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The Garden as of v2.01

The Garden is a farm minigame initially added on March 31, 2018, in beta version 2.0053. Its implementation into live version 2.01 occurred on April 18, 2018. In the Garden, plants and fungi can be grown and crossbred, obtaining new species as a result. Crops provide various benefits depending on the species, some granting passive buffs as they sit planted in the Garden, while others give rewards when harvested. The Garden can be unlocked by upgrading Farms to level 1 using a Sugar Lump.

Ascending will not reset the unlocked seed types, but it will clear the garden of any crops. The Garden has its own equivalent of ascension, which removes all planted crops and seeds except the starter seed of Baker's Wheat, in exchange for 10 sugar lumps.

Garden Size

The Garden's size starts out as a 2×2 grid, and can be expanded by further upgrading Farms with sugar lumps. The maximum size of 6×6 is unlocked at level 9.

Level Size Plots New Plots
per Sugar Lump
Mutation Plots
(With Optimal Setup)
Plants Needed

for Optimal Setup

Cost Efficiency

(Mutation plots per plant)

1 2×2 4 4 2 2 (1 G; 1 Y) 1
2 3×2 6 1 4 2 (1 G; 1 Y) 2
3 3×3 9 1 6 3 (2 G; 1 Y) 2
4 4×3 12 0.75 8 4 (2 G; 2 Y) 2
5 4×4 16 0.80 10 6 (4 G; 2 Y) ~1.667
6 5×4 20 ~0.667 13 7 (4 G; 3 Y) ~1.857
7 5×5 25 ~0.714 17 8 (4 G; 4 Y) 2.125
8 6×5 30 0.625 22 8 (4 G; 4 Y) 2.75
9 6×6 36 ~0.667 26 10 (6 G; 4 Y) 2.6
10+ 6×6 36 0 26 10 (6 G; 4 Y) 2.6

As you can see, cost efficiency starts to drop slightly at garden levels 5 and 6 before rising sharply at levels 7 & above.

Growing Crops

The plants and fungi can be planted in the garden by clicking on the seed you would like to plant on the left-hand side and then clicking on an empty tile in the Garden. A seed can be easily planted more than once by shift-clicking to plant. At each tick, the game will check three things in order for each tile: age, contamination, and mutation. The length of one tick is determined by the type of soil which is currently in use, though a tick can be triggered instantly by spending a sugar lump.

Age, Maturation and Decay

While growing, the crop ages every tick by its aging value, which in most cases is a randomized number. As the age increases, the crops will grow as bud, sprout, bloom and finally mature after reaching their mature age. The premature stages of growth increase as the crop reaches 1/3 and 2/3 of its mature age. A plant's passive effects will increase in potency with each growth stage, reaching full strength once the crop matures. For premature plants, any passive effects will only be at 10% for buds, 25% for sprouts, and 50% for blooms. A crop will decay once its age reaches 100 unless it is immortal.

Mutation

Initially, the Garden only has one seed available, that being Baker's Wheat. By leaving garden plots empty, Meddleweed may also appear. These two plants are the most fundamental species of the Garden: Baker's Wheat is the basis for regular plants, while Meddleweed is the basis of fungi. Most new species appear as a result of mutations (created by having two or more parent crops adjacent to an empty plot), but the two basic species of fungi (Crumbspore and Brown Mold) can be found as a result of manually harvesting Meddleweed (older = higher chance). When trying to unlock these 2 plants, DO NOT use the Harvest All tool, as it may harvest any of your possibly newly spawned Crumbspore & Brown Mold that have not reached maturity along with everything else without adding their seeds to your collection. However, using Ctrl+Shift+Click on it is fine, since it only harvests mature instances of plants, rather than the entire garden.

If there is an empty plot, it has a chance to start growing a plant based on the adjacent (orthogonal and diagonal) plots. For example, if there are two adjacent Baker's Wheat, the empty plot may produce another Baker's Wheat or a random mutation: either a Thumbcorn or a Bakeberry. A plant from a mutation can only be added to your seed collection when it has at least reached maturity, as stated above. The exact probability can be calculated from random list mechanism. In general, the actual number is close, but not equal, to the base chance and can be approximately tripled. Most mutations require mature crops to trigger, but there are some exceptions. Additionally, certain mutations may also be prevented by having too many of a certain species adjacent to a slot (e.g. Ordinary Clover). See the species section below for a complete list of all mutation conditions.

Mutation Setups

The first picture shows examples of optimal plant alignments for each Garden level when trying to mutate a new crop from 2 parents of the same species (example: Thumbcorn from 2 Baker's Wheats). Green squares (labeled with a "G") indicate planted crops. Empty squares indicate locations for potential mutations.

The second picture shows examples of optimal alignments for each Garden level for mutations from 2 different parents (example: Cronerice from Baker's Wheat and Thumbcorn). The green and yellow squares (labeled with a "G" and "Y" respectively) indicate the 2 types of planted tiles. The light red squares (labelled with an "R") indicate plots that could grow unwanted crops resulting from the mutation of 2 plants of the same type. For example, growing Baker's Wheat and Gildmillet may spawn unwanted Thumbcorns in the R plots.

The third picture shows the optimal mutation for Golden Clovers, which are a bit special compared to other plants. Golden Clovers will mutate at only a 0.01% chance per tick from any other clover, but this chance increases to 0.07% if the plot is surrounded by four or more regular clovers. Additionally, due to a slight programming oversight, having exactly 4 clovers has both the regular 0.01% mutation chance and 0.07% increased chance both in the same drop table- this leads to a total chance of 0.08% for plots surrounded by exactly four clovers (signified by the lighter gold colour in the diagram). Because of this, it is in your best interests to surround as many empty tiles as possible with 4 or more clovers to maximize your chances. Golden Clovers can also be crossbred from Baker's Wheat and Gildmillet seeds at a 0.07% chance by using strategies in the first two images, but this is slightly suboptimal despite the lower cost due to both the effort involved and the increased chance of having regular clover spawns "overwrite" the golden clover.

Note that there are certain plants which require more than just 2 adjacent plants (Juicy Queenbeet, Shriekbulb & Everdaisy). If you're trying to grow one of these plants, DO NOT FOLLOW the mutation setups shown above (they won't work very well for you, if at all). For Juicy Queenbeets, plant 4 3x3 rings of Queenbeets in each corner. For Everdaisies, fill the 1st and 5th rows with Tidygrasses and the 3rd row with Elderworts. For Shriekbulbs, see this section for more details.

For the second chart, level 6 can be altered to remove its unwanted plots by using the setup for level 7 without the empty top row. However, this uses up one more space in the grid, meaning there is one less space for a new plant to grow. This is optimal if you are not actively managing your Garden to remove unneeded or unwanted plants.

Mutation Tree

CookieGardenTree

Contamination

Meddleweed, Crumbspore, and Doughshroom are able to contaminate other crops in an orthogonal direction when they are mature. The chance of this happening is very low. When it does occur, the contaminated plant is replaced by the attacking weed or fungus. Immortal plants are immune to contamination, as are certain other species. See the growth charts for an overview of contamination values and immunity information.

Species

There are 34 different crops in the game. Each one has various properties which affect its aging rate, lifespan, passive effects, contributions to crossbreeding, and more. All positive effects (shown in green in the game) such as +x% stack additively, while all negative effects (shown in red in the game) such as -x% stack multiplicatively. The "cheaper" effect of Cheapcaps stacks multiplicatively.

Plants

Plant details
Seed Name Effect(s) Description Mutation recipes
(Base Chance)
Baker's wheat seed
Baker's Wheat
+1% CpS "A plentiful crop whose hardy grain is used to make flour for pastries." 2x Baker's Wheat (20%)
2x Thumbcorn (5%)
Thumbcorn seed
Thumbcorn
+2% cookies per click "A strangely-shaped variant of corn. The amount of strands that can sprout from one seed is usually in the single digits." 2x Baker's Wheat (5%)
2x Thumbcorn (10%)
2x Cronerice (2%)
Cronerice seed
Cronerice
+3% grandma CpS "Not only does this wrinkly bulb look nothing like rice, it's not even related to it either; its closest extant relative is the weeping willow." 1x Baker's Wheat, 1x Thumbcorn (1%)
Gildmillet seed
Gildmillet
+1% golden cookie gains
+0.1% golden cookie effect duration
"An ancient staple crop, famed for its golden sheen. Was once used to bake birthday cakes for kings and queens of old." 1x Cronerice, 1x Thumbcorn (3%)
Ordinary Clover seed
Ordinary Clover
+1% golden cookie frequency "Trifolium repens, a fairly mundane variety of clover with a tendency to produce four leaves. Such instances are considered lucky by some." 1x Baker's Wheat, 1x Gildmillet (3%)
2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.7%)
Golden clover seed
Golden Clover
+3% golden cookie frequency "A variant of the ordinary clover that traded its chlorophyll for pure organic gold. Tragically short-lived, this herb is an evolutionary dead-end - but at least it looks pretty." 1x Baker's Wheat, 1x Gildmillet (0.07%)
2x mature Ordinary Clover, less than 5x total Ordinary Clover (0.01%)
4x or more Ordinary Clover (0.07%)[note 1]
Shimmerlily seed
Shimmerlily
+1% golden cookie gains
+1% golden cookie frequency
+1% random drops
"These little flowers are easiest to find at dawn, as the sunlight refracting in dew drops draws attention to their pure-white petals." 1x Ordinary Clover, 1x Gildmillet (2%)
Elderwort seed
Elderwort
+1% wrath cookie gains
+1% wrath cookie frequency
+1% grandma CpS
Surrounding plants (3x3) age 3% faster
Immortal
"A very old, long-forgotten subspecies of edelweiss that emits a strange, heady scent. There is some anecdotal evidence that these do not undergo molecular aging." 1x Shimmerlily, 1x Cronerice (1%)
1x Wrinklegill, 1x Cronerice (0.2%)
Bakeberry seed
Bakeberry
+1% CpS
Harvest when mature for +30 minutes of CpS (max. 3% of bank)
"A favorite among cooks, this large berry has a crunchy brown exterior and a creamy red center. Excellent in pies or chicken stews." 2x Baker's Wheat (0.1%)
Chocoroot seed
Chocoroot
+1% CpS
Harvest when mature for +3 minutes of CpS (max. 3% of bank)
Predictable growth
"A tangly bramble coated in a sticky, sweet substance. Unknown genetic ancestry. Children often pick these from fields as-is as a snack." 1x Baker's Wheat, 1x Brown Mold (10%)
White Chocoroot seed
White Chocoroot
+1% golden cookie gains
Harvest when mature for +3 minutes of CpS (max. 3% of bank)
Predictable growth
"A pale, even sweeter variant of the chocoroot. Often impedes travelers with its twisty branches." 1x Chocoroot, 1x White Mildew (10%)
Meddleweed seed
Meddleweed
No effects
May overtake nearby plants
May drop spores when uprooted
"The sign of a neglected farmland, this annoying weed spawns from unused dirt and may sometimes spread to other plants, killing them in the process." 1x mature Meddleweed, no more than 3x total Meddleweed (15%)
0x any plants (0.2%)
Whiskerbloom seed
Whiskerbloom
+0.2% effects from milk "Squeezing the translucent pods makes them excrete a milky liquid, while producing a faint squeak akin to a cat's meow." 1x Shimmerlily, 1x White Chocoroot (1%)
Chimerose seed
Chimerose
+1% reindeer gains
+1% reindeer frequency
"Originating in the greener flanks of polar mountains, this beautiful flower with golden accents is fragrant enough to make any room feel a little bit more festive." 1x Shimmerlily, 1x Whiskerbloom (5%)
2x Chimerose (0.5%)
Nursetulip seed
Nursetulip
Surrounding plants (3x3) are 20% more efficient[note 2]
-2% CpS
"This flower grows an intricate root network that distributes nutrients throughout the surrounding soil. The reason for this seemingly altruistic behavior is still unknown." 2x Whiskerbloom (5%)
Drowsyfern seed
Drowsyfern
+3% CpS
-5% cookies per click
-10% golden cookie frequency
"Traditionally used to brew a tea that guarantees a good night of sleep." 1x Chocoroot, 1x Keenmoss (0.5%)
Wardlichen seed
Wardlichen
2% less wrath cookies
Wrinklers spawn 15% slower
"The metallic stench that emanates from this organism has been known to keep insects and slugs away." 1x Cronerice, 1x Keenmoss (0.5%)
1x Cronerice, 1x White Mildew (0.5%)
Exactly 1x mature Wardlichen, 0x other Wardlichen (5%)
Keenmoss seed
Keenmoss
+3% random drops "Fuzzy to the touch and of a vibrant green. In plant symbolism, keenmoss is associated with good luck for finding lost objects." 1x Green Rot, 1x Brown Mold (10%)
Exactly 1x mature Keenmoss, 0x other Keenmoss (5%)
Queenbeet seed
Queenbeet
+0.3% golden cookie effect duration
-2% CpS
Harvest when mature for +1 hour of CpS (max. 4% of bank)
"A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these." 1x Bakeberry, 1x Chocoroot (1%)
Juicy queenbeet seed
Juicy Queenbeet
-10% CpS
Surrounding plants (3x3) are 20% less efficient[note 3]
+1 sugar lump if harvested while mature
"A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.
It looks like this one has grown especially sweeter and juicier from growing in close proximity to other queenbeets."
8x Queenbeet (0.1%)
Duketater seed
Duketater
Harvest when mature for +2 hours of CpS (max. 8% of bank) "A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties." 2x Queenbeet (0.1%)
Shriekbulb seed
Shriekbulb
-2% CpS
Surrounding plants (3x3) are 5% less efficient
"A nasty vegetable with a dreadful quirk : its flesh resonates with a high-pitched howl whenever it is hit at the right angle by sunlight, moonlight, or even a slight breeze." 1x Wrinklegill, 1x Elderwort (0.1%)
5x Elderwort (0.1%)
3x Duketater (0.5%)
4x Doughshroom (0.2%)
5x Queenbeet (0.1%)
Exactly 1x Shriekbulb, 0x other Shriekbulb (0.5%)
Tidygrass seed
Tidygrass
Surrounding tiles (5x5) develop no weeds or fungus "The molecules this grass emits are a natural weedkiller. Its stems grow following a predictable pattern, making it an interesting -if expensive- choice for a lawn grass." 1x Baker's Wheat, 1x White Chocoroot (0.2%)
Everdaisy seed
Everdaisy
Surrounding tiles (3x3) develop no weeds or fungus
Immortal
"While promoted by some as a superfood owing to its association with longevity and intriguing geometry, this elusive flower is actually mildly toxic." 3x Tidygrass, 3x Elderwort (0.2%)

Fungi

Fungus details
Seed Name Effect(s) Description Mutation recipes
(Base Chance)
White mildew seed
White Mildew
+1% CpS
May spread as brown mold
"A common rot that infests shady plots of earth. Grows in little creamy capsules. Smells sweet, but sadly wilts quickly." 1x Brown Mold, 1x or less White Mildew (50%)
Brown mold seed
Brown Mold
-1% CpS
May spread as white mildew
"A common rot that infests shady plots of earth. Grows in odd reddish clumps. Smells bitter, but thankfully wilts quickly." 1x White Mildew, 1x or less Brown Mold (50%)
Harvest Meddleweed manually (age-based (age*0.1%); max 9.9% at age 99; ignores Wood Chips)
Crumbspore seed
Crumbspore
Explodes into up to 1 minute of CpS at the end of its lifecycle (max. 1% of bank)
May overtake nearby plants
"An archaic mold that spreads its spores to the surrounding dirt through simple pod explosion." Exactly 1x mature Crumbspore, 0x other Crumbspore (7%)
2x Doughshroom (0.5%)
Harvest Meddleweed manually (age-based (age*0.1%); max 9.9% at age 99; ignores Wood Chips)
Doughshroom seed
Doughshroom
Explodes into up to 5 minutes of CpS at the end of its lifecycle (max. 3% of bank)
May overtake nearby plants
"Jammed full of warm spores; some forest walkers often describe the smell as similar to passing by a bakery." 2x Crumbspore (0.5%)
Exactly 1x mature Doughshroom, 0x other Doughshroom (7%)
Glovemorel seed
Glovemorel
+4% cookies per click
+1% cursor CpS
-1% CpS
"Touching its waxy skin reveals that the interior is hollow and uncomfortably squishy." 1x Crumbspore, 1x Thumbcorn (2%)
Cheapcap seed
Cheapcap
Buildings and upgrades are 0.2% cheaper
Cannot handle cold climates;15% chance to die when frozen
"Small, tough, and good in omelettes. Some historians propose that the heads of dried cheapcaps were once used as currency in some bronze age societies." 1x Crumbspore, 1x Shimmerlily (4%)
Fool's bolete seed
Fool's Bolete
+2% golden cookie frequency
-5% golden cookie gains
-2% golden cookie duration
-2% golden cookie effect duration
"Named for its ability to fool mushroom pickers. The fool's bolete is not actually poisonous, it's just extremely bland." 1x Doughshroom, 1x Green Rot (4%)
Wrinklegill seed
Wrinklegill
Wrinklers spawn 2% faster
Wrinklers digest 1% more
"This mushroom's odor resembles that of a well-done steak, and is said to whet the appetite - making one's stomach start gurgling within seconds." 1x Crumbspore, 1x Brown Mold (6%)
Green rot seed
Green Rot
+0.5% golden cookie duration
+1% golden cookie frequency
+1% random drops
"This short-lived mold is also known as "emerald pebbles", and is considered by some as a pseudo-gem that symbolizes good fortune." 1x White Mildew, 1x Ordinary Clover (5%)
Ichorpuff seed
Ichorpuff
Surrounding plants (3x3) age half as fast
Surrounding plants (3x3) are half as efficient
"This puffball mushroom contains sugary spores, but it never seems to mature to bursting on its own. Surrounding plants under its influence have a very slow metabolism, reducing their effects but lengthening their lifespan." 1x Elderwort, 1x Crumbspore (0.2%)

Growth Charts

Plant Growth Chart

Name
Growth Stages
CPS Cost
(minutes)
Minimum Cost
(cookies)
Age/Tick Mature
Age[note 4]
Maturation,
Lifespan
(avg. ticks)
Contamination;
Contaminable?
Baker's Wheat
Baker's wheat budBaker's wheat sproutBaker's wheat bloomBaker's wheat mature
1 30 7-9 35 5, 13 None; Yes
Thumbcorn
Thumbcorn budThumbcorn sproutThumbcorn bloomThumbcorn mature
5 100 6-8 20 3, 15 None; Yes
Cronerice
Cronerice budCronerice sproutCronerice bloomCronerice mature
15 250 0.4-1.1 55 74, 134 None; Yes
Gildmillet
Gildmillet budGildmillet sproutGildmillet bloomGildmillet mature
15 1,500 2-3.5 40 15, 37 None; Yes
Ordinary Clover
Ordinary Clover budOrdinary Clover sproutOrdinary Clover bloomOrdinary Clover mature
25 77,777 1-2.5 35 20, 58 None; Yes
Golden Clover
Golden clover budGolden clover sproutGolden clover bloomGolden clover mature
125 778 million 4-16 50 5, 10 None; Yes
Shimmerlily
Shimmerlily budShimmerlily sproutShimmerlily bloomShimmerlily mature
60 777,777 5-11 70 9, 13 None; Yes
Elderwort
Elderwort budElderwort sproutElderwort bloomElderwort mature
180 100 million 0.3-0.8 90 164, None; No
Bakeberry
Bakeberry budBakeberry sproutBakeberry bloomBakeberry mature
45 100 million 1-2 50 34, 67 None; Yes
Chocoroot
Chocoroot budChocoroot sproutChocoroot bloomChocoroot mature
15 100,000 4 25 7, 25 None; Yes
White Chocoroot
White Chocoroot budWhite Chocoroot sproutWhite Chocoroot bloomWhite Chocoroot mature
15 100,000 4 25 7, 25 None; Yes
Meddleweed
Meddleweed budMeddleweed sproutMeddleweed bloomMeddleweed mature
1 10 10-16 50 4, 8 0.05; Yes
Whiskerbloom
Whiskerbloom budWhiskerbloom sproutWhiskerbloom bloomWhiskerbloom mature
20 1 million 2-4 60 20, 34 None; Yes
Chimerose
Chimerose budChimerose sproutChimerose bloomChimerose mature
15 242,424 1-2.5 30 18, 58 None; Yes
Nursetulip
Nursetulip budNursetulip sproutNursetulip bloomNursetulip mature
40 1 billion 0.5-2.5 60 40, 67 None; Yes
Drowsyfern
Drowsyfern budDrowsyfern sproutDrowsyfern bloomDrowsyfern mature
90 100,000 0.05-0.15 30 300, 1,000 None; Yes
Wardlichen
Wardlichen budWardlichen sproutWardlichen bloomWardlichen mature
10 10,000 5-9 65 10, 15 None; Yes
Keenmoss
Keenmoss budKeenmoss sproutKeenmoss bloomKeenmoss mature
50 1 million 4-9 65 10, 16 None; Yes
Queenbeet
Queenbeet budsQueenbeet sproutsQueenbeet bloomQueenbeet mature
90 1 billion 1-1.4 80 67, 84 None; No
Juicy Queenbeet
Queenbeet budsQueenbeet sproutsJuicy queenbeet bloomJuicy queenbeet mature
n/a n/a 0.04-0.12 85 1,063, 1,250 None; No
Duketater
Duketater budDuketater sproutDuketater bloomDuketater mature
480 1 trillion 0.4-0.5 95 212, 223 None; No
Shriekbulb
Shriekbulb budShriekbulb sproutShriekbulb bloomShriekbulb mature
60 4.444 trillion 3-4 60 18, 29 None; No
Tidygrass
Tidygrass budTidygrass sproutTidygrass bloomTidygrass mature
90 100 trillion 0.5 40 80, 200 None; Yes
Everdaisy
Everdaisy budEverdaisy sproutEverdaisy bloomEverdaisy mature
180 100 quintillion 0.3 75 250, None; No

Fungus Growth Chart

Name
Growth Stages
CPS Cost
(minutes)
Minimum Cost
(cookies)
Age/Tick Mature
Age[note 4]
Maturation,
Lifespan
(avg. ticks)
Contamination;
Contaminable?
White Mildew
Browhite Moldew budsWhite mildew sproutWhite mildew bloomWhite mildew mature
20 9,999 8-20 70 5, 8 None; Yes
Brown Mold
Browhite Moldew budsBrown mold sproutBrown mold bloomBrown mold mature
20 9,999 8-20 70 5, 8 None; Yes
Crumbspore
Crumbspore budCrumbspore sproutCrumbspore bloomCrumbspore mature
10 999 3-6 65 15, 23 0.03; No
Doughshroom
Doughshroom budDoughshroom sproutDoughshroom bloomDoughshroom mature
100 100 million 1-3 85 43, 50 0.03; No
Glovemorel
Glovemorel budGlovemorel sproutGlovemorel bloomGlovemorel mature
30 10,000 3-21 80 7, 9 None; Yes
Cheapcap
Cheapcap budCheapcap sproutCheapcap bloomCheapcap mature
40 100,000 6-22 40 3, 8 None; Yes
Fool's Bolete
Fool's bolete budFool's bolete sproutFool's bolete bloomFool's bolete mature
15 10,000 5-30 50 3, 6 None; Yes
Wrinklegill
Wrinklegill budWrinklegill sproutWrinklegill bloomWrinklegill mature
20 1 million 1-4 65 26, 40 None; Yes
Green Rot
Green rot budGreen rot sproutGreen rot bloomGreen rot mature
60 1 million 12-25 65 4, 6 None; Yes
Ichorpuff
Ichorpuff budIchorpuff sproutIchorpuff bloomIchorpuff mature
120 987.654 million 1-2.5 35 20, 58 None; Yes

Soil Types

As of version 2.029, there are 5 soil types in the game, available depending on the number of farms purchased. These can be activated without cost and are active for all plants in the garden, though only one can be active at a time. Immediately after changing the soil type, it cannot be changed for the next 10 minutes, unless a sugar lump is spent to reset the timer. Each soil type influences the tick speed, and most have secondary effects on weed growth, passive plant effectiveness, plant spread and mutation, and auto-harvesting.

Icon Name Farms Needed to Buy Tick Speed (minutes) Weed Growth Passive Plant
Effectiveness
Other Effect(s)
DirtSoil Dirt 1 5 N/A N/A N/A
"Simple, regular old dirt that you'd find in nature."
FertilizerSoil Fertilizer 50 3 +20% -25% N/A
"Soil with a healthy helping of fresh manure. Plants grow faster but are less efficient."
ClaySoil Clay 100 15 N/A +25% N/A
"Rich soil with very good water retention. Plants grow slower but are more efficient."
PebbleSoil Pebbles 200 5 -90% -75% 35% chance of harvesting seeds automatically when plants expire
"Dry soil made of small rocks tightly packed together. Not very conductive to plant health, but whatever falls off your crops will be easy to retrieve. Useful if you're one of those farmers who just want to find new seeds without having to tend to their garden too much."
WoodchipSoil Wood Chips 300 5 -90% -75% Plants spread and mutate 3 times more
"Soil made of bits and pieces of bark and sawdust. Helpful for young sprouts to develop, not so much for mature plants."

Tools

Currently, there are four tools in the minigame. Sacrifice Garden is only unlocked when all seeds have been discovered.

Icon Name Description Notes
Garden Information
Garden
Information
  • "You can cross-breed plants by planting them close to each other; new plants will grow in the empty tiles next to them."
  • "Unlock new seeds by harvesting mature plants."
  • "When you ascend, your garden plants are reset, but you keep all the seeds you've unlocked."
  • "Your garden has no effect and does not grow while the game is closed."
Also displays the combined effects of all of the plants in your garden above the instructions.
Harvest all
Harvest All
"Instantly harvest all plants in your garden." Seeds are also collected from mature plants.
Freeze
Freeze
"Cryogenically preserve your garden.
Plants no longer grow, spread or die; they provide no benefits.
Soil cannot be changed.
Using this will effectively pause your garden."
Tick countdown continues until it reaches zero, where it is paused until unfreezing. Planting and harvesting is still available.

Useful when there is no time to stay on the screen while the end of growth periods will need attention.

Sacrifice garden
Sacrifice
Garden
"A swarm of sugar hornets comes down on your garden, destroying every plant as well as every seed you've unlocked - leaving only a Baker's wheat seed.
In exchange, they will grant you 10 sugar lumps.
This action is only available with a complete seed log."
This also awards the "Seedless to nay" achievement, which makes seeds 5% cheaper, plants mature 5% sooner, and plant upgrades drop 5% more.

Achievements

Icon Name Description ID
Botany enthusiast Botany enthusiast Harvest 100 mature garden plants. 378
Green, aching thumb Green, aching thumb Harvest 1000 mature garden plants. 379
In the garden of Eden (baby) In the garden of Eden (baby) Fill every tile of the biggest garden plot with plants.
"Isn't tending to those precious little plants just so rock and/or roll?"
380
Keeper of the conservatory Keeper of the conservatory Unlock every garden seed. 381
Seedless to nay Seedless to nay Convert a complete seed log into sugar lumps by sacrificing your garden to the sugar hornets.
Owning this achievement makes seeds 5% cheaper, plants mature 5% sooner, and plant upgrades drop 5% more.
382

Upgrades

Various plants and fungi have a very low chance to drop an upgrade, usually a flavored cookie. Two of the flavored cookies have additional effects, one of which, unlike all other flavored cookies, does not feature an increase to CpS at all.

Icon Name Unlock condition Base price Description ID
Elderwort biscuits Elderwort biscuits 1% chance of dropping after harvesting a mature elderwort [note 5] Money 7,200 x CpS Cookie production multiplier +2%.
Grandma production multiplier +2%.
Dropped by elderwort plants.
Cost scales with CpS.
"They taste incredibly stale, even when baked fresh."
470
Bakeberry cookies Bakeberry cookies 1.5% chance of dropping after harvesting a mature bakeberry [note 5] Money 3,600 x CpS Cookie production multiplier +2%.
Dropped by bakeberry plants.
Cost scales with CpS.
"Really good dipped in hot chocolate."
471
Duketater cookies Duketater cookies 0.5% chance of dropping after harvesting a mature duketater [note 5] Money 10,800 x CpS Cookie production multiplier +10%.
Dropped by duketater plants.
Cost scales with CpS.
"Fragrant and mealy, with a slight yellow aftertaste."
472
Green yeast digestives Green yeast digestives 0.5% chance of dropping after harvesting a mature green rot [note 5] Money 10,800 x CpS +1% golden cookie gains and effect duration.
+1% golden cookie frequency.
+3% random drops.
Dropped by green rot plants.
Cost scales with CpS.
"These are tastier than you'd expect, but not by much."
473
Wheat slims Wheat slims 0.1% chance of dropping after harvesting a mature baker's wheat [note 5] Money 1,800 x CpS Cookie production multiplier +1%.
Dropped by baker's wheat plants.
Cost scales with CpS.
"The only reason you'd consider these cookies is because you feel slightly sorry for them."
476
Fern tea Fern tea 1% chance of dropping after harvesting a mature drowsyfern [note 5] Money 3,600 x CpS You gain another +3% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Dropped by drowsyfern plants.
Cost scales with CpS.
"A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep."
474
Ichor syrup Ichor syrup 0.5% chance of dropping after harvesting a mature ichorpuff [note 5] Money 7,200 x CpS You gain another +7% of your regular CpS while the game is closed.
(Must own the Twin Gates of Transcendence upgrade.).
Sugar lumps mature 7 minutes sooner.
Dropped by ichorpuff plants.
Cost scales with CpS.
"Tastes like candy. The smell is another story."
475

Strategy

Minimizing seed costs

As you progress further into the game and your CpS gets larger and larger, the cost of planting garden plants will rise in tandem, so trying to unlock some of the more elusive plants out there will often end up costing you an arm and a leg and then some. However, there are a couple of ways to make gardening much more affordable. Unlike the dollars ($) used in the Stock Market minigame, whose value is dependant on your raw (i.e. unaltered) CpS, the prices of Garden plants can and will fluctuate depending on which buffs & debuffs happen to be active at any given time. CpS-increasing effects (like Frenzies & Building Specials) will substantially increase the cost of planting seeds for the duration of the effect, so it is highly advised to not plant seeds during a Frenzy (or any CpS-increasing buff in general) until the buff wears off. On the other hand, things that lower your CpS will decrease seed costs accordingly, making them much more affordable. The best way to minimize the cost of planting a seed is by clicking wrath cookies until you get a Cursed Finger debuff, which has the side effect of temporarily setting your CpS to 0. While the debuff is active, the price of planting seeds will drop to the absolute minimum, which is almost always much lower than the regular, CpS-based price. This makes them surprisingly useful when trying to grow hard-to-get plants like Duketaters, Shriekbulbs and the elusive Juicy Queenbeet. However, Cursed Fingers only have about a 1 in 40 chance of appearing, so Clots, despite being less effective at cutting costs, are still a viable alternative due to them appearing nearly 10 times as often as the leading competitor. Additionally, swapping out the spirit in the Pantheon that is giving you the largest CpS boost will also reduce seed costs (this can be quite significant if it is Mokalsium in diamond). Finally, if you have the Golden Switch turned on, then turning it off before planting seeds can lead to a net saving.

Unlocking Shriekbulbs

Shriekbulbs can be a bit tricky to unlock. Despite the fact that they can be unlocked in one of several ways, the odds of one appearing are pretty low. The conventional method for unlocking them is by using Duketaters, usually by filling the 1st, 3rd & 5th rows with them; although premature Duketaters can still potentially cause Shriekbulbs to appear, they are rather expensive to plant. Alternately, you can use Elderworts. While planting Duketaters does have a higher chance of producing Shriekbulbs, Elderworts are cheaper to plant and are also immortal. They will never die & never need to be replanted ever, so this strategy is ideal for players who don't want to be replanting stuff 24/7. (As for the layout, you can use the same pattern as with Duketaters - fill every 2nd row with Elderwort and leave the in-between parts empty.)

Useful Plants

Whiskerbloom

If you tend to idle most of the time and rarely ever click Golden Cookies, you may want to fill the garden with whiskerblooms, as they will boost milk efficacy and thus increase the effects of the various kitten upgrades. Initially, you should plant them in regular or fertilizer soil to speed up the growing process (minimising your CpS to reduce planting costs), then switch to clay soil once they've matured. (The reduced tick speed is actually quite helpful in this case, as it lets the plants stay mature for longer before needing to be replanted.) With enough achievements & kitten upgrades, the whiskerblooms will result in a massive CpS increase. You can also add in nursetulips to boost the whiskerblooms' effects, but be aware that planting nursetulips will both reduce your overall CpS and also use up space that could otherwise be used for planting more whiskerblooms. The base increase in milk effects from the whiskerblooms (without nursetulips) can reach up to 7.2% once all the plants have matured (or 9% if using clay soil), which is nearly 50% more effective than Breath of Milk and only around 2.5% less efficient than a Diamond-slotted Mokalsium. Even better, since milk boosts (like CpS boosts) stack multiplicatively, using the whiskerblooms in combination with the aforementioned effects will lead to an even greater production boost!

Bakeberry

Bakeberry is one of the best plants in the game when it comes to getting lots of cookies really quickly. Filling up an entire field with bakeberries will give you a base CpS increase of 36% once they all mature. Harvesting all 36 bakeberries will yield a whopping 18 hours of CpS! The cookies you get from the bakeberries are also affected by buffs & debuffs. Harvesting during a frenzy can give up to 3 hours and 30 minutes' worth of production for each bakeberry you harvest, so harvesting all 36 plants can yield over 5 days worth of production! The "Harvest All" button is implemented favorably for the user: the CPS is calculated once when the button is clicked while it's still boosted by all the bakeberries, but the cap is recalculated as each berry is harvested, allowing you to almost triple your bank (2.9x) in a single click! However, planting the bakeberries in the first place costs quite a lot of cookies, so you should aim to plant them while minimizing your CpS (see this section for more details) in order to lower those upfront costs and further maximise your gain. Additionally, it's important to note that bakeberry harvesting rewards are capped at just 3% of your current cookies, so they should ideally only be harvested when you have loads of cookies saved up to get a bigger reward. (In order to get the full reward from all your bakeberries, you'd need to have at least 16 hours 40 minutes worth of CpS sitting there in your bank.) While duketaters could potentially be considered "better" than bakeberries (due to sporting a much greater cookie yield), duketaters are a lot more expensive, grow super slowly and inconsistently, and do not provide a CpS bonus.

Golden Clover

Filling up an entire 6x6 field with Golden Clovers will grant a 108% increase in Golden Cookie frequency when all plants are mature (135% if using clay soil). This can lead to a Frenzy lasting for several minutes on end, because a new Frenzy cookie will likely appear before the existing Frenzy has ended, extending its duration over and over and over. The increased Golden Cookie frequency also increases the chance of getting combo effects, which can potentially yield massive amounts of cookies.

Nursetulip

Nursetulips are very effective at increasing the effectiveness of other plants. Since they reduce your CpS, Nursetulips should be used in situations where the goal isn't to boost your CpS. (Examples include Wrinklegills, Golden Clovers, Keenmoss, etc.) With a full 6x6 garden, the most effective way of using Nursetulips is to alternate between planting rows of Nursetulips and rows of the other plant. This will have a greater effect than simply planting 36 plants of the desired type, at the cost of slightly lowering your CpS.

Notes

  1. Golden Clover is slightly more likely to mutate with exactly 4 Ordinary Clovers surrounding it (~0.08%) Compared to 2 or 3 Ordinary Clovers (~0.01%) and 5+ Ordinary Clovers (~0.07%). This is because Golden Clover is included twice in the Random list mechanism.
  2. This does not include some aura effects like Elderwort's and Ichorpuff's age multiplier, but does include the CpS effect of other Nursetulips.
  3. This does not include some aura effects like Elderwort's age multiplier.
  4. 4.0 4.1 The "Seedless to nay" achievement will decrease mature age by 5%.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.

Trivia

  • Since all random results of garden ticks are determined at the time of the tick, you can save before the tick and then reload the game as many times as you like to get the desired result.
  • Aging process for plants is effectively random: at each tick, a plant may grow older, or may not.
    A quick way to maximize (or reduce/prevent) plant aging is then to open the game in a few tabs (3-10), let them get one tick (or more), and then export a save where the plant got older (or where it didnt) and import it (ctrl-O) to all tabs with a different result. A few elderwort around the plant will do wonders to quicken aging!
    This works for plants without the "predictable growth" attribute, meaning most of them.
  • If you click on the amount of seeds you have *as in Seeds: (Insert Number Here)*, you can unlock all of the seeds.
  • Green rot is the plant/fungus with the least average ticks of maturity until decaying with only two. Drowsyfern has the most with 700.
  • The results of all plant harvests are also randomized, so you can reload after harvesting and harvest again if you did not get a drop.
  • Using the Harvest all tool does not update the passive plant effects after each plant, so the harvest of multiple bakeberries will be higher if harvested at once than if harvested separately. This does not apply to the number of cookies in a bank: if the 3% maximum is lower than 30 minutes of cookies, each bakeberry will give more cookies than the previous one, even when harvested at once.
  • The "In the garden of Eden (baby)" achievement is a reference to the song "In-A-Gadda-Da-Vida" by Iron Butterfly. Its description, "Isn't tending to those precious little plants just so rock and/or roll?" is a reference to the Simpsons episode "Bart Sells His Soul", featuring the song.
  • The achievement "Seedless to nay" refers to a line from McMaNGOS' remix of Tenacious D, called "Denacious T "
    • It is also a spoonerism based on the common English phrase "needless to say", referring to the fact that the player has gone from having virtually no seeds to having all of them, and finally back to having none again.
  • Saving up a large number of cookies and then selling every building except farms will drastically lower the price of each seed since they are related to Cps. However, this means you won't be able to work toward upgrades or buying buildings since your Cps is so low and building a building would deplete your stores and also push the price of seeds up. It is recommended to work on achievements for golden cookies, the easter egg hunt, or Halloween during this time.
  • Effects of wrath cookies can also dramatically lower the prices for seeds. "Clot" will reduce the prices by 50% while "Cursed Finger" will even decrease all prices to the minimum, as it sets your Cps to 0. This makes the Cursed Finger an interesting option to replant your garden with otherwise expensive seeds without the long term detriments of selling your buildings.
  • "Pawn Shop" (2nd loan) from Stock Market can also be very useful to reduce the seed prices ten times during the 40 minute debuff period. As this loan instantly takes 40% of the bank, it is advised to exchange all cookies into the stocks first and sell them back after taking the loan (Decent amount of Brokers recommended).
  • Golden Cookie Frequency and Wrath Cookie Frequency only affect their respective cookie by making them appear faster. This means that the golden clover and similar plants are useless when the grandmas are angered.
Minigames
DirtSoil
Garden
Finance headquarters
Stock Market
Mokalsium
Pantheon
Diminish Ineptitude
Grimoire
Minigames overviewCategory:Minigames
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