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|Juicy Queenbeet<br />[[File:Queenbeet buds.png|30px]][[File:Queenbeet sprouts.png|30px]][[File:Juicy queenbeet bloom.png|30px]][[File:Juicy queenbeet mature.png|30px]] |
|Juicy Queenbeet<br />[[File:Queenbeet buds.png|30px]][[File:Queenbeet sprouts.png|30px]][[File:Juicy queenbeet bloom.png|30px]][[File:Juicy queenbeet mature.png|30px]] |
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Revision as of 16:13, 6 August 2020
The Garden is a minigame initially added on March 31, 2018, in beta version 2.0053. Its implementation into live version 2.01 occurred on April 18, 2018. In the Garden, plants and fungi can be grown and crossbred, obtaining new species as a result. Crops provide various benefits depending on the species, some granting passive buffs as they sit planted in the Garden, while others give rewards when harvested. The Garden can be unlocked by upgrading Farms to level 1 using a Sugar Lump.
Ascending will not reset the unlocked seed types, but it will clear the garden of any crops. The Garden has its own equivalent of ascension, which removes all planted crops and seeds except the starter seed of Baker's Wheat, in exchange for 10 sugar lumps.
Garden Size
The Garden's size starts out as a 2×2 field, and can be expanded by further upgrading Farms with sugar lumps. The maximum size of 6×6 is unlocked at level 9.
Level | Size | Plots | New Plots per Sugar Lump |
Mutation Plots (With Optimal Setup) |
---|---|---|---|---|
1 | 2×2 | 4 | 4 | 2 |
2 | 3×2 | 6 | 1 | 4 |
3 | 3×3 | 9 | 1 | 6 |
4 | 4×3 | 12 | 0.75 | 8 |
5 | 4×4 | 16 | 0.80 | 10 |
6 | 5×4 | 20 | ~0.667 | 13 |
7 | 5×5 | 25 | ~0.714 | 17 |
8 | 6×5 | 30 | 0.625 | 22 |
9 | 6×6 | 36 | ~0.667 | 26 |
10+ | 6×6 | 36 | 0 | 26 |
Growing Crops
Plants and fungi can be planted in the garden by clicking on the seed you would like to plant on the left-hand side and then clicking on an empty tile in the Garden. A seed can be easily planted more than once by shift-clicking to plant. At each tick, the game will check three things in order for each tile: age, contamination, and mutation. The length of one tick is determined by the type of soil which is currently in use, though a tick can be triggered instantly by spending a sugar lump.
Age, Maturation and Decay
While growing, the crop ages every tick by its aging value, which in most cases is a randomized number. As the age increases, the crops will grow as bud, sprout, bloom and finally mature after reaching their mature age. The premature stages of growth increase as the crop reaches 1/3 and 2/3 of its mature age. The power of passive effects increases with each growth stage, reaching full strength once the crop matures. The effectiveness of premature growth stages is as follows: 10% for buds, 25% for sprouts, and 50% for blooms. A crop will decay once its age reaches 100 unless it is immortal.
Mutation
At the beginning the Garden only has one seed available: Baker's Wheat. By leaving the Garden plots empty, Meddleweed may also start appearing. These two plants are the most fundamental species of the Garden; Baker's Wheat is the basis for all other plants, while Meddleweed is the basis of fungi. Most new species appear as a mutation of two or more parent crops adjacent to an empty plot, but the two fundamental species of fungi first appear randomly as a result of manually harvesting Meddleweed. Using the Harvest-All tool will cause any resulting Crumbspore and Brown Mold buds to be harvested along with everything else, but harvesting crops before they mature just kills them without adding their seeds to your collection. However, using Ctrl+Shift+Click on a plant does work, since it only harvests mature instances of plants, rather than the entire garden.
If there is an empty plot, it has a chance to start growing a plant based on the adjacent (orthogonal and diagonal) plots. For example, if there are two adjacent Baker's Wheat, the empty plot may produce another Baker's Wheat or its mutations: a Thumbcorn or a Bakeberry, in the order of greatest chance to lowest chance. The exact probability can be calculated from random list mechanism. In general, the actual number is close, but not equal, to the base chance and can be approximately tripled. Most mutations require mature crops to trigger, but there are some exceptions. Certain mutations may also be prevented by having too many of a certain species adjacent to a slot. See the species section for a complete list of all mutation conditions.
Mutation Setups
The above picture to the left shows examples of optimal plant alignments for each Garden level when trying to mutate a new crop from 2 parents of the same species (example: Thumbcorn from 2 Baker's Wheats). Green squares (labeled with a "G") indicate planted crops. Empty squares indicate locations for potential mutations.
The second picture shows examples of optimal alignments for each Garden level for mutations from 2 different parents (example: Cronerice from Baker's Wheat and Thumbcorn). The green and yellow squares (labeled with a "G" and "Y" respectively) indicate the 2 types of planted tiles. The light red squares (labelled with an "R") indicate plots that could grow unwanted crops resulting from the mutation of 2 plants of the same type. For example, growing Baker's Wheat and Gildmillet may spawn unwanted Thumbcorns in the R plots.
For the second chart, level 6 can be altered to remove its unwanted plots by using the setup for level 7 without the empty top row. However, this uses up one more space in the grid, meaning there is one less space for a new plant to grow. This is optimal if you are not actively managing your Garden to remove unneeded or unwanted plants.
Mutation Tree
Contamination
Meddleweed, Crumbspore, and Doughshroom are able to contaminate other crops in an orthogonal direction when they are mature. The chance of this happening is very low. When it does occur, the contaminated plant is replaced by the attacking weed or fungus. Immortal plants are immune to contamination, as are certain other species. See the growth charts for an overview of contamination values and immunity information.
Species
There are 34 different crops in the game. Each one has various properties which affect its aging rate, lifespan, passive effects, contributions to crossbreeding, and more. All positive effects (shown in green in the game) such as +x% stack additively, while all negative effects (shown in red in the game) such as -x% stack multiplicatively. The "cheaper" effect of Cheapcaps stacks multiplicatively.
Plants
Seed | Name | Effect(s) | Description | Mutation recipes (Base Chance) |
---|---|---|---|---|
+1% CpS |
"A plentiful crop whose hardy grain is used to make flour for pastries." |
2x Baker’s wheat (20%) 2x Thumbcorn (5%) | ||
+2% cookies per click | "A strangely-shaped variant of corn. The amount of strands that can sprout from one seed is usually in the single digits." |
2x Baker’s wheat (5%) 2x Thumbcorn (10%) 2x Cronerice (2%) | ||
+3% grandma CpS | "Not only does this wrinkly bulb look nothing like rice, it's not even related to it either; its closest extant relative is the weeping willow." | 1x Baker’s Wheat, 1x Thumbcorn (1%) | ||
+1% golden cookie gains +0.1% golden cookie effect duration |
"An ancient staple crop, famed for its golden sheen. Was once used to bake birthday cakes for kings and queens of old." | 1x Cronerice, 1x Thumbcorn (3%) | ||
+1% golden cookie frequency | "Trifolium repens, a fairly mundane variety of clover with a tendency to produce four leaves. Such instances are considered lucky by some." |
1x Baker’s Wheat, 1x Gildmillet (3%) 2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.7%) | ||
+3% golden cookie frequency | "A variant of the ordinary clover that traded its chlorophyll for pure organic gold. Tragically short-lived, this herb is an evolutionary dead-end - but at least it looks pretty." |
1x Baker’s Wheat, 1x Gildmillet (0.07%) 2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.01%) 4x or more Ordinary Clover (0.07%)[note 1] | ||
+1% golden cookie gains +1% golden cookie frequency +1% random drops |
"These little flowers are easiest to find at dawn, as the sunlight refracting in dew drops draws attention to their pure-white petals." | 1x Ordinary Clover, 1x Gildmillet (2%) | ||
+1% wrath cookie gains +1% wrath cookie frequency +1% grandma CpS Surrounding plants (3x3) age 3% faster Immortal |
"A very old, long-forgotten subspecies of edelweiss that emits a strange, heady scent. There is some anecdotal evidence that these do not undergo molecular aging." |
1x Shimmerlily, 1x Cronerice (1%) 1x Wrinklegill, 1x Cronerice (0.2%) | ||
+1% CpS Harvest when mature for +30 minutes of CpS (max. 3% of bank) |
"A favorite among cooks, this large berry has a crunchy brown exterior and a creamy red center. Excellent in pies or chicken stews." | 2x Baker’s Wheat (0.1%) | ||
+1% CpS Harvest when mature for +3 minutes of CpS (max. 3% of bank) Predictable growth |
"A tangly bramble coated in a sticky, sweet substance. Unknown genetic ancestry. Children often pick these from fields as-is as a snack." | 1x Baker’s Wheat, 1x Brown Mold (10%) | ||
+1% golden cookie gains Harvest when mature for +3 minutes of CpS (max. 3% of bank) Predictable growth |
"A pale, even sweeter variant of the chocoroot. Often impedes travelers with its twisty branches." | 1x Chocoroot, 1x White Mildew (10%) | ||
No effects May overtake nearby plants May drop spores when uprooted |
"The sign of a neglected farmland, this annoying weed spawns from unused dirt and may sometimes spread to other plants, killing them in the process." |
1x mature Meddleweed, no more than 3x total Meddleweed (15%) 0x any plants (0.2%) | ||
+0.2% effects from milk | "Squeezing the translucent pods makes them excrete a milky liquid, while producing a faint squeak akin to a cat's meow." | 1x Shimmerlily, 1x White Chocoroot (1%) | ||
+1% reindeer gains +1% reindeer frequency |
"Originating in the greener flanks of polar mountains, this beautiful flower with golden accents is fragrant enough to make any room feel a little bit more festive." |
1x Shimmerlily, 1x Whiskerbloom (5%) 2x Chimerose (0.5%) | ||
Surrounding plants (3x3) are 20% more efficient[note 2] -2% CpS |
"This flower grows an intricate root network that distributes nutrients throughout the surrounding soil. The reason for this seemingly altruistic behavior is still unknown." | 2x Whiskerbloom (5%) | ||
+3% CpS -5% cookies per click -10% golden cookie frequency |
"Traditionally used to brew a tea that guarantees a good night of sleep." | 1x Chocoroot, 1x Keenmoss (0.5%) | ||
2% less wrath cookies Wrinklers spawn 15% slower |
"The metallic stench that emanates from this organism has been known to keep insects and slugs away." |
1x Cronerice, 1x Keenmoss (0.5%) 1x Cronerice, 1x White Mildew (0.5%) Exactly 1x mature Wardlichen, 0x other Wardlichen (5%) | ||
+3% random drops | "Fuzzy to the touch and of a vibrant green. In plant symbolism, keenmoss is associated with good luck for finding lost objects." |
1x Green Rot, 1x Brown Mold (10%) Exactly 1x mature Keenmoss, 0x other Keenmoss (5%) | ||
+0.3% golden cookie effect duration -2% CpS Harvest when mature for +1 hour of CpS (max. 4% of bank) |
"A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these." | 1x Bakeberry, 1x Chocoroot (1%) | ||
-10% CpS Surrounding plants (3x3) are 20% less efficient[note 3] +1 sugar lump if harvested while mature |
"A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these. It looks like this one has grown especially sweeter and juicier from growing in close proximity to other queenbeets." |
8x Queenbeet (0.1%) | ||
Harvest when mature for +2 hours of CpS (max. 8% of bank) | "A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties." | 2x Queenbeet (0.1%) | ||
-2% CpS Surrounding plants (3x3) are 5% less efficient |
"A nasty vegetable with a dreadful quirk : its flesh resonates with a high-pitched howl whenever it is hit at the right angle by sunlight, moonlight, or even a slight breeze." |
1x Wrinklegill, 1x Elderwort (0.1%) 5x Elderwort (0.1%) 3x Duketater (0.5%) 4x Doughshroom (0.2%) 5x Queenbeet (0.1%) Exactly 1x Shriekbulb, 0x other Shriekbulb (0.5%) | ||
Surrounding tiles (5x5) develop no weeds or fungus | "The molecules this grass emits are a natural weedkiller. Its stems grow following a predictable pattern, making it an interesting -if expensive- choice for a lawn grass." | 1x Baker’s Wheat, 1x White Chocoroot (0.2%) | ||
Surrounding tiles (3x3) develop no weeds or fungus Immortal |
"While promoted by some as a superfood owing to its association with longevity and intriguing geometry, this elusive flower is actually mildly toxic." | 3x Tidygrass, 3x Elderwort (0.2%) |
Fungi
Growth Charts
Plant Growth Chart
Name Growth Stages |
CPS Cost (minutes) |
Minimum Cost (cookies) |
Age/Tick | Mature Age[note 4] |
Maturation, Lifespan (avg. ticks) |
Contamination; Contaminable? |
---|---|---|---|---|---|---|
Baker's Wheat |
1 | 30 | 7-9 | 35 | 5, 13 | None; Yes |
Thumbcorn |
5 | 100 | 6-8 | 20 | 3, 15 | None; Yes |
Cronerice |
15 | 250 | 0.4-1.1 | 55 | 74, 134 | None; Yes |
Gildmillet |
15 | 1,500 | 2-3.5 | 40 | 15, 37 | None; Yes |
Ordinary Clover |
25 | 77,777 | 1-2.5 | 35 | 20, 58 | None; Yes |
Golden Clover |
125 | 778 million | 4-16 | 50 | 5, 10 | None; Yes |
Shimmerlily |
60 | 777,777 | 5-11 | 70 | 9, 13 | None; Yes |
Elderwort |
180 | 100 million | 0.3-0.8 | 90 | 164, ∞ | None; No |
Bakeberry |
45 | 100 million | 1-2 | 50 | 34, 67 | None; Yes |
Chocoroot |
15 | 100,000 | 4 | 25 | 7, 25 | None; Yes |
White Chocoroot |
15 | 100,000 | 4 | 25 | 7, 25 | None; Yes |
Meddleweed |
1 | 10 | 10-16 | 50 | 4, 8 | 0.05; Yes |
Whiskerbloom |
20 | 1 million | 2-4 | 60 | 20, 34 | None; Yes |
Chimerose |
15 | 242,424 | 1-2.5 | 30 | 18, 58 | None; Yes |
Nursetulip |
40 | 1 billion | 0.5-2.5 | 60 | 40, 67 | None; Yes |
Drowsyfern |
90 | 100,000 | 0.05-0.15 | 30 | 300, 1,000 | None; Yes |
Wardlichen |
10 | 10,000 | 5-9 | 65 | 10, 15 | None; Yes |
Keenmoss |
50 | 1 million | 4-9 | 65 | 10, 16 | None; Yes |
Queenbeet |
90 | 1 billion | 1-1.4 | 80 | 67, 84 | None; No |
Juicy Queenbeet |
120 | 1 trillion | 0.04-0.12 | 85 | 1,063, 1,250 | None; No |
Duketater |
480 | 1 trillion | 0.4-0.5 | 95 | 212, 223 | None; No |
Shriekbulb |
60 | 4.444 trillion | 3-4 | 60 | 18, 29 | None; No |
Tidygrass |
90 | 100 trillion | 0.5 | 40 | 80, 200 | None; Yes |
Everdaisy |
180 | 100 quintillion | 0.3 | 75 | 250, ∞ | None; No |
Fungus Growth Chart
Name Growth Stages |
CPS Cost (minutes) |
Minimum Cost (cookies) |
Age/Tick | Mature Age[note 4] |
Maturation, Lifespan (avg. ticks) |
Contamination; Contaminable? |
---|---|---|---|---|---|---|
White Mildew |
20 | 9,999 | 8-20 | 70 | 5, 8 | None; Yes |
Brown Mold |
20 | 9,999 | 8-20 | 70 | 5, 8 | None; Yes |
Crumbspore |
10 | 999 | 3-6 | 65 | 15, 23 | 0.03; No |
Doughshroom |
100 | 100 million | 1-3 | 85 | 43, 50 | 0.03; No |
Glovemorel |
30 | 10,000 | 3-21 | 80 | 7, 9 | None; Yes |
Cheapcap |
40 | 100,000 | 6-22 | 40 | 3, 8 | None; Yes |
Fool's Bolete |
15 | 10,000 | 5-30 | 50 | 3, 6 | None; Yes |
Wrinklegill |
20 | 1 million | 1-4 | 65 | 26, 40 | None; Yes |
Green Rot |
60 | 1 million | 12-25 | 65 | 4, 6 | None; Yes |
Ichorpuff |
120 | 987.654 million | 1-2.5 | 35 | 20, 58 | None; Yes |
Soil Types
As of version 2.01, there are 5 soil types in the game, available depending on the number of farms purchased. These can be activated without cost and are active for all plants in the garden, though only one can be active at a time. Immediately after changing the soil type, it cannot be changed for the next 10 minutes, unless a sugar lump is spent to reset the timer. Each soil type influences the tick speed, and most have secondary effects on weed growth, passive plant effectiveness, plant spread and mutation, and auto-harvesting.
Tools
Currently, there are four tools in the minigame. Sacrifice Garden is only unlocked when all seeds have been discovered.
Achievements
Upgrades
Various plants and fungi have a chance to drop an upgrade, usually a flavored cookie. Two of the flavored cookies have additional effects, one of which, unlike all other flavored cookies, does not feature an increase to CpS. Template:Tabletop Template:Cookie upgrades
|
|Fern tea
|1% chance of dropping after harvesting a mature drowsyfern [note 5]
|data-sort-value="0.2"| 3,600 x CpS
|You gain another +3% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Dropped by drowsyfern plants.
Cost scales with CpS.
"A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep."
|474
|-
|
|Ichor syrup
|0.5% chance of dropping after harvesting a mature ichorpuff [note 5]
|data-sort-value="0.3"| 7,200 x CpS
|You gain another +7% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Sugar lumps mature 7 minutes sooner.
Dropped by ichorpuff plants.
Cost scales with CpS.
"Tastes like candy. The smell is another story."
|475
|-
|}
Notes
- ↑ Golden Clover is slightly more likely to mutate with exactly 4 Ordinary Clovers surrounding it (~0.08%) Compared to 2 or 3 Ordinary Clovers (~0.01%) and 5+ Ordinary Clovers (~0.07%). This is because Golden Clover is included twice in the Random list mechanism.
- ↑ This does not include some aura effects like Elderwort's and Ichorpuff's age multiplier, but does include the CpS effect of other Nursetulips.
- ↑ This does not include some aura effects like Elderwort's age multiplier.
- ↑ 4.0 4.1 The "Seedless to nay" achievement will decrease mature age by 5%.
- ↑ 5.0 5.1 Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.
Trivia
- Since all random results of garden ticks are determined at the time of the tick, you can save before the tick and then reload the game as many times as you like to get the desired result.
- Aging process for plants is as follows: at each tick, a plant may grow older, or may not.
A quick way to maximize (or reduce/prevent) plant aging is then to open the game in a few tabs (3-10), let them get one tick (or more), and then export a save where the plant got older (or where it didnt) and import it (ctrl-O) to all tabs with a different result. A few elderwort around the plant will do wonders to quicken aging!
This works for plants without the "predictable growth" attribute, meaning most of them. - The results of all plant harvests are also randomized, so you can reload after harvesting and harvest again if you did not get a drop.
- Using the Harvest all tool does not update the passive plant effects after each plant, so the harvest of multiple bakeberries will be higher if harvested at once than if harvested separately. This does not apply to the number of cookies in a bank: if the 3% maximum is lower than 30 minutes of cookies, each bakeberry will give more cookies than the previous one, even when harvested at once.
- Selecting a seed before sacrificing your garden allows you to plant it after losing all seeds. This can be used to skip parts of the cross-breeding process.
- The "In the garden of Eden (baby)" achievement is a reference to the song "In-A-Gadda-Da-Vida" by Iron Butterfly. Its description, "Isn't tending to those precious little plants just so rock and/or roll?" is a reference to the Simpsons episode "Bart Sells His Soul", featuring the song.
- The achievement "Seedless to nay" refers to a line from McMaNGOS' remix of Tenacious D, called "Denacious T "
- It is also a spoonerism based on the common English phrase "needless to say", referring to the fact that the player has gone from having virtually no seeds to having all of them, and finally back to having none again.
- Saving up a large number of cookies and then selling every building except farms will drastically lower the price of each seed since they are related to Cps. However, this means you won't be able to work toward upgrades or buying buildings since your Cps is so low and building a building would deplete your stores and also push the price of seeds up. It is recommended to work on achievements for golden cookies, the easter egg hunt, or Halloween during this time.
- Effects of wrath cookies can also dramatically lower the prices for seeds. "Clot" will reduce the prices by 50% while "Cursed Finger" will even decrease all prices to the minimum, as it sets your Cps to 0. This makes the Cursed Finger an interesting option to replant your garden with otherwise expensive seeds without the long term detriments of selling your buildings.
Minigames | |||||
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Garden |
Stock Market |
Pantheon |
Grimoire |
||
Minigames overview • Category:Minigames |