, 1x or less Brown Mold (50%)
Harvest Meddleweed manually (age-based (age*0.2%); max 19.8% at age 99; ignores Wood Chips)
Crumbspore seed
Crumbspore
Explodes into up to 1 minute of CpS at the end of its lifecycle (max. 1% of bank)
May overtake nearby plants
"An archaic mold that spreads its spores to the surrounding dirt through simple pod explosion." Exactly 1x mature Crumbspore, 0x other Crumbspore (7%)
2x Doughshroom (0.5%)
Harvest Meddleweed manually (age-based (age*0.2%); max 19.8% at age 99; ignores Wood Chips)
Doughshroom seed
Doughshroom
Explodes into up to 5 minutes of CpS at the end of its lifecycle (max. 3% of bank)
May overtake nearby plants
"Jammed full of warm spores; some forest walkers often describe the smell as similar to passing by a bakery." 2x Crumbspore (0.5%)
Exactly 1x mature Doughshroom, 0x other Doughshroom (7%)
Glovemorel seed
Glovemorel
+4% cookies per click
+1% cursor CpS
-1% CpS
"Touching its waxy skin reveals that the interior is hollow and uncomfortably squishy." 1x Crumbspore, 1x Thumbcorn (2%)
Cheapcap seed
Cheapcap
Buildings and upgrades are 0.2% cheaper
Cannot handle cold climates; 15% chance to die when frozen
"Small, tough, and good in omelettes. Some historians propose that the heads of dried cheapcaps were once used as currency in some bronze age societies." 1x Crumbspore, 1x Shimmerlily (4%)
Fool's bolete seed
Fool's Bolete
+2% golden cookie frequency[note 5]
-5% golden cookie gains
-2% golden cookie duration
-2% golden cookie effect duration
"Named for its ability to fool mushroom pickers. The fool's bolete is not actually poisonous, it's just extremely bland." 1x Doughshroom, 1x Green Rot (4%)
Wrinklegill seed
Wrinklegill
Wrinklers spawn 2% faster
Wrinklers digest 1% more
"This mushroom's odor resembles that of a well-done steak, and is said to whet the appetite - making one's stomach start gurgling within seconds." 1x Crumbspore, 1x Brown Mold (6%)
Green rot seed
Green Rot
+0.5% golden cookie duration
+1% golden cookie frequency[note 5]
+1% random drops
"This short-lived mold is also known as "emerald pebbles", and is considered by some as a pseudo-gem that symbolizes good fortune." 1x White Mildew, 1x Ordinary Clover (5%)
Ichorpuff seed
Ichorpuff
Surrounding plants (3x3) age half as fast
Surrounding plants (3x3) are half as efficient
"This puffball mushroom contains sugary spores, but it never seems to mature to bursting on its own. Surrounding plants under its influence have a very slow metabolism, reducing their effects but lengthening their lifespan." 1x Elderwort, 1x Crumbspore (0.2%)

Growth Charts[]

Legend:

  • CC - CpS Cost (in minutes of CpS)
  • MC - Minimum Cost (in cookies)
  • AT - Age per Tick (equal chance [note 8])
  • MA - Mature Age (default [note 9])
  • MT - Maturation Time (average ticks)
  • LS - Lifespan (average ticks)
  • CV - Contamination Value
  • IC - Is Contaminable?

Plant Growth Chart[]

Plant chart
Name
Growth Stages
CC MC AT MA MT LS CV IC
Baker's Wheat
Baker's wheat budBaker's wheat sproutBaker's wheat bloomBaker's wheat mature
1 30 7-9 35 5 13 None Yes
Thumbcorn
Thumbcorn budThumbcorn sproutThumbcorn bloomThumbcorn mature
5 100 6-8 20 3 15 None Yes
Cronerice
Cronerice budCronerice sproutCronerice bloomCronerice mature
15 250 0.4-1.1 55 74 134 None Yes
Gildmillet
Gildmillet budGildmillet sproutGildmillet bloomGildmillet mature
15 1,500 2-3.5 40 15 37 None Yes
Ordinary Clover
Ordinary Clover budOrdinary Clover sproutOrdinary Clover bloomOrdinary Clover mature
25 77,777 1-2.5 35 20 58 None Yes
Golden Clover
Golden clover budGolden clover sproutGolden clover bloomGolden clover mature
125 777.778 billion 4-16 50 5 10 None Yes
Shimmerlily
Shimmerlily budShimmerlily sproutShimmerlily bloomShimmerlily mature
60 777,777 5-11 70 9 13 None Yes
Elderwort
Elderwort budElderwort sproutElderwort bloomElderwort mature
180 100 million 0.3-0.8 90 164 None No
Bakeberry
Bakeberry budBakeberry sproutBakeberry bloomBakeberry mature
45 100 million 1-2 50 34 67 None Yes
Chocoroot
Chocoroot budChocoroot sproutChocoroot bloomChocoroot mature
15 100,000 4 25 7 25 None Yes
White Chocoroot
White Chocoroot budWhite Chocoroot sproutWhite Chocoroot bloomWhite Chocoroot mature
15 100,000 4 25 7 25 None Yes
Meddleweed
Meddleweed budMeddleweed sproutMeddleweed bloomMeddleweed mature
1 10 10-16 50 4 8 0.05 Yes
Whiskerbloom
Whiskerbloom budWhiskerbloom sproutWhiskerbloom bloomWhiskerbloom mature
20 1 million 2-4 60 20 34 None Yes
Chimerose
Chimerose budChimerose sproutChimerose bloomChimerose mature
15 242,424 1-2.5 30 18 58 None Yes
Nursetulip
Nursetulip budNursetulip sproutNursetulip bloomNursetulip mature
40 1 billion 0.5-2.5 60 40 67 None Yes
Drowsyfern
Drowsyfern budDrowsyfern sproutDrowsyfern bloomDrowsyfern mature
90 100,000 0.05-0.15 30 300 1,000 None Yes
Wardlichen
Wardlichen budWardlichen sproutWardlichen bloomWardlichen mature
10 10,000 5-9 65 10 15 None Yes
Keenmoss
Keenmoss budKeenmoss sproutKeenmoss bloomKeenmoss mature
50 1 million 4-9 65 10 16 None Yes
Queenbeet
Queenbeet budsQueenbeet sproutsQueenbeet bloomQueenbeet mature
90 1 billion 1-1.4 80 67 84 None No
Juicy Queenbeet
Queenbeet budsQueenbeet sproutsJuicy queenbeet bloomJuicy queenbeet mature
N/A N/A 0.04-0.12 85 1,063 1,250 None No
Duketater
Duketater budDuketater sproutDuketater bloomDuketater mature
480 1 trillion 0.4-0.5 95 212 223 None No
Shriekbulb
Shriekbulb budShriekbulb sproutShriekbulb bloomShriekbulb mature
60 4.444 trillion 3-4 60 18 29 None No
Tidygrass
Tidygrass budTidygrass sproutTidygrass bloomTidygrass mature
90 100 trillion 0.5 40 80 200 None Yes
Everdaisy
Everdaisy budEverdaisy sproutEverdaisy bloomEverdaisy mature
180 100 quintillion 0.3 75 250 None No

Fungus Growth Chart[]

Fungus chart
Name
Growth Stages
CC MC AT MA MT LS CV IC
White Mildew
Browhite Moldew budsWhite mildew sproutWhite mildew bloomWhite mildew mature
20 9,999 8-20 70 5 8 None Yes
Brown Mold
Browhite Moldew budsBrown mold sproutBrown mold bloomBrown mold mature
20 9,999 8-20 70 5 8 None Yes
Crumbspore
Crumbspore budCrumbspore sproutCrumbspore bloomCrumbspore mature
10 999 3-6 65 15 23 0.03 No
Doughshroom
Doughshroom budDoughshroom sproutDoughshroom bloomDoughshroom mature
100 100 million 1-3 85 43 50 0.03 No
Glovemorel
Glovemorel budGlovemorel sproutGlovemorel bloomGlovemorel mature
30 10,000 3-21 80 7 9 None Yes
Cheapcap
Cheapcap budCheapcap sproutCheapcap bloomCheapcap mature
40 100,000 6-22 40 3 8 None Yes
Fool's Bolete
Fool's bolete budFool's bolete sproutFool's bolete bloomFool's bolete mature
15 10,000 5-30 50 3 6 None Yes
Wrinklegill
Wrinklegill budWrinklegill sproutWrinklegill bloomWrinklegill mature
20 1 million 1-4 65 26 40 None Yes
Green Rot
Green rot budGreen rot sproutGreen rot bloomGreen rot mature
60 1 million 12-25 65 4 6 None Yes
Ichorpuff
Ichorpuff budIchorpuff sproutIchorpuff bloomIchorpuff mature
120 987.654 million 1-2.5 35 20 58 None Yes

Achievements[]

Icon Name Description ID
Botany enthusiast Botany enthusiast Harvest 100 mature garden plants. 378
Green, aching thumb Green, aching thumb Harvest 1000 mature garden plants. 379
In the garden of Eden (baby) In the garden of Eden (baby) Fill every tile of the biggest garden plot with plants.
"Isn't tending to those precious little plants just so rock and/or roll?"
380
Keeper of the conservatory Keeper of the conservatory Unlock every garden seed. 381
Seedless to nay Seedless to nay Convert a complete seed log into sugar lumps by sacrificing your garden to the sugar hornets.
Owning this achievement makes seeds 5% cheaper, plants mature 5% sooner, and plant upgrades drop 5% more.
382

Upgrades[]

Various plants and fungi have a very low chance to unlock an upgrade, usually a flavored cookie, when harvested while mature. These upgrades unlock permanently, so you don't have to re-acquire them from the garden after every ascension. The chance of obtaining each upgrade is multiplied by your random drop chance.

Two of the flavored cookies have additional effects (Elderwort biscuits and Green yeast digestives), one of which, unlike all other flavored cookies, does not feature an increase to CpS at all.

Icon Name Unlock condition Base price Description ID
Elderwort biscuits Elderwort biscuits 1% chance of dropping after harvesting a mature elderwort [note 10] Money 7,200 x CpS Cookie production multiplier +2%.
Grandma production multiplier +2%.
Dropped by elderwort plants.
Cost scales with CpS.
"They taste incredibly stale, even when baked fresh."
470
Bakeberry cookies Bakeberry cookies 1.5% chance of dropping after harvesting a mature bakeberry [note 10] Money 3,600 x CpS Cookie production multiplier +2%.
Dropped by bakeberry plants.
Cost scales with CpS.
"Really good dipped in hot chocolate."
471
Duketater cookies Duketater cookies 0.5% chance of dropping after harvesting a mature duketater [note 10] Money 10,800 x CpS Cookie production multiplier +10%.
Dropped by duketater plants.
Cost scales with CpS.
"Fragrant and mealy, with a slight yellow aftertaste."
472
Green yeast digestives Green yeast digestives 0.5% chance of dropping after harvesting a mature green rot [note 10] Money 10,800 x CpS +1% golden cookie gains and effect duration.
+1% golden cookie frequency.
+3% random drops.
Dropped by green rot plants.
Cost scales with CpS.
"These are tastier than you'd expect, but not by much."
473
Wheat slims Wheat slims 0.1% chance of dropping after harvesting a mature baker's wheat [note 10] Money 1,800 x CpS Cookie production multiplier +1%.
Dropped by baker's wheat plants.
Cost scales with CpS.
"The only reason you'd consider these cookies is because you feel slightly sorry for them."
476
Fern tea Fern tea 1% chance of dropping after harvesting a mature drowsyfern [note 10] Money 3,600 x CpS You gain another +3% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Dropped by drowsyfern plants.
Cost scales with CpS.
"A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep."
474
Ichor syrup Ichor syrup 0.5% chance of dropping after harvesting a mature ichorpuff [note 10] Money 7,200 x CpS You gain another +7% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Sugar lumps mature 7 minutes sooner.
Dropped by ichorpuff plants.
Cost scales with CpS.
"Tastes like candy. The smell is another story."
475

Strategy & Guides[]

Plant Classification[]

Type Function Plants
CPS
These plants specialize in increasing CPS or CPS from a specific building. They are made to help speed up cookie production and give you a lasting advantage for your current ascension. Baker's wheat matureCronerice matureWhite mildew matureWhiskerbloom matureDrowsyfern mature
Clicking
These plants specialize in increasing Cookies per click. These are very effective with Click frenzies or Dragonflights. Thumbcorn matureGlovemorel mature
Golden Cookies
These plants specialize in increasing golden cookie frequency, gain, or effect duration. They help a lot with achieving golden cookie combos and golden cookie milestones. Gildmillet matureOrdinary Clover matureGolden clover matureShimmerlily matureWhite Chocoroot matureGreen rot mature
Burst
Plants that give an amount of cookies (or sugar lumps for JQB) based on your CPS when harvested when mature or dead. These can be kept frozen (not including Doughshroom or Crumbspore) and then harvested whenever a large combo comes on for massive profit. Bakeberry matureChocoroot matureQueenbeet matureJuicy queenbeet matureDuketater matureDoughshroom matureCrumbspore mature
Support
Plants that support surrounding plants, altering their traits such as effectiveness, age, etc. These can be used in almost any plant setup, specifically Nursetulip, to massively boost the properties of the plants you're using. Elderwort matureNursetulip matureTidygrass matureIchorpuff matureEverdaisy mature
Harmful
Plants that actively harm your productive abilities more than helping. Do not use these unless you are trying to grow another plant. Brown mold matureMeddleweed matureShriekbulb matureFool's bolete mature
Miscellaneous
Plants that's usage is too niche to classify as any of the above. Chimerose matureWardlichen matureKeenmoss matureWrinklegill matureCheapcap mature


Plant classification are an unofficial way of classifying the way certain plants function and what they do. Plant types dictate how they can be used along with other plants. Any plants that fall under multiple criteria are only placed in the category they are most effective at.

Mutation Setups[]

Common setups[]

The first half of the picture shows examples of optimal plant setups for each Garden level when trying to mutate a new crop from 2 parents of the same species (example: Thumbcorn from 2 Baker's Wheats). Green squares (labeled with a "G") indicate planted crops. Empty squares indicate locations for potential mutations.

The second half shows examples of optimal setups for each Garden level for mutations from 2 different parents (for example Cronerice from Baker's Wheat and Thumbcorn). The green and yellow squares (labeled with a "G" and "Y" respectively) indicate the 2 types of planted tiles. The light red squares (labeled with an "R") indicate plots that could grow unwanted crops resulting from the mutation of 2 "G" plants. For example, growing Baker's Wheat and Gildmillet may spawn unwanted Thumbcorns in the R plots if the wheat is in the "G" plots (but not when the wheat is in the "Y" plots, as 2x Gildmillet does not have any mutations).

Rules for how to place which parent in which slot (from most to least priority):

  • If one of the parents passively spread itself (Crumbspore, Doughshrooms, etc.), place in the "G" plots.
  • If one of the parents can have mutation with another instance of itself (Baker's Wheat, Thumbcorn, Cronerice, Ordinary Clover, etc.), place in the "Y" plots.

For the second chart, level 6 can be altered to remove its unwanted plots by using the setup for level 7 without the empty top row. However, this uses up one more space in the grid, meaning there is one less space for a new plant to grow. This is optimal if you are not actively managing your Garden to remove unneeded or unwanted plants.

Golden Clovers[]

Golden Clovers are both one of the most useful plants in the garden due to their use for Golden Cookie combos, and one of the trickiest to obtain because of their incredibly low mutation rate. There are two competing strategies to mutate Golden Clovers, with their own upsides and downsides:

  1. You can crossbreed Baker's Wheat with Gildmillet by using strategies from the above image. Make sure that you are using more Gildmillets than Baker's Wheats, as 2 Baker's Wheats can cause unwanted mutations while 2 Gildmillets cannot. This yields the highest mutation rate, with a mutation probability of 5.09% every tick when using the optimal setup with Wood Chips on the largest garden size; make sure to have more or equally as many gildmillets as there is Baker's Wheats, to reduce wheat to wheat mutations to a minimum. However, this setup requires very active maintenance due the plants' short lifespan and the very high probability of getting unwanted Ordinary Clover mutations. The optimal strategy is to first plant Gildmillets, then add the Baker's Wheats 5 ticks before the Gildmillets mature, and replant the Baker's Wheats once the first ones die. Use Wood Chips as your soil when the plants are mature, and Fertilizer when they are still growing. Don't forget to regularly get rid of the Ordinary Clovers (ideally, on every tick). With this strategy, you will have a roughly 57% chance of getting a Golden Clover mutation before your Gildmillets die, which takes about 2 hours and 20 minutes.
  2. Alternatively, Golden Clovers can be mutated from sets of 4 Ordinary Clovers with a probability of 0.07%, and sets of 2 Ordinary Clovers with reduced chances (0.01%). The optimal garden setups can be found in the picture below. With the optimal setup on the largest garden size, the resulting mutation probability is 3.68% per tick, which is noticeably lower than the first strategy, and the probability as garden size decreases decreases a lot faster than the first strategy does, rendering it completely unsuitable for small gardens. However, this method requires less maintenance and is better suited for more passive playstyles with the biggest garden size, due to the Ordinary Clovers' longer lifespan and the lowered amount of unwanted mutations. This strategy results in a roughly 75% chance of producing a Golden Clover mutation before your batch of Ordinary Clovers die - which takes about 4 hours and 10 minutes.


Golden Clover Strategy

Shriekbulbs[]

Shriekbulb Strategy

Shriekbulbs are tricky to unlock. Despite the fact that they can be unlocked in one of 7 ways, the odds of one appearing are pretty low. The conventional method for unlocking them is by using Duketaters, in which case the picture above shows examples of optimal setups for each Garden Level.

Duketaters are the fastest way to unlock Shriekbulbs, especially since they don't have to mature to be able to mutate into Shriekbulbs. However, they are rather expensive to plant. Alternately, you can use doughshrooms. While planting Duketaters does have a higher chance of producing Shriekbulbs, doughshrooms are cheaper to plant and also don't require being mature.

Another possible method best fit for passive playstyles is to plant elderworts. They will never die, but need to be mature which takes around 140 ticks. This strategy can fit passive players, but keep in mind that that shriekbulbs can spread as themselves so there's a good chance that your garden will be overrun with them if you're gone for a long time.

The strategy to produce a Juicy Queenbeet will also produce Shriekbulbs at a higher mutation rate, so if you need both then it might make sense to just use that suggested formation of Queenbeets.

Everdaisies[]

Everdaisy setup hq

The image above shows examples of optimal setups for Everdaisies. Everdaisies are hard to grow, because they require the second-most adjacent plants to grow (after Juicy Queenbeets), which means your garden won't have a lot of eligible spots.

Some of the layouts include redundant Tidygrass plants, which can be helpful when some plants die before others due to differences in maturation time. This isn't a concern for Elderwort, which is immortal.

For the setup incorporating a Juicy Queenbeet, they are surrounded by a ring of 8 Elderworts in order to utilize their ability to speed up the Juicy Queenbeet's growth.

Juicy Queenbeets[]
JQ layout

Juicy Queenbeets are the hardest plants to unlock, as they require 8 surrounding Queenbeets and have a very low chance of mutation. The best setup for growing them is to plant a full field of Queenbeets, then when they are almost mature, unearth 4 Queenbeets so that the growth of the 8 Queenbeets around each one be as in sync as possible (most plants grow with a bit of randomness). As a much easier alternative, plant 3x3 "rings" of Queenbeets in each corner, so that the center of the ring can grow a Juicy Queenbeet. The image above shows the amount of rings that can be in each garden level. If price is not an issue, it is advised to plant "independent" rings instead of having Queenbeets belong to multiple rings. This way, if a Queenbeet dies, it will only remove a single possible mutation spot.

It is especially recommended not to use Supreme Intellect when trying to mutate this plant, due to a hidden modifier of the aura that also makes plants grow 5% more varied. Said stat would stack up quickly when there is 8 Queenbeets for each tile, causing the loss of several ticks per attempt due to the Queenbeets de-syncing in growth.

Because of the very low probability of mutation, it is not advised to attempt to unlock Juicy Queenbeets until you have reached level 9 Garden, which is when you will be able to plant the maximum amount of rings (4).

After a Juicy Queenbeet spawns, it is very important that its growth is optimized. Apart from using Fertilizer and Supreme Intellect, you can also surround it with a ring of Elderworts to utilize Elderwort's ability to speed up the growth of plants around them.

Minimizing seed costs[]

As you progress further into the game and your CpS gets larger and larger, the cost of planting garden plants will rise in tandem, so trying to unlock some of the more elusive plants out there will often end up costing you an arm and a leg and then some. However, there are a couple of ways to make gardening much more affordable:

  • the prices of Garden plants can and will fluctuate depending on which buffs & debuffs happen to be active at any given time, so one can obtain negative buffs in order to cut down plant costs; most commonly done through Wrath cookies, where Clot, Building Rust (very rare negative Building Specials), and Cursed Finger (rare) can be used to majorly cut down costs. One can also unslot CpS-boosting Dragon auras, disable the Golden Switch, and more. Most effective during the early game where selling the productive buildings may incur huge negative consequences.
  • Sell the most productive buildings temporarily to render cost nearly negligible. This can be done at any time and do not require waiting for any Wrath cookies. One can use the Earth Shatterer aura to further limit cost, making each mass sell only losing at most 4 buildings per building type.Is ideal past the early game where CpS is less determined by amount of buildings (losing 4 out of 500 buildings won't really impact CpS) but by building CpS doubling upgrades which unlock at intervals of 50.

Useful Plants[]

Nursetulip[]

Nursetulips are very effective at increasing the effectiveness of other plants. In addition, due to how the game orders garden updates, Nursetulip's boost persists when it is unearthed up to when the next tick happens, but the CpS penalty is removed (and this is called Ghost tulip). One could plant more of the same plants in each Nursetulip's place for even more of a plant's effect.

With a full 6x6 garden, the most effective way of using Nursetulips is to alternate between planting rows of Nursetulips and rows of the other plant. This will have a greater effect than simply planting 36 plants of the desired type, at the cost of slightly lowering your CpS. To quickly utilize Ghost tulip, double click every Nursetulip with the desired plant selected to quickly replace with the plant.

Soil Type Effect using Nursetulips vs. Full garden in dirt CpS Decrease
Dirt 117% 39.1%
Fertilizer 95.1% 29.2%
Pebbles/Wood Chips 62.3% 9.33%
Clay 142% 48.8%


Whiskerbloom[]

Whiskerbloom is able to provide one of the highest CpS boosts in the later parts of the game due to boosting the effect of milk. This makes them useful to fill the garden with for sustained or quick boosts of CpS in any situation necessary. Initially, you should plant them in fertilizer soil to speed up the growing process (minimising your CpS to reduce planting costs), then switch to clay soil once they've matured. (The reduced tick speed is actually quite helpful in this case, as it lets the plants stay mature for longer before needing to be replanted.) With enough achievements & kitten upgrades, the whiskerblooms will result in a massive CpS increase. You can also add in Nursetulips to boost the whiskerblooms' effects, but one would either have to resort to a setup with only 4 Nursetulips or utilize Ghost tulips, which is powerful but only lasts for one tick. The base increase in milk effects from the whiskerblooms (without nursetulips) can reach up to 7.2% once all the plants have matured (or 9% if using clay soil), which is nearly 50% more effective than Breath of Milk and only around 2.5% less efficient than a Diamond-slotted Mokalsium. Even better, since milk boosts (like CpS boosts) stack multiplicatively, using the whiskerblooms in combination with the aforementioned effects will lead to an even greater production boost! Whiskerbloom is also useful for planting right as you stack a large amount of golden cookie effects together while having other plants in the garden beforehand, as they will provide a sizeable boost even as buds.

Thumbcorn[]

Thumbcorn is a powerful plant for active players in the early game. It has the second strongest amount of click buff out of all plants and is easily accessible (usually the first plant gotten), cheap, grows very quickly, and lasts a long time when mature. Fill the garden with it, wait for them to grow to maturity, switch to Clay (if available, otherwise use Dirt), then freeze the garden. Then you can unfreeze for a very decent buff to all click-based combos. In addition, due to Whiskerblooms being significantly less powerful due to a lack of milk and kitten upgrades in the early game, it is often the actual most powerful plant for click combos in the early game.

Glovemorel is an upgrade from Thumbcorn that provides double the effects in exchange for -1% CpS and +1% Cursor CpS each. However, it has none of the other benefits that Thumbcorn have, and grows notoriously inconsistently with a very short window for use. In addition, they become worse than Thumbcorn as more of them are used due to the -1% CpS. Mostly used in very advanced setups with Whiskerbloom during large combos, or during midgame where Cursors make most of one's total CpS.


Golden Clover[]

Golden Clover Setups1

The optimal setups for Golden Clovers.

Filling up an entire 6x6 field with Golden Clovers will grant a 108% increase in Golden Cookie frequency when all plants are mature (135% if using clay soil; 192.08% with 18 strategically placed Nursetulips, although this decreases the cps by 48%; and 201.92% with Ghost tulip.). This can lead to a Frenzy lasting for many minutes on end, because a new Frenzy cookie will likely appear before the existing Frenzy has ended, extending its duration over and over and over producing endless Frenzies. The increased Golden Cookie frequency also increases the chance of getting combo effects, which can potentially yield massive amounts of cookies.

Its most important uses is in massive late-game combos where it and Nursetulips combined, allows for stacking Frenzy, Dragon Harvest and Building Special from exclusively naturally spawned Golden cookies and still have an additional natural spawn before the Building Special ends, providing either a +123% CpS bonus to any combo through the Dragon's Fortune dragon aura or to potentially provide an additional Dragonflight or Building Special.

Bakeberry/Queenbeets[]

Bakeberry is a good plant for gaining cookies for a more idle-focused playstyle, but any active attempts to stack Click Frenzy or Dragonflight with other buffs will quickly render this strategy obsolete due to the existence of Whiskerbloom and Thumbcorn. Filling up an entire field with bakeberries will give you a base CpS increase of 36% once they all mature. Harvesting all 36 bakeberries will yield 18 hours of CpS unbuffed, or up to ~290% of current amount of cookies in bank. The cookies you get from the bakeberries are also affected by buffs & debuffs, so harvesting during a frenzy can yield over 5 days worth of production. The "Harvest All" button is implemented favorably for the user: the CPS is calculated once when the button is clicked while it's still boosted by all the bakeberries, but the cap is recalculated as each berry is harvested.

Planting the bakeberries in the first place costs quite a lot of cookies, so you should aim to plant them while minimizing your CpS (see this section for more details) in order to lower those upfront costs and further maximise your gain. Additionally, it's important to note that bakeberry harvesting rewards are capped at just 3% of your current cookies, so they should ideally only be harvested when you have loads of cookies saved up to get a bigger reward. (In order to get the full reward from unbuffed bakeberry harvests, you'd need to have at least 28 hours 20 minutes worth of CpS (before the Bakeberry's CpS bonus) sitting there in your bank, and increases as you obtain more buffs, so for a Frenzy harvest you would require more than a week of CpS in bank.)

While Duketaters have a greater cookie yield, Duketaters are often considered to be fairly useless due to them growing super slowly and is impossible to have that many of them to be mature at once due to extremely inconsistent growth and low amount of time while mature; and they do not provide a CpS bonus. Queenbeets are a good alternative to this and are more worthwhile for combos that take longer (~3 hours or more) to get, although they still occasionally age too inconsistently, grow slower, and do not give a cps boost (freezing garden is required if you want to combo with them).

Obtaining Garden drops[]

Garden drops are the flavored cookies or upgrades that can be rarely unlocked upon harvesting the mature version of some plants. They stay unlocked through all future ascensions.

The most important thing in obtaining garden drops is optimizing for random drop chance in order to maximize the chance of getting each drop per harvest. This can be done by:

  • Utilizing Cosmic beginner's luck (heavenly upgrade, +400%)
  • Mind Over Matter and Reality Bending (dragon auras, +27.5% when used together)
  • Santa's bottomless bag (upgrade, +10%), Dragon teddy bear (upgrade, +3%), Green rot digestives (Green rot garden drop, +3%)
  • Keenmoss (plant, +3% each by default)

In addition, the Seedless to nay achievement obtained upon sacrificing the garden for the first time makes garden drops 5% more common.

For most garden drops, one should try to have everything detailed in the first three bullet points, fill the garden with the target plant, and use as many things that boost plant growth as you can get hold of (Fertilizer soil, Supreme Intellect, etc.). Then, harvest each plant when they are mature and replace with a new instance of said plant. One may also plant Keenmoss in their place to further boost random drop chance for future harvests if the former is not reasonable (especially in the case of Duketater due to their high maturation time, low amount of time when mature, and high likeliness to age wildly).

For Ichor Syrup from Ichorpuff, use Pebbles or Wood Chips in order to minimize the age growth slowing due to Ichorpuff's ability to slow down growth for all plants around it. As an alternate strategy, place them in rows or columns separated by 1 tile each so that each Ichorpuff is affected by a maximum of 2 other Ichorpuffs only; then, plant Keenmosses in the space between Ichorpuff row/columns and try to have them mature on Clay as soon as the Ichorpuffs begin maturing.

Grinding Sugar lumps[]

The garden is one of the most powerful tools in helping one obtain Sugar lumps quickly, via sacrificing the garden quickly. This can allow one to somewhat consistently sacrifice for 10 Sugar lumps (and +1 from the Juicy Queenbeet) per 5.5 days, tripling the natural lump coalescing rate. Here is a quick overview to sacrifice the garden quickly:

  • You should always use Fertilizer. The only times when Wood Chips should be used is while attempting to mutate Bakeberry, Queenbeet, or Juicy Queenbeet (and Elderwort if not gotten before Juicy Queenbeet).
  • You should have a large garden. 6x6 is pretty much mandatory.
  • After a sacrifice, leave the garden empty to get Meddleweed, then immediately rush for Bakeberry. Get any other plants you can get from the wheat family (Thumbcorn, Cronerice, etc.) during the Bakeberry attempts.
  • After Bakeberry is on the garden, try for Brown Mold and Crumbspore from Meddleweed. Make sure to harvest any Meddleweeds orthogonally adjacent to any of your other plants before maturity to avoid the Meddleweed contaminating them. Then, get Chocoroot, White Chocoroot, and Tidygrass.
    • Get any other plants if you can
  • Once the Bakeberry is 6 ticks away from mutation, plant Chocoroot around them to try for Queenbeet, maximizing for the amount of eligible tiles (you should be able to always have at least 7 if there's no other plants in 3x3 around the Bakeberry)
  • While the Queenbeet grows, get Tidygrass (if haven't done so yet) then get any other easy plants. Make sure to continue through the wheat family as much as you can.
  • After the Queenbeet is done start trying for the Juicy Queenbeet. Use a 5x5 setup and use the remaining space to try for Elderwort (or Shimmerlily if you haven't gotten them yet)
    • After Elderwort spawns, feel free to use the Cronerice for getting Wardlichen if not done so already (via White Mildew). Switch back to the 6x6 setup after the Elderwort matures.
  • After Juicy Queenbeet spawns, set up the Elderwort part of the optimal setup for Everdaisy (using the setups that incorporate Juicy Queenbeet growing; check above for such setups), then try for Drowsyfern for a while. Immediately start planting the Tidygrass part of the setup once the Elderworts are ~70 ticks until maturity (but leave the Drowsyfern alone if you have it).
  • After Everdaisy, unearth some (but not all and none of the Elderworts surrounding the Juicy Queenbeet) Elderworts to make as many tiles as possible for Ichorpuff mutations. Start planting Crumbspores and try for it.
  • After Ichorpuff, get the rest of the plants that you don't have.
    • It is imperative that you use the Baker's Wheat + Gildmillet setup for Golden Clovers, as the clover setup becomes very restricted with an Elderwort ring on the garden.
  • Hopefully you get every other plant before the Juicy Queenbeet matures. Congratulations! Now you can claim your 10 lumps.

Notes[]

  1. Using this tool does not update the passive plant effects after each plant's death.
  2. the timer for next tick keeps counting down even if the game is closed or when the garden is frozen.
  3. Actually just runs the code for adding possible mutations to pool three times.
  4. Because of this, Supreme Intellect also increases aging variance
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Golden Cookie Frequency and Wrath Cookie Frequency only affect their respective cookie by changing time required for next natural spawn only upon clicking on the right type.
  6. Golden Clover is slightly more likely to mutate with exactly 4 Ordinary Clovers surrounding it (~0.0792%) Compared to 2 or 3 Ordinary Clovers (~0.0098%) and 5+ Ordinary Clovers (~0.07%). This is because Golden Clover is included twice in the Random list mechanism.
  7. This does not include some aura effects like Elderwort's and Ichorpuff's age multiplier, but does include the CpS effect of other Nursetulips.
  8. For ranges with decimal numbers, see hover text for details.
  9. The "Seedless to nay" achievement will decrease mature age by 5%.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.

External resources[]

- "Cookie Clicker Garden Guide" by _nyan.cat_ on Discord

Trivia[]

  • Since all random results of garden ticks are determined at the time of the tick, the player can save before the tick and then reload the game as many times as you like to get the desired result.
  • Glovemorel is the species with the least average ticks of maturity until decaying at only 1 and 2/3 ticks. Drowsyfern has the longest average lifespan at 700 ticks.
  • Without aging multipliers, Glovemorel is the only plant that can decay without ever being mature.
  • The "In the garden of Eden (baby)" achievement is a reference to the song "In-A-Gadda-Da-Vida" by Iron Butterfly. Its description, "Isn't tending to those precious little plants just so rock and/or roll?" is a reference to the Simpsons episode "Bart Sells His Soul", featuring the song.
  • The achievement "Seedless to nay" refers to a line from McMaNGOS' remix of Tenacious D, called "Denacious T "
    • It is also a spoonerism based on the common English phrase "needless to say", referring to the fact that the player has gone from having virtually no seeds to having all of them, and finally back to having none again.
Minigames
DirtSoil
Garden
Finance headquarters
Stock Market
Mokalsium
Pantheon
Diminish Ineptitude
Grimoire
Minigames overviewCategory:Minigames
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