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[[File:GoldCookie.png|thumb|A golden cookie.]]
 
[[File:GoldCookie.png|thumb|A golden cookie.]]
The Golden Cookie is a recurring object that shows up on the screen in a random position during normal gameplay. When spawned, a dog will gradually grow and pulsate on the screen, remaining on-screen for 10000 seconds before slowly fading into nothing. If it is clicked before it disappears entirely, it will grant the player one of five semi-random outcomes. The duration of on-screen
+
The Golden Cookie is a recurring object that shows up on the screen in a random position during normal gameplay. When spawned, a Golden Cookie will gradually grow and pulsate on the screen before slowly fading into nothing over the course of 13 seconds. If it is clicked before it disappears entirely, it will grant the player one of several semi-random outcomes, all of which will bolster the player's cookie production in some form or another. The frequency and duration of on-screen Golden Cookies can be increased via certain [[Upgrades]].
   
  +
The player can see how many Golden Cookies you have clicked in the Stats menu. The menu also used to include the number of Golden Cookies you ''didn't'' click, but [[Orteil]] removed that feature because many players were complaining that it was "messing with their OCD". However, the number of missed clicks can still be found by typing Game.missedGoldenClicks into the [[Cheating#Opening_the_Browser_Console|console]].
   
  +
Depending on which stage of the [[Grandmapocalypse]] the player is on, a red [[Wrath Cookie]] may be spawned instead of a Golden Cookie, which has a chance to give a ''negative'' result instead of a positive one. During the "angered" stage of the Grandmapocalypse, or if Skruuia is selected in the [[Pantheon]], all naturally spawning Golden Cookies will be replaced with Wrath Cookies.
 
q
 
A dog can be increased via certain [[Upgrades]].
 
 
The player can see how many Golden Cookies you have clicked in the Stats menu. The menu previously listed how many Golden Cookies have been missed, but [[Orteil]] removed that feature because of many players complaining that it was "messing with their OCD". However, the number of missed clicks ''can'' still be found by typing Game.missedGoldenClicks into the [[Cheating#Opening_the_Browser_Console|console]].
 
 
Depending on which stage of the [[Grandmapocalypse]] the player is on, a red [[Wrath Cookie]] may be spawned instead of a Golden Cookie. During the "angered" stage of the Grandmapocalypse, or if Skruuia is selected in the [[Pantheon]], all naturally spawning Golden Cookies will be replaced with Wrath Cookies.
 
 
==Related Achievements/Upgrades==
 
==Related Achievements/Upgrades==
 
===Upgrades===
 
===Upgrades===
{{tabletop|upgrades|Golden Cookie upgrades}}
+
{{table|upgrades|static}}
 
{{Golden Cookie upgrades||insert}}
 
{{Golden Cookie upgrades||insert}}
 
{{Easter Egg upgrades|golden|insert}}
 
{{Easter Egg upgrades|golden|insert}}
{{Cookie upgrades|digestives|insert}}
+
{{Unlockable Cookies|digestives|insert}}
  +
{{Dragon upgrades|fang|insert}}
{{!}}}
 
  +
{{table-end}}
 
<references group="note"/>
 
<references group="note"/>
   
 
===Achievements===
 
===Achievements===
{{tabletop|achievements|Golden Cookie achievements}}
+
{{table|achievements|static}}
 
{{Golden Cookie achievements||insert}}
 
{{Golden Cookie achievements||insert}}
{{Shadow achievements|fourleaf|insert}}
+
{{Shadow achievements|goldcookie|insert}}
{{!}}}
+
{{table-end}}
   
 
==Golden Cookie Timing==
 
==Golden Cookie Timing==
Line 29: Line 25:
 
*Spawn time: how long it takes for Golden Cookies to be generated.
 
*Spawn time: how long it takes for Golden Cookies to be generated.
 
*Duration: how long Golden Cookies will stay on the screen.
 
*Duration: how long Golden Cookies will stay on the screen.
*Effect duration: how long the effect will last.
+
*Effect duration: how long the cookie's effects will last.
   
 
===Spawn Time===
 
===Spawn Time===
  +
Golden Cookie spawning is treated like any other object, and is thus subject to the game's built-in [[spawning mechanism]]. The time between one cookie spawn and the next is always between the 2 numbers '''T<sub>min</sub>''' and '''T<sub>max</sub>''' (which are initially set at 300 and 900 seconds, respectively). During this interval, there is a
The Golden Cookie follows [[Spawning mechanism]], and can be approximated by the following functions:
 
  +
  +
<math>\left(\frac{t - T_\text{min}}{T_\text{max} - T_\text{min}}\right)^5</math>
  +
  +
chance for a golden cookie to spawn each frame. (The default frame rate is 30 FPS, or 30 frames per second.)
  +
  +
The probability of a golden cookie spawning can be approximated by the following functions:
  +
  +
<math>p(t)=\frac{30t^5}{T^5}\exp\left(\frac{-5t^6}{T^5}\right)</math>
  +
  +
<math>P(t)=1-\exp\left(\frac{-5t^6}{T^5}\right)</math>
  +
  +
<math>\bar{p}(t)=p(t-T_\text{min}) \quad \text{between } T_\text{min} \text{ and } T_\text{max}</math>
  +
  +
<math>\bar{P}(t)=P(t-T_\text{min}) \quad \text{between } T_\text{min} \text{ and } T_\text{max}</math>
   
<math>\bar{p}(t)=\begin{cases}0&T_\text{min}>t\\
 
p(t-T_\text{min})&T_\text{max}>t\ge T_\text{min}\\
 
0&t\ge T_\text{max}\\
 
\end{cases}</math>
 
<math>\bar{P}(t)=\begin{cases}0&T_\text{min}>t\\
 
P(t-T_\text{min})&T_\text{max}>t\ge T_\text{min}\\
 
1&t\ge T_\text{max}\\
 
\end{cases}</math>
 
 
<math>\bar{P}^{-1}(c)=\begin{cases}
 
<math>\bar{P}^{-1}(c)=\begin{cases}
\left(\frac{-T^5}{5}\ln(1-c)\right)^{\frac{1}{6}}+T_\text{min}&1-\exp(-5T)\ge c> 0\\
+
\left(\frac{-T^5}{5}\ln(1-c)\right)^{\frac{1}{6}}+T_\text{min} & \text{when } 1-\exp(-5T)\ge c> 0\\
T_\text{max}&c> 1-\exp(-5T)\\
+
T_\text{max} & \text{when } c> 1-\exp(-5T)\\
 
\end{cases}</math>
 
\end{cases}</math>
   
Where '''{{bar|p}}''', '''{{bar|P}}''' and '''{{bar|P}}<sup>-1</sup>''' are probability density function, cumulative density function and inverse cumulative density function, respectively. '''T'''='''T<sub>max</sub>'''-'''T<sub>min</sub>''', measured in seconds. For Golden Cookies, '''T<sub>min</sub>'''=300 seconds and '''T<sub>max</sub>'''=900 seconds initially. However, there are many factors which can alter '''T<sub>min</sub>''' and '''T<sub>max</sub>'''.
+
where '''{{bar|p}}''', '''{{bar|P}}''' and '''{{bar|P}}<sup>-1</sup>''' are probability density function, cumulative density function and inverse cumulative density function, respectively. '''T'''='''T<sub>max</sub>'''-'''T<sub>min</sub>''', measured in seconds. If you dislike overly complicated functions and equations and all that mathy stuff, the average spawn time can be approximated as
  +
  +
<math>T_\text{min} + 0.70945\,T^{5/6}</math>
   
 
====Factors====
 
====Factors====
  +
The following factors affect '''T<sub>min</sub>''' and '''T<sub>max</sub>''':
 
{| class="article-table"
 
{| class="article-table"
  +
! Type !! Name !! Factors
!Type
 
!Name
 
!Factors
 
 
|-
 
|-
|Upgrade
+
| Upgrade || Lucky Day || 0.5
|Lucky Day
 
|0.5
 
 
|-
 
|-
|Upgrade
+
| Upgrade || Serendipity || 0.5
|Serendipity
 
|0.5
 
 
|-
 
|-
|Upgrade
+
| Upgrade || Golden goose egg || 0.95
|Golden goose egg
 
|0.95
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Heavenly luck || 0.95
|Heavenly luck
 
|0.95
 
 
|-
 
|-
|Dragon aura
+
| Dragon aura || Arcane aura || 0.95
|Arcane aura
 
|0.95
 
 
|-
 
|-
|Golden Sugar Lump Buff
+
| Golden Sugar Lump Buff || Sugar blessing || 0.9
|Sugar blessing
 
|0.9
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Starspawn (during Easter season) || 0.98
|Starspawn (during Easter season)
 
|0.98
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Starterror (during Halloween season) || 0.98
|Starterror (during Halloween season)
 
|0.98
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Starlove (during Valentine's Day season) || 0.98
|Starlove (during Valentine's Day season)
 
|0.98
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Startrade (during Business Day season) || 0.95
|Startrade (during Business Day season)
 
|0.95
 
 
|-
 
|-
|Pantheon god
+
| Pantheon god || Jeremy, Spirit of Industry || 1.1/1.06/1.03
|Jeremy, Spirit of Industry
 
|1.1/1.06/1.03
 
 
|-
 
|-
|Pantheon god
+
| Pantheon god || Mokalsium, Mother Spirit || 1.15/1.1/1.05
|Mokalsium, Mother Spirit
 
|1.15/1.1/1.05
 
 
|-
 
|-
  +
| Pantheon god || Selebrak, Spirit of Festivities (Business Day season) || 0.955/0.97/0.985
|Pantheon god
 
|Selebrak, Spirit of Festivities (Business Day season)
 
|0.955/0.97/0.985
 
 
|-
 
|-
  +
| Pantheon god || Selebrak, Spirit of Festivities (any other season) || 0.97/0.98/0.99
|Pantheon god
 
|Selebrak, Spirit of Festivities (any other season)
 
|0.97/0.98/0.99
 
 
|-
 
|-
|Garden plants<ref group="note" name="InvGardenPlantEffect">The factors of all garden plants will stack first, then the '''inverse''' is combined with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants and the order of stacking depends on the position of the plants.</ref>
+
| Garden plants<ref group="note" name="InvGardenPlantEffect">The factors of all garden plants will stack first, then the '''inverse''' is combined with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants and the order of stacking depends on the position of the plants.</ref>
|Ordinary Clover
+
| Ordinary Clover || +0.01
| +0.01
 
 
|-
 
|-
|Garden plants<ref group="note" name="InvGardenPlantEffect"/>
+
| Garden plants<ref group="note" name="InvGardenPlantEffect"/> || Golden Clover || +0.03
|Golden Clover
 
| +0.03
 
 
|-
 
|-
|Garden plants<ref group="note" name="InvGardenPlantEffect"/>
+
| Garden plants<ref group="note" name="InvGardenPlantEffect"/> || Shimmerlily || +0.01
|Shimmerlily
 
| +0.01
 
 
|-
 
|-
|Garden plants<ref group="note" name="InvGardenPlantEffect"/>
+
| Garden plants<ref group="note" name="InvGardenPlantEffect"/> || Fool's Bolete || +0.02
|Fool's Bolete
 
| +0.02
 
 
|-
 
|-
|Garden plants<ref group="note" name="InvGardenPlantEffect"/>
+
| Garden plants<ref group="note" name="InvGardenPlantEffect"/> || Green Rot || +0.01
|Green Rot
 
| +0.01
 
 
|-
 
|-
|Garden plants<ref group="note" name="InvGardenPlantEffect"/>
+
| Garden plants<ref group="note" name="InvGardenPlantEffect"/> || Drowsyfern || *0.9
|Drowsyfern
 
| *0.9
 
 
|}
 
|}
These factors stack multiplicatively. For example, if you have Lucky Day, Serendipity and the Sugar Blessing buff, then '''T<sub>max</sub>'''=900*0.5*0.5*0.9=202.5 seconds, '''T<sub>min</sub>'''=300*0.5*0.5*0.9=67.5 seconds and '''T=T<sub>max</sub>-T<sub>min</sub>'''=135 seconds.
+
These factors stack multiplicatively with each other. For example, if you have Lucky Day, Serendipity and the Sugar Blessing buff, then '''T<sub>max</sub>'''=900*0.5*0.5*0.9=202.5 seconds, '''T<sub>min</sub>'''=300*0.5*0.5*0.9=67.5 seconds and '''T=T<sub>max</sub>-T<sub>min</sub>'''=135 seconds.
   
Cookie chain is not effected by these factors and always has '''T<sub>max</sub>'''=900*0.05=45 seconds, '''T<sub>min</sub>'''=300*0.05=15 seconds and '''T=T<sub>max</sub>-T<sub>min</sub>'''=30 seconds.
+
Note that Cookie Chains are '''not''' affected by these factors and will always have '''T<sub>max</sub>'''=900*0.05=45 seconds, '''T<sub>min</sub>'''=300*0.05=15 seconds and '''T=T<sub>max</sub>-T<sub>min</sub>'''=30 seconds.
   
 
====Useful tables====
 
====Useful tables====
Line 143: Line 107:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="4" |Time between Golden Cookie Spawns (in seconds)
+
!colspan="4"| Time between Golden Cookie Spawns (in seconds)
 
|-
 
|-
  +
! Chance !! With no upgrades !! With only "Lucky day" !! With "Lucky day" and "Serendipity"
!Chance
 
!With no upgrades
 
!With only "Lucky day"
 
!With "Lucky day" and "Serendipity"
 
 
|-
 
|-
|0% ('''T<sub>min</sub>''')
+
| 0% ('''T<sub>min</sub>''') || 300 || 150 || 75
|300
 
|150
 
|75
 
 
|-
 
|-
  +
| 0.1% || 349.9 || 178.0 || 90.7
|.1%
 
|349.9
 
|178.0
 
|90.7
 
 
|-
 
|-
  +
| 1% || 373.4 || 191.2 || 98.1
|1%
 
|373.4
 
|191.2
 
|98.1
 
 
|-
 
|-
  +
| 10% || 408.6 || 210.9 || 109.2
|10%
 
|408.6
 
|210.9
 
|109.2
 
 
|-
 
|-
  +
| 25% || 428.3 || 222.0 || 115.4
|25%
 
|428.3
 
|222.0
 
|115.4
 
 
|-
 
|-
|33.<u>3</u>%
+
| 33.<u>3</u>% || 435.9 || 226.3 || 117.8
|435.9
 
|226.3
 
|117.8
 
 
|-
 
|-
|Average (<nowiki><t></nowiki>)
+
| Average (<nowiki><t></nowiki>) || 446.562 || 232.251 || 121.158
|446.562
 
|232.251
 
|121.158
 
 
|-
 
|-
  +
| 50% || 448.6 || 233.4 || 121.8
|50%
 
|448.6
 
|233.4
 
|121.8
 
 
|-
 
|-
|66.<u>6</u>%
+
| 66.<u>6</u>% || 460.5 || 240.0 || 125.5
|460.5
 
|240.0
 
|125.5
 
 
|-
 
|-
  +
| 75% || 466.8 || 243.6 || 127.5
|75%
 
|466.8
 
|243.6
 
|127.5
 
 
|-
 
|-
  +
| 90% || 481.5 || 251.9 || 132.1
|90%
 
|481.5
 
|251.9
 
|132.1
 
 
|-
 
|-
  +
| 99% || 503.7 || 264.3 || 139.1
|99%
 
|503.7
 
|264.3
 
|139.1
 
 
|-
 
|-
  +
| 99.9% || 518.0 || 272.3 || 143.6
|99.9%
 
|518.0
 
|272.3
 
|143.6
 
 
|-
 
|-
|100% ('''T<sub>max</sub>''')
+
| 100% ('''T<sub>max</sub>''') || 900 || 450 || 225
|900
 
|450
 
|225
 
 
|}
 
|}
   
Golden Goose Egg, Heavenly Luck and Arcane Aura, as well as Startrade during the Business Day season, all multiply the min and max time by 95%. Starspawn during Easter, Starterror during Halloween, as well as Starlove during Valentine's Day, all multiply the min and max time by 98%. The following tables assume that you have Lucky day and Serendipity. With a 98% upgrade active, the probabilities are:
+
Golden Goose Egg, Heavenly Luck and Arcane Aura, as well as Startrade during the Business Day season, all multiply the min and max time by 95%. Starspawn during Easter, Starterror during Halloween, as well as Starlove during Valentine's Day, all multiply the min and max time by 98%. The following tables assume that you have Lucky day and Serendipity. With a single 98% upgrade active, the probabilities are:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
  +
! Chance !! No 95% upgrades !! One 95% upgrade !! Two 95% upgrades !! Three 95% upgrades
!Chance
 
!No 95% upgrades
 
!One 95% upgrade
 
!Two 95% upgrades
 
!Three 95% upgrades
 
 
|-
 
|-
|0% ('''T<sub>min</sub>''')
+
| 0% ('''T<sub>min</sub>''')
  +
| 73.5 || 69.833 || 66.367 || 63.033
|73.5
 
|69.833
 
|66.367
 
|63.033
 
 
|-
 
|-
  +
| 0.1% || 89.0 || 84.7 || 80.6 || 76.6
|.1%
 
|89.0
 
|84.7
 
|80.6
 
|76.6
 
 
|-
 
|-
  +
| 1% || 96.2 || 91.6 || 87.2 || 83.0
|1%
 
|96.2
 
|91.6
 
|87.2
 
|83.0
 
 
|-
 
|-
  +
| 10% || 107.1 || 102.0 || 97.2 || 92.6
|10%
 
|107.1
 
|102.0
 
|97.2
 
|92.6
 
 
|-
 
|-
  +
| 25% || 113.3 || 107.9 || 102.8 || 98.0
|25%
 
|113.3
 
|107.9
 
|102.8
 
|98.0
 
 
|-
 
|-
|33.<u>3</u>%
+
| 33.<u>3</u>% || 115.6 || 110.2 || 105.0 || 100.0
|115.6
 
|110.2
 
|105.0
 
|100.0
 
 
|-
 
|-
|Average (<nowiki><t></nowiki>)
+
| Average (<nowiki><t></nowiki>) || 118.887 || 113.317 || 108.001 || 102.940
|118.887
 
|113.317
 
|108.001
 
|102.940
 
 
|-
 
|-
  +
| 50% || 119.5 || 113.9 || 108.6 || 103.5
|50%
 
|119.5
 
|113.9
 
|108.6
 
|103.5
 
 
|-
 
|-
|66.<u>6</u>%
+
| 66.<u>6</u>% || 123.2 || 117.4 || 112.0 || 106.7
|123.2
 
|117.4
 
|112.0
 
|106.7
 
 
|-
 
|-
  +
| 75% || 125.1 || 119.3 || 113.8 || 108.5
|75%
 
|125.1
 
|119.3
 
|113.8
 
|108.5
 
 
|-
 
|-
  +
| 90% || 129.7 || 123.7 || 118.0 || 112.5
|90%
 
|129.7
 
|123.7
 
|118.0
 
|112.5
 
 
|-
 
|-
  +
| 99% || 136.6 || 130.3 || 124.3 || 118.5
|99%
 
|136.6
 
|130.3
 
|124.3
 
|118.5
 
 
|-
 
|-
  +
| 99.9% || 140.9 || 134.5 || 128.3 || 122.4
|99.9%
 
|140.9
 
|134.5
 
|128.3
 
|122.4
 
 
|-
 
|-
|100% ('''T<sub>max</sub>''')
+
| 100% ('''T<sub>max</sub>''') || 220.5 || 209.5 || 199.033 || 189.067
|220.5
 
|209.5
 
|199.033
 
|189.067
 
 
|}
 
|}
   
With no 98% upgrade active, the probabilities are:
+
With no 98% upgrades active, the probabilities are:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
  +
! Chance !! One 95% upgrade !! Two 95% upgrades !! Three 95% upgrades !! Four 95% upgrades
!Chance
 
!One 95% upgrade
 
!Two 95% upgrades
 
!Three 95% upgrades
 
!Four 95% upgrades
 
 
|-
 
|-
|0% ('''T<sub>min</sub>''')
+
| 0% ('''T<sub>min</sub>''') || 71.267 || 67.7 || 64.333 || 61.1
|71.267
 
|67.7
 
|64.333
 
|61.1
 
 
|-
 
|-
  +
| 0.1% || 86.3 || 82.1 || 78.2 || 74.3
|.1%
 
|86.3
 
|82.1
 
|78.2
 
|74.3
 
 
|-
 
|-
  +
| 1% || 93.4 || 88.9 || 84.7 || 80.6
|1%
 
|93.4
 
|88.9
 
|84.7
 
|80.6
 
 
|-
 
|-
  +
| 10% || 104.0 || 99.1 || 94.4 || 89.9
|10%
 
|104.0
 
|99.1
 
|94.4
 
|89.9
 
 
|-
 
|-
  +
| 25% || 110.0 || 104.8 || 99.9 || 95.2
|25%
 
|110.0
 
|104.8
 
|99.9
 
|95.2
 
 
|-
 
|-
|33.<u>3</u>%
+
| 33.<u>3</u>% || 112.3 || 107.0 || 102.0 || 97.2
|112.3
 
|107.0
 
|102.0
 
|97.2
 
 
|-
 
|-
|Average (<nowiki><t></nowiki>)
+
| Average (<nowiki><t></nowiki>) || 115.476 || 110.060 || 104.903 || 99.988
|115.476
 
|110.060
 
|104.903
 
|99.988
 
 
|-
 
|-
  +
| 50% || 116.1 || 110.7 || 105.5 || 100.5
|50%
 
|116.1
 
|110.7
 
|105.5
 
|100.5
 
 
|-
 
|-
|66.<u>6</u>%
+
| 66.<u>6</u>% || 119.7 || 114.1 || 108.8 || 103.7
|119.7
 
|114.1
 
|108.8
 
|103.7
 
 
|-
 
|-
  +
| 75% || 121.6 || 115.9 || 110.5 || 105.4
|75%
 
|121.6
 
|115.9
 
|110.5
 
|105.4
 
 
|-
 
|-
  +
| 90% || 126.0 || 120.2 || 114.6 || 109.3
|90%
 
|126.0
 
|120.2
 
|114.6
 
|109.3
 
 
|-
 
|-
  +
| 99% || 132.7 || 126.6 || 120.7 || 115.1
|99%
 
|132.7
 
|126.6
 
|120.7
 
|115.1
 
 
|-
 
|-
  +
| 99.9% || 137.0 || 130.7 || 124.7 || 118.9
|99.9%
 
|137.0
 
|130.7
 
|124.7
 
|118.9
 
 
|-
 
|-
|100% ('''T<sub>max</sub>''')
+
| 100% ('''T<sub>max</sub>''') || 213.767 || 203.067 || 192.933 || 183.267
|213.767
 
|203.067
 
|192.933
 
|183.267
 
 
|}
 
|}
   
 
===Duration===
 
===Duration===
  +
The duration of a golden cookie is the amount of time it will last for before disappearing. Since you need to actually ''click'' on the golden cookie ''before it vanishes'' for it to actually have any effect, increasing the longevity of golden cookies makes it easier to find and activate them.
The initial duration value is 13 seconds.
 
   
 
====Factors====
 
====Factors====
 
{| class="article-table"
 
{| class="article-table"
  +
! Type !! Name !! Factors
!Type
 
!Name
 
!Factors
 
 
|-
 
|-
|Upgrade
+
| Upgrade || Lucky Day || 2
|Lucky Day
 
|2
 
 
|-
 
|-
|Upgrade
+
| Upgrade || Serendipity || 2
|Serendipity
 
|2
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Decisive Fate || 1.05
|Decisive Fate
 
|1.05
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lucky Digit || 1.01
|Lucky Digit
 
|1.01
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lucky Number || 1.01
|Lucky Number
 
|1.01
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lucky Payout || 1.01
|Lucky Payout
 
|1.01
 
 
|-
 
|-
|Garden Plants<ref group="note" name="GardenPlantEffect">The factors of all garden plants will stack first, then combine with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants, and the order of stacking depends on the position of the plants. </ref>
+
| Garden Plants<ref group="note" name="GardenPlantEffect">The factors of all garden plants will stack first, then combine with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants, and the order of stacking depends on the position of the plants. </ref>
|Fool's Bolete
+
| Fool's Bolete || *0.98
| *0.98
 
 
|-
 
|-
|Garden Plants<ref group="note" name="GardenPlantEffect"/>
+
| Garden Plants<ref group="note" name="GardenPlantEffect"/> || Green Rot || +0.005
|Green Rot
 
| +0.005
 
 
|}
 
|}
  +
Additionally, having at least 1 Golden Cookie currently on-screen will reduce the duration of any newly spawned Golden Cookies by 5% per pre-existing golden cookie. This reduction is multiplicative and stacks with all the factors listed above.
Every other Golden Cookies on the screen will give a factor of 0.95.
 
   
 
===Effect Duration===
 
===Effect Duration===
  +
Golden cookies have a chance to give you one of several different buffs, each of which has its own unique effect and duration. The table below gives a summary of the different buffs one can get and what they do, as well as the amount of time they last for.
{| style="width: 500px;" class="article-table" cellspacing="1" cellpadding="1" border="0"
 
  +
{| class="article-table" style="width: 500px;" cellspacing="1" cellpadding="1" border="0"
 
|-
 
|-
! scope="col"|Effects
+
! scope="col" | Name of buff
! scope="col"|Buff
+
! scope="col" | Effect
! scope="col"|Initial duration (seconds)
+
! scope="col" | Initial duration (seconds)
 
|-
 
|-
  +
| Frenzy || 7x cookie production || 77
|Frenzy
 
|7x cookie production
 
|77
 
 
|-
 
|-
  +
| Click Frenzy || 777x cookies per click || 13
|Click frenzy
 
|777x cookies per click
 
|13
 
 
|-
 
|-
  +
| Building Special || Randomly picks 1 of the buildings you own
|Dragon Harvest
 
|15x cookie production
+
Grants (N/10+1)x cookie production (N = quantity of selected building)
|60
+
| 30
 
|-
 
|-
  +
| Dragon Harvest || 15x cookie production || 60
|Dragonflight
 
|1111x cookies per click
 
|10
 
 
|-
 
|-
  +
| Dragonflight || 1,111x cookies per click || 10
|Building special
 
|
 
(N/10+1)x cookie production
 
 
N: Number of selected building
 
|30
 
 
|}
 
|}
  +
Note that the bottom 2 buffs are [[Krumblor]]-exclusive and can only be activated if their respective auras (Reaper of Fields & Dragonflight) are equipped.
   
====Factors====
+
==== Factors ====
  +
The duration of the buffs shown above can be modified by a host of factors, which are listed in the table below:
 
{| class="article-table"
 
{| class="article-table"
  +
! Type !! Name !! Factors
!Type
 
!Name
 
!Factors
 
 
|-
 
|-
|Upgrade
+
| Upgrade || Get Lucky || 2
|Get Lucky
 
|2
 
 
|-
 
|-
  +
| Upgrade || Green Yeast Digestives || 1.01
|Upgrade
 
|Green Yeast Digestives
 
|1.01
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lasting Fortune || 1.1
|Lasting Fortune
 
|1.1
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lucky Digit || 1.01
|Lucky Digit
 
|1.01
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lucky Number || 1.01
|Lucky Number
 
|1.01
 
 
|-
 
|-
|Heavenly upgrade
+
| Heavenly upgrade || Lucky Payout || 1.01
|Lucky Payout
 
|1.01
 
 
|-
 
|-
|Dragon aura
+
| Dragon aura || Epoch Manipulator || 1.05
|Epoch Manipulator
 
|1.05
 
 
|-
 
|-
  +
| Pantheon god || Vomitrax, Spirit of Decadence || 1.07/1.05/1.02
|Pantheon god
 
|Vomitrax, Spirit of Decadence
 
|1.07/1.05/1.02
 
 
|-
 
|-
|Garden plants<ref group="note" name="GardenPlantEffect"/>
+
| Garden plants<ref group="note" name="GardenPlantEffect"/> || Gildmillet || +0.001
|Gildmillet
 
| +0.001
 
 
|-
 
|-
|Garden plants<ref group="note" name="GardenPlantEffect"/>
+
| Garden plants<ref group="note" name="GardenPlantEffect"/> || Fool's Bolete || +0.001
|Fool's Bolete
 
| +0.001
 
 
|-
 
|-
|Garden plants<ref group="note" name="GardenPlantEffect"/>
+
| Garden plants<ref group="note" name="GardenPlantEffect"/> || Queenbeet || +0.003
|Queenbeet
 
| +0.003
 
 
|}
 
|}
   
 
==Outcomes==
 
==Outcomes==
'''Note:''' These numbers are long term probability for clicking Golden Cookies only. See [[Golden Cookie Probabilities]] for more details. As of v.2.002, it appears as if effects such as Frenzy and Clot stack their multiplier effects instead of replacing each other.
+
'''Note:''' These numbers are long term probabilities for clicking Golden Cookies only. See [[Golden Cookie Probabilities]] for more details. As of v.2.002, it appears that ''all'' Golden & Wrath cookie effects will stack with each other, even pairs of buffs such as Frenzy and Clot (which previously would override each other).
   
 
*'''37.1~42.2%''' ''to get "Lucky!"'':
 
*'''37.1~42.2%''' ''to get "Lucky!"'':
  +
** Instantly gain an amount of cookies equal to either:
** Gain an instant amount of cookies equal to 13 plus 15% of the current number of cookies in the bank, or 15 minutes worth of cookies (which is [[CpS]] * 900) plus 13, whichever is less. This means that in order to get maximum amount of cookies, you should have 6000 * CpS in your bank, or 42000 * CpS in order to maximize the amount during a Frenzy.
 
  +
**#15% of the current amount of banked (i.e. unspent) cookies + 13, or
*** For 15 minutes worth of cookies Wrinklers are not taken into account, so the CpS rate used is the rate before the Wrinklers consume part of it.
 
  +
**#15 minutes worth of cookies (which is [[CpS]] * 900) + 13, whichever is less.
** Stacks with Frenzy; if Frenzy is active when you get Lucky, you can potentially get 15x7 = 105 minutes (or one hour and 45 minutes) worth of cookies.
 
  +
**In order to maximise the yield from getting a Lucky, you must have at least 100 minutes (or 1 hour 40 mins) worth of CpS in your bank. (This is equal to the amount needed to plant a [[Garden#Doughshroom|Doughshroom]] in the [[Garden]] minigame.)
  +
**[[Wrinkler|Wrinklers]] are not taken into account when calculating the 2nd variable; the production rate the game uses is your production rate ''before'' your wrinklers consume part of it.
  +
**Stacks with all CpS-altering buffs and/or debuffs; if a Frenzy is active while you get a Lucky, you can potentially get up to 105 minutes (AKA 1 hour 45 mins) worth of cookies.
   
 
[[File:Frenzy_cookie.png|thumb]]
 
[[File:Frenzy_cookie.png|thumb]]
 
* '''37.1~42.2%''' ''to get "Frenzy"'':
 
* '''37.1~42.2%''' ''to get "Frenzy"'':
** Get x7 cookie production for 77 seconds.
+
** Multiplies your cookie production by x7 for 77 seconds.
** Affects [[CpS|Cookies per Second]], but does '''NOT''' affect Cookies per Click directly (although it indirectly affects cookies per click with the "mouse" upgrades).
+
** Affects your [[CpS|Cookies per Second]], but does '''NOT''' affect Cookies per Click directly. (However, the various "mouse" upgrades will add a fraction of your CpS to your Cookies per Click, allowing this buff and similar ones to affect your Cookies per Click albeit indirectly.)
** You can see how long you have left by looking at the icon to the right of the [[Big Cookie]].
+
** You can see how much buff time is left by looking at the icon to the right of the [[Big Cookie]].
** Before version v2.002, Golden Cookie effects doesn't stack with itself (getting a Frenzy while another Frenzy is active simply resets the timer).
+
** Before version v2.002, Golden Cookie effects didn't stack with themselves, so getting a Frenzy while another Frenzy was active would simply reset the 1st one's timer. As of v2.002, buffs and debuffs can now stack with themselves, so getting a Frenzy while another Frenzy is active will add up the 2 durations together.
** As of v2.002, Frenzy now stacks with itself (getting a Frenzy while another Frenzy is active adds up the total time of Frenzy).
 
   
 
*'''3.48~3.97%''' ''to get "Click frenzy"'':
 
*'''3.48~3.97%''' ''to get "Click frenzy"'':
** Gives x777 cookies per click for 13 seconds.
+
** Multiplies your Cookies per Click by x777 for 13 seconds.
** Works only for manual clicking, not for [[Cursor]]'s autoclicking
+
** Works only for manual clicking ([[Cursor|Cursors]] are unaffected)
** Can stack with Dragonflight
+
** Stacks with Dragonflight
** Can also indirectly stack with frenzy and Building Special. After buying all the main "mouse" upgrades, your clicking power during frenzy increases by approx x7 because of the increase in CpS, so therefore getting a Click Frenzy during a Frenzy yields roughly x5439 clicking power until either the Frenzy or Click Frenzy ends.
+
** Can also stack with Frenzies and Building Specials indirectly via the various "mouse" upgrades. These upgrades (unlocked by making X cookies just from clicking) will add a portion of your CpS to your Cookies per Click. After buying a few mouse upgrades, that CpS-based portion will make up the vast majority of your clicking power, so any CpS-altering phenomena will alter your Cookies per Click accordingly. Thus, activating a Click Frenzy during a Frenzy will multiply your Cookies per Click by nearly 5400x its regular value
   
* '''0.0035~0.0039%''' ''to get "blab" (really rare)'':
+
* '''0.0035~0.0039%''' ''to get "blab" (extremely rare)'':
** Does nothing but has a funny message, which includes:
+
** Does '''absolutely nothing''' except for displaying one of the following funny messages:
 
*** Cookie crumbliness x3 for 60 seconds!
 
*** Cookie crumbliness x3 for 60 seconds!
 
*** Chocolatiness x7 for 77 seconds!
 
*** Chocolatiness x7 for 77 seconds!
Line 574: Line 327:
   
 
*'''0.76~0.84%''' ''to start a "Cookie chain"'':
 
*'''0.76~0.84%''' ''to start a "Cookie chain"'':
** If the number of cookies in your bank is less than 10 billion, the first cookie you click in the chain will reward you with +7 cookies, and 3 seconds after being clicked another cookie will appear which grants +77 cookies, and then the third +777 cookies, and so on. If the number of cookies in your bank has reached 10 billion but less than 100 billion, the cookie chain will start from +77 cookies, and when reached 100 billion it will start from +777 cookies, and so on.
+
** Cookie Chains, like their name implies, will create a chain of golden cookies, each one granting more cookies than the last. However, fail to click a single cookie and the chain will break. The first cookie will give you 7 cookies, then 3 seconds later another cookie will appear, granting 10x the previous cookie's yield, +7. In other words, the sequence goes 7, 77, 777, 7 777, 77 777, etc.
  +
**Note that during the [[Grandmapocalypse]], some of the Golden Cookies in the chain will turn into [[Wrath Cookie|Wrath Cookies]] instead. These act exactly like the regular Golden cookies except for 1 crucial detail: Wrath cookie chains will yield values made up of strings of 6s instead of 7s. (So Wrath chains go 6, 66, 666, 6 666, etc.) Likewise, Cookie chains started by Wrath cookies will also contain a mix of Golden and Wrath cookies.
** However, each cookie only appears for a limited amount of time, decreasing as you proceed. The first cookie stays onscreen for 10 seconds, the second for 5, the third for 3 1/3, the fourth for 2.5, and the fifth cookie and every one thereafter for 2. The chain ends if you fail to click a cookie before it disappears. (Fortunately these are instant-on, there is no "fade-in") This lifespan will NOT be increased by Lucky Day or Serendipity. Should you miss the cookie, a random new cookie will spawn in about 3 seconds. As of patch 1.0465, should that cookie be allowed to disappear naturally, the next one will appear after a similar amount of time (making deer synchronization easier), presumably ad infinitum. As of v.2.002, another cookie does not appear to spawn if the chain is broken.
 
  +
**Having over 10 billion cookies in your bank will cause the chain to start higher up in the sequence instead of always starting at position #1. Starting at 10 billion cookies, having over 10x as many cookies saved up in your bank will make the chain start 1 position higher. So, if you happen to have more than 10 billion cookies in your bank (but less than 100 billion), the cookie chain will start at position #2 (+77 cookies). Having over 100 billion cookies makes it start at position #3 (+777 cookies), having over 1 trillion cookies makes it start at position 4, and so on.
** There are a few things that can cause the chain to break:
 
*** There is a flat 1% probability of the chain ending on its own, on every cookie.
+
** There are a couple things that can cause the chain to break:
  +
*** First of all, missing a '''single''' cookie in the chain will cause it to break, no matter what. Only by successfully clicking every single cookie in the chain will you have a chance at continuing it.
*** The chain will end if the reward that would have been obtained by clicking the next cookie in sequence is more than 50% of your bank. (That is, your bank is less than 2x the value of the next cookie.) The next cookie is assumed to be of the same type as the current cookie, Wrath or Golden, for this calculation.
 
  +
***Even if you ''successfully'' click a cookie in the chain, there is a flat 1% probability that the chain will break regardless.
*** The chain will end if the reward that would have been obtained from the next cookie in sequence is more than 6 hours of automatically collected cookies (That is, 21600 times your CpS). It is affected by Frenzy, so it can be 42 hours, assuming you have enough cookies in your bank.
 
  +
*** The chain will automatically end if the reward that would have been obtained by clicking the ''next'' cookie in the sequence would be worth over 50% of your bank. (That is, you must have at least 2x the value of the next cookie in your bank to continue.) When calculating the next cookie's worth, it is assumed to be of the same type as the current cookie (Wrath or Golden).
*** As of patch 1.0466, if the outcome of the new cookie is more than the current maximum (due to either the Frenzy running out or Wrath/Gold alternation), you get 6 or 42 hours income exactly instead.
 
  +
*** The chain will also end if the reward that would have been obtained from the next cookie in the sequence would be worth <u>more than 6 hours' worth of your CpS</u> (360 mins, or 21600 secs). This number is affected by Frenzies and other similar buffs, so the cap can potentially reach upwards of 42 hours' worth (assuming you have enough cookies in your bank). As of patch 1.0466, if the value of the current cookie in the chain is greater than the current cap (due to either a Frenzy running out or Wrath/Golden cookie alternation), you will get exactly 6 hours' worth of CpS and then the chain will end.
*** Before version v2.018, if "[[Ascension#Golden_cookie_and_discount_upgrades|Distilled Essence of Redoubled Luck]]" is bought and activates in the middle of the cookie chain (you will get 2 cookies in the same time while in chain) the chain will stop.
 
*** As of version v2.018 Distilled Essence of Redoubled Luck will no longer break the chain. The chain will instead keep going if you manage to click both Golden Cookies in time. The two Golden Cookies rewards will act as if the Golden Cookies spawned independently in the chain.
+
***Before version v2.018, if you own the heavenly upgrade "[[Ascension#Golden_cookie_and_discount_upgrades|Distilled Essence of Redoubled Luck]]" and it activates in the middle of the chain (2 cookies will appear simultaneously), the chain will stop. As of version v2.018, this will no longer break the chain. The chain will instead keep going ''if'' you manage to click both Golden Cookies before either one vanishes. The rewards from the 2 cookies will act as if they both spawned independently in the chain, one after the other.
*** Using Force the Hand of Fate.
+
*** Finally, using the spell "Force the Hand of Fate" in the [[Grimoire]] will instantly end any pre-existing Cookie Chain.
  +
*** Other than the factors shown above, there is no cap to the length of a cookie chain. As long as none of the conditions listed above are broken, the chain will continue forever until you either fail to click a single cookie or violate one of the above conditions.
*** Other than these, there is no cap.
 
** An easy way to get the most cookies out of a chain is minimising the screen until only a small part of the clickable cookie is visible. That way the cookie chain spawn will only appear in that area and you can get the highest chain possible.
+
** An easy way to get the most cookies out of a chain is by minimising the window until only a small part of the screen is visible. That way, the cookies spawned as part of the chain will only appear in a small area, making it easier for you to click them and thus helping you reach even longer chains.
** Golden Cookies will not start chains until you have at least 100,000 cookies baked all time.
+
**'''Golden Cookies will not form cookie chains at all''' until you have baked at least 100,000 cookies across all ascensions.
** The following table shows the rewards and requirements for each level of the chain:
+
** The following table shows the rewards and requirements for some of the levels of the chain:
  +
 
{| class="mw-collapsible mw-collapsed wikitable" style="MARGIN: 0px auto; HEIGHT: 0px auto" cellspacing="1" cellpadding="1" border="0"
 
{| class="mw-collapsible mw-collapsed wikitable" style="MARGIN: 0px auto; HEIGHT: 0px auto" cellspacing="1" cellpadding="1" border="0"
! colspan="4" |Rewards for Cookie Chain
+
!colspan="4"| Rewards for Cookie Chain
 
|-
 
|-
  +
! Max Reward<br>(<=6 hrs CPS)
!
 
  +
!scope="col" style="text-align: center"| Cookies in bank required<br>(2x Max Reward)
Max Reward
 
  +
!scope="col" style="text-align: center"| CpS required
 
  +
!scope="col" style="text-align: center"| Raw CpS required if activated during Frenzy
(<=6 hrs CPS)
 
  +
(CpS required ÷ 7)
! scope="col" style="text-align: center" |
 
Cookies in bank required
 
 
(2x Max Reward)
 
! scope="col" style="text-align: center" |CpS reqired
 
! scope="col" style="text-align: center" |
 
Base CpS required during Frenzy
 
 
(CpS required/7)
 
 
|-
 
|-
|777,777,777
+
| 777,777,777
| style="text-align: right" |1,555,555,554
+
|style="text-align: right"| 1,555,555,554
| style="text-align: right" |36,008
+
|style="text-align: right"| 36,008
| style="text-align: right" |5,144
+
|style="text-align: right"| 5,144
 
|-
 
|-
|7,777,777,777
+
| 7,777,777,777
| style="text-align: right" |15,555,555,554
+
|style="text-align: right"| 15,555,555,554
| style="text-align: right" |360,082
+
|style="text-align: right"| 360,082
| style="text-align: right" |51,440
+
|style="text-align: right"| 51,440
 
|-
 
|-
|77,777,777,777
+
| 77,777,777,777
| style="text-align: right" |155,555,555,554
+
|style="text-align: right"| 155,555,555,554
| style="text-align: right" |3,600,823
+
|style="text-align: right"| 3,600,823
| style="text-align: right" |514,403
+
|style="text-align: right"| 514,403
 
|-
 
|-
|777,777,777,777
+
| 777,777,777,777
| style="text-align: right" |1,555,555,555,554
+
|style="text-align: right"| 1,555,555,555,554
| style="text-align: right" |36,008,230
+
|style="text-align: right"| 36,008,230
| style="text-align: right" |5,144,033
+
|style="text-align: right"| 5,144,033
 
|-
 
|-
|7.777&times;10<sup>12(T)</sup>
+
| 7.777&times;10<sup>12(T)</sup>
| style="text-align: right" |15.556&times;10<sup>12(T)</sup>
+
|style="text-align: right"| 15.556&times;10<sup>12(T)</sup>
| style="text-align: right" |360.082&times;10<sup>6(M)</sup>
+
|style="text-align: right"| 360.082&times;10<sup>6(M)</sup>
| style="text-align: right" |51.44&times;10<sup>6(M)</sup>
+
|style="text-align: right"| 51.44&times;10<sup>6(M)</sup>
 
|-
 
|-
|77.777&times;10<sup>12(T)</sup>
+
| 77.777&times;10<sup>12(T)</sup>
| style="text-align: right" |155.556&times;10<sup>12(T)</sup>
+
|style="text-align: right"| 155.556&times;10<sup>12(T)</sup>
| style="text-align: right" |3.601&times;10<sup>9(B)</sup>
+
|style="text-align: right"| 3.601&times;10<sup>9(B)</sup>
| style="text-align: right" |514.403&times;10<sup>6(M)</sup>
+
|style="text-align: right"| 514.403&times;10<sup>6(M)</sup>
 
|-
 
|-
|777.777&times;10<sup>12(T)</sup>
+
| 777.777&times;10<sup>12(T)</sup>
| style="text-align: right" |1.556&times;10<sup>15(Qa)</sup>
+
|style="text-align: right"| 1.556&times;10<sup>15(Qa)</sup>
| style="text-align: right" |36.008&times;10<sup>9(B)</sup>
+
|style="text-align: right"| 36.008&times;10<sup>9(B)</sup>
| style="text-align: right" |5.144&times;10<sup>9(B)</sup>
+
|style="text-align: right"| 5.144&times;10<sup>9(B)</sup>
 
|-
 
|-
|7.777&times;10<sup>n</sup>
+
| 7.777&times;10<sup>n</sup>
| style="text-align: right" |1.5556&times;10<sup>n+1</sup>
+
|style="text-align: right"| 1.5556&times;10<sup>n+1</sup>
| style="text-align: right" |3.60082&times;10<sup>n-4</sup>
+
|style="text-align: right"| 3.60082&times;10<sup>n-4</sup>
| style="text-align: right" |5.14403&times;10<sup>n-5</sup>
+
|style="text-align: right"| 5.14403&times;10<sup>n-5</sup>
 
|}
 
|}
   
* '''5.09~7.14%''' ''to start "Dragon Harvest" (requires [[Krumblor]], cookie dragon, proportionally decreasing odds of other effects)'':
+
* '''5.09~7.14%''' ''to get "Dragon Harvest" (Must have [[Krumblor]] with Reaper of Fields aura active, proportionally decreasing odds of other effects)'':
 
** Get x15 cookie production for 60 seconds.
 
** Get x15 cookie production for 60 seconds.
  +
** Stacks multiplicatively with Frenzy and other similar effects. A Frenzy + Dragon Harvest combo can potentially boost cookie production by 105x.
** Requires Reaper of Fields aura to be active on Krumblor.
 
   
* '''5.09~7.14%''' ''to get "Dragonflight" (requires [[Krumblor]], cookie dragon, proportionally decreasing odds of other effects)'':
+
* '''5.09~7.14%''' ''to get "Dragonflight" (Must have [[Krumblor]] with Dragonflight aura active, proportionally decreasing odds of other effects)'':
 
** Gives x1111 cookies per click for 10 seconds.
 
** Gives x1111 cookies per click for 10 seconds.
** Works only for manual clicking, not for [[Cursor]]'s autoclicking
+
** Works only for manual clicking ([[Cursor|Cursors]] are unaffected)
** Can stack with Click Frenzy, but 80% chance to kill existing Click Frenzy buff.
+
** Only has a ''chance'' to stack with Click Frenzy. Whenever you activate a Dragonflight, there's an 80% chance to override any pre-existing Click Frenzy.
  +
** Can also indirectly stack with Frenzy and Building Special, for the same reason as regular Click Frenzies
** Can also indirectly stack with frenzy and Building Special. After buying all the main "mouse" upgrades, your clicking power during frenzy increases by approx x7 because of the increase in CpS, so therefore getting a "Dragonflight" during a "Frenzy" yields roughly x7777 clicking power until either the "Frenzy" or "Dragonflight" ends.
 
** Requires Dragonflight aura to be active on Krumblor.
+
**Requires Dragonflight aura to be active on Krumblor.
   
* '''0.76~0.84%''' ''to get "Cookie Storm"'':
+
* '''0.76~0.84%''' ''to create a "Cookie Storm"'':
** A massive amount of Golden Cookies appears everywhere on the screen for 7 seconds, each granting you 1–7 minutes worth of cookies.
+
** A massive amount of Golden and/or Wrath Cookies will appear everywhere on the screen for 7 seconds, each one granting you 1–7 minutes worth of cookies when clicked.
** As of the current version, Golden Cookies clicked during the Cookie Storm have characteristics of regular Golden Cookies.
+
** As of the current version (v.2.002), Golden Cookies clicked during the Cookie Storm have characteristics of regular Golden Cookies, but '''do not count''' for clicked/missed Golden Cookie counters. However, they can still unlock Easter eggs and other random drops.
** Those cookies do not count for clicked/missed Golden Cookies counters. They can, however, unlock Easter eggs.
 
   
* '''8.79~10.01%''' ''to get a Building special'':
+
* '''8.79~10.01%''' ''to get a random "Building special"'':
  +
** Picks a random building that you own and grants you a varying bonus to cookie production for 30 seconds based on how many of that building you own. The production boost is equal to 10% × N, where N equals the quantity of the selected building. For example, if you have 30 cursors, the CpS boost will be equal to 10% × 30 = +300%, for a total of 4x normal production.
** Get a variable bonus to cookie production for 30 seconds.
 
** Possible specials: High-five ([[Cursor]]s), Congregation ([[Grandma]]s), Luxuriant harvest ([[Farm]]s), Ore vein ([[Mine]]s), Oiled-up ([[Factories]]), Juicy profits ([[Bank]]s), Fervent adoration ([[Temple]]s), Manabloom ([[Wizard Tower]]s), Delicious lifeforms ([[Shipment]]s), Breakthrough ([[Alchemy Lab]]s), Righteous cataclysm ([[Portal]]s), Golden ages ([[Time Machine]]s), Extra cycles ([[Antimatter Condenser]]s), Solar flare ([[Prism]]s), Winning streak ([[Chancemaker]]s), Macrocosm ([[Fractal Engine]]s), Refactoring ([[Javascript console]]s).
+
** Each of the different building specials has its own unique name: High-five ([[Cursor]]s), Congregation ([[Grandma]]s), Luxuriant harvest ([[Farm]]s), Ore vein ([[Mine]]s), Oiled-up ([[Factories]]), Juicy profits ([[Bank]]s), Fervent adoration ([[Temple]]s), Manabloom ([[Wizard Tower]]s), Delicious lifeforms ([[Shipment]]s), Breakthrough ([[Alchemy Lab]]s), Righteous cataclysm ([[Portal]]s), Golden ages ([[Time Machine]]s), Extra cycles ([[Antimatter Condenser]]s), Solar flare ([[Prism]]s), Winning streak ([[Chancemaker]]s), Macrocosm ([[Fractal Engine]]s), Refactoring ([[Javascript console]]s), Cosmic nursery ([[Idleverse|Idleverses]]).
  +
** Stacks with Frenzy and other similar buffs; if Frenzy and a building special bonus are active at the same time, the 2 bonuses are multiplied. For example, having 60 Cursors during a High-five while a Frenzy is active will grant 49x production for the duration of the stacked bonuses.
** You need at least 10 buildings of a type to get its special. One of the available specials is chosen at random. If you have 10 buildings but not of a specific type, this GC acts as a frenzy instead.
 
  +
** Two separate building specials will also stack multiplicatively with each other. A 30 cursor special (+300%, 4x) and a 25 grandma special (+250%, 3.5x) will multiply your production rate by a total of 14x. This "double building special" can ''also'' stack with Frenzy, leading to a total multiplier of 98x in the example scenario.
** Production bonus equals +10% per building of corresponding type, meaning 10 buildings will give you +100% (x2), 20 will give you +200% (x3), and so on.
 
** Stacks with Frenzy; if Frenzy and a building special bonus are active at the same time, the bonuses are multiplied. For example, having 60 Cursors during a High-five while a Frenzy is active will grant 49x production for the duration of the stacked bonuses.
 
   
* '''1.74~1.94%''' ''to get "Everything must go" (Business Day season only, proportionally decreasing odds of other effects)'':
+
* '''1.74~1.94%''' ''to get "Everything must go" (Exclusive to [[Business Day season|Business Day]] season, proportionally decreasing odds of other effects)'':
** All buildings are 5% cheaper for 5 seconds.
+
** All buildings are 5% cheaper for 8 seconds.
* '''0.017~0.02%''' ''to get "sweet"'': Gain one sugar lump.
+
* '''0.017~0.02%''' ''to get "sweet" (very rare)''
  +
**Gain one sugar lump.
   
 
===Combo Tables===
 
===Combo Tables===
This section concerns the possibility of two completely overlapping buffs. For example, the probability of getting a full dose of Click Frenzy during an ongoing Frenzy, rather than a partial overlap where Frenzy ends during the Click Frenzy. (To see how often a Frenzy Golden Cookie followed by a Click Golden Cookie are likely to occur, please check [[Golden Cookie Probabilities]].)
+
This section concerns the possibility of two completely overlapping buffs. For example, the probability of getting a full dose of Click Frenzy during an ongoing Frenzy, rather than a partial overlap where Frenzy ends midway through the Click Frenzy. (To see how often a Frenzy Golden Cookie followed by a Click Golden Cookie are likely to occur, please check [[Golden Cookie Probabilities]].)
   
 
To get a full overlap of Frenzy+Click Frenzy, the second Golden Cookie (Click Frenzy) must spawn before 77-13=64 seconds, which is impossible since Golden Cookies cannot spawn before '''T<sub>min</sub>'''=300 seconds without any improving factors. However, with the upgrades Lucky day (halves spawn time), Serendipity (halves spawn time again), and Get lucky (doubles effect duration), the necessary timing for spawning the second cookie becomes 2*(77-13)=128 seconds, which is larger than '''T<sub>min</sub>'''=300/4=75 seconds, thus allowing the effects to overlap. The probabilities can be calculated from '''{{bar|P}}(128)''', the cumulative density function.
 
To get a full overlap of Frenzy+Click Frenzy, the second Golden Cookie (Click Frenzy) must spawn before 77-13=64 seconds, which is impossible since Golden Cookies cannot spawn before '''T<sub>min</sub>'''=300 seconds without any improving factors. However, with the upgrades Lucky day (halves spawn time), Serendipity (halves spawn time again), and Get lucky (doubles effect duration), the necessary timing for spawning the second cookie becomes 2*(77-13)=128 seconds, which is larger than '''T<sub>min</sub>'''=300/4=75 seconds, thus allowing the effects to overlap. The probabilities can be calculated from '''{{bar|P}}(128)''', the cumulative density function.
Line 680: Line 425:
 
The following table gives the probabilities of full overlap buffs for given pair effects with Lucky day, Serendipity, and Get lucky. Each column represents further spawning factor and each row represents possible extra effect duration factor.
 
The following table gives the probabilities of full overlap buffs for given pair effects with Lucky day, Serendipity, and Get lucky. Each column represents further spawning factor and each row represents possible extra effect duration factor.
   
  +
<div style="width:auto;overflow:auto">
{| class="wikitable"
 
  +
{| class="wikitable mw-collapsible mw-collapsed" style="margin:auto;"
  +
!colspan="16"| Stack Probability
 
|-
 
|-
 
! !! !!
 
! !! !!
  +
! 98 !! 95 !! 95+98 !! 95x2 !! 95x2+98 !! 95x3 !! 95x3+98 !! 95x4
!98
 
!95
 
!95+98
 
!95x2
 
!95x2+98
 
!95x3
 
!95x3+98
 
!95x4
 
 
|-
 
|-
! rowspan="4" |
+
!rowspan="4"|
!Frenzy+Click
+
! Frenzy+Click
  +
| 76.9% || 85.3% || 94.2% || 97.4% || 99.5% || 99.9% || 100.0% || 100.0% || 100.0%
|76.9%
 
|85.3%
 
|94.2%
 
|97.4%
 
|99.5%
 
|99.9%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 93.9% || 97.2% || 99.5% || 99.9% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|93.9%
 
|97.2%
 
|99.5%
 
|99.9%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 0.3% || 0.5% || 1.2% || 1.9% || 3.6% || 5.3% || 9.3% || 13.0% || 20.8%
|0.3%
 
|0.5%
 
|1.2%
 
|1.9%
 
|3.6%
 
|5.3%
 
|9.3%
 
|13.0%
 
|20.8%
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 1.6% || 2.5% || 4.7% || 6.9% || 11.8% || 16.2% || 25.4% || 33.1% || 47.2%
|1.6%
 
|2.5%
 
|4.7%
 
|6.9%
 
|11.8%
 
|16.2%
 
|25.4%
 
|33.1%
 
|47.2%
 
 
|-
 
|-
! rowspan="4" |With [[Krumblor|Epoch Manipulator]]
+
!rowspan="4"| With [[Krumblor|Epoch Manipulator]]
!Frenzy+Click
+
! Frenzy+Click
  +
| 93.9% || 97.2% || 99.5% || 99.9% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|93.9%
 
|97.2%
 
|99.5%
 
|99.9%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 99.6% || 99.9% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|99.6%
 
|99.9%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 1.0% || 1.6% || 3.1% || 4.6% || 8.2% || 11.5% || 18.8% || 25.0% || 37.2%
|1.0%
 
|1.6%
 
|3.1%
 
|4.6%
 
|8.2%
 
|11.5%
 
|18.8%
 
|25.0%
 
|37.2%
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 4.7% || 6.9% || 11.8% || 16.3% || 25.7% || 33.4% || 47.5% || 57.8% || 73.3%
|4.7%
 
|6.9%
 
|11.8%
 
|16.3%
 
|25.7%
 
|33.4%
 
|47.5%
 
|57.8%
 
|73.3%
 
 
|-
 
|-
! rowspan="4" |With [[Ascension#Golden_Cookie_upgrades|Lasting Fortune]]
+
!rowspan="4"| With [[Ascension#Golden_Cookie_upgrades|Lasting Fortune]]
!Frenzy+Click
+
! Frenzy+Click
  +
| 99.6% || 99.9% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|99.6%
 
|99.9%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 3.1% || 4.7% || 8.3% || 11.8% || 19.2% || 25.5% || 37.9% || 47.4% || 63.1%
|3.1%
 
|4.7%
 
|8.3%
 
|11.8%
 
|19.2%
 
|25.5%
 
|37.9%
 
|47.4%
 
|63.1%
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 11.4% || 15.9% || 25.0% || 32.7% || 46.9% || 56.9% || 72.6% || 81.6% || 92.0%
|11.4%
 
|15.9%
 
|25.0%
 
|32.7%
 
|46.9%
 
|56.9%
 
|72.6%
 
|81.6%
 
|92.0%
 
 
|-
 
|-
! rowspan="4" |With both
+
!rowspan="4"| With both
!Frenzy+Click
+
! Frenzy+Click
  +
| 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0% || 100.0%
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
|100.0%
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 8.2% || 11.6% || 18.9% || 25.3% || 37.7% || 47.0% || 62.8% || 72.9% || 86.0%
|8.2%
 
|11.6%
 
|18.9%
 
|25.3%
 
|37.7%
 
|47.0%
 
|62.8%
 
|72.9%
 
|86.0%
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 23.7% || 31.1% || 45.0% || 55.1% || 71.0% || 80.1% || 91.1% || 95.6% || 98.9%
|23.7%
 
  +
|}</div>
|31.1%
 
|45.0%
 
|55.1%
 
|71.0%
 
|80.1%
 
|91.1%
 
|95.6%
 
|98.9%
 
|}
 
 
The average lengths of time a stacked frenzy will last are, in seconds:
 
The average lengths of time a stacked frenzy will last are, in seconds:
   
  +
<div style="width:auto;overflow:auto">
{| class="wikitable"
 
  +
{| class="wikitable mw-collapsible mw-collapsed" style="margin:auto;"
  +
!colspan="16"| Stack Duration
 
|-
 
|-
  +
! !! !!
!
 
  +
! 98 !! 95 !! 95+98 !! 95x2 !! 95x2+98 !! 95x3 !! 95x3+98 !! 95x4
!
 
!
 
!98
 
!95
 
!95+98
 
!95x2
 
!95x2+98
 
!95x3
 
!95x3+98
 
!95x4
 
 
|-
 
|-
! rowspan="4" |
+
!rowspan="4"|
!Frenzy+Click
+
! Frenzy+Click
  +
| 25.008 || 25.473 || 25.844 || 25.943 || 25.992 || 25.998 || 26.000 || 26.000 || 26.000
|25.008
 
|25.473
 
|25.844
 
|25.943
 
|25.992
 
|25.998
 
|26.000
 
|26.000
 
|26.000
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 19.825 || 19.935 || 19.990 || 19.998 || 20.000 || 20.000 || 20.000 || 20.000 || 20.000
|19.825
 
|19.935
 
|19.990''''''Bold text'''''Italic text'''''
 
|19.998
 
|20.000
 
|20.000
 
|20.000
 
|20.000
 
|20.000
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 3.048 || 4.050 || 5.983 || 7.493 || 10.105 || 11.892 || 14.693 || 16.459 || 18.971
|3.048
 
|4.050
 
|5.983
 
|7.493
 
|10.105
 
|11.892
 
|14.693
 
|16.459
 
|18.971
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 3.000 || 3.971 || 5.827 || 7.258 || 9.683 || 11.295 || 13.712 || 15.140 || 16.990
|3.000
 
|3.971
 
|5.827
 
|7.258
 
|9.683
 
|11.295
 
|13.712
 
|15.140
 
|16.990
 
 
|-
 
|-
! rowspan="4" |With Epoch Manipulator
+
!rowspan="4"| With Epoch Manipulator
!Frenzy+Click
+
! Frenzy+Click
  +
| 27.825 || 27.935 || 27.990 || 27.998 || 28.000 || 28.000 || 28.000 || 28.000 || 28.000
|27.825
 
|27.935
 
|27.990
 
|27.998
 
|28.000
 
|28.000
 
|28.000
 
|28.000
 
|28.000
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 20.993 || 20.999 || 21.000 || 21.000 || 21.000 || 21.000 || 21.000 || 21.000 || 21.000
|20.993
 
|20.999
 
|21.000
 
|21.000
 
|21.000
 
|21.000
 
|21.000
 
|21.000
 
|21.000
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 6.346 || 7.947 || 10.702 || 12.621 || 15.592 || 17.439 || 20.124 || 21.712 || 23.830
|6.346
 
|7.947
 
|10.702
 
|12.621
 
|15.592
 
|17.439
 
|20.124
 
|21.712
 
|23.830
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 6.175 || 7.688 || 10.235 || 11.954 || 14.491 || 15.962 || 17.893 || 18.883 || 19.973
|6.175
 
|7.688
 
|10.235
 
|11.954
 
|14.491
 
|15.962
 
|17.893
 
|18.883
 
|19.973
 
 
|-
 
|-
! rowspan="4" |With Lasting Fortune
+
!rowspan="4"| With Lasting Fortune
!Frenzy+Click
+
! Frenzy+Click
  +
| 28.993 || 28.999 || 29.000 || 29.000 || 29.000 || 29.000 || 29.000 || 29.000 || 29.000
|28.993
 
|28.999
 
|29.000
 
|29.000
 
|29.000
 
|29.000
 
|29.000
 
|29.000
 
|29.000
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 22.000 || 22.000 || 22.000 || 22.000 || 22.000 || 22.000 || 22.000 || 22.000 || 22.000
|22.000
 
|22.000
 
|22.000
 
|22.000
 
|22.000
 
|22.000
 
|22.000
 
|22.000
 
|22.000
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 11.055 || 13.058 || 16.150 || 18.108 || 20.913 || 22.541 || 24.744 || 25.932 || 27.337
|11.055
 
|13.058
 
|16.150
 
|18.108
 
|20.913
 
|22.541
 
|24.744
 
|25.932
 
|27.337
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 10.595 || 12.399 || 15.060 || 16.635 || 18.682 || 19.719 || 20.887 || 21.376 || 21.794
|10.595
 
|12.399
 
|15.060
 
|16.635
 
|18.682
 
|19.719
 
|20.887
 
|21.376
 
|21.794
 
 
|-
 
|-
! rowspan="4" |With both
+
!rowspan="4"| With both
!Frenzy+Click
+
! Frenzy+Click
  +
| 31.000 || 31.000 || 31.000 || 31.000 || 31.000 || 31.000 || 31.000 || 31.000 || 31.000
|31.000
 
|31.000
 
|31.000
 
|31.000
 
|31.000
 
|31.000
 
|31.000
 
|31.000
 
|31.000
 
 
|-
 
|-
!Frenzy+Flight
+
! Frenzy+Flight
  +
| 24.000 || 24.000 || 24.000 || 24.000 || 24.000 || 24.000 || 24.000 || 24.000 || 24.000
|24.000
 
|24.000
 
|24.000
 
|24.000
 
|24.000
 
|24.000
 
|24.000
 
|24.000
 
|24.000
 
 
|-
 
|-
!Harvest+Click
+
! Harvest+Click
  +
| 17.472 || 19.532 || 22.469 || 24.205 || 26.524 || 27.757 || 29.240 || 29.922 || 30.576
|17.472
 
|19.532
 
|22.469
 
|24.205
 
|26.524
 
|27.757
 
|29.240
 
|29.922
 
|30.576
 
 
|-
 
|-
!Harvest+Flight
+
! Harvest+Flight
  +
| 16.428 || 18.115 || 20.311 || 21.453 || 22.736 || 23.275 || 23.754 || 23.898 || 23.982
|16.428
 
  +
|}</div>
|18.115
 
|20.311
 
|21.453
 
|22.736
 
|23.275
 
|23.754
 
|23.898
 
|23.982
 
|}
 
   
 
==Strategy==
 
==Strategy==
The Golden Cookie may fail to spawn the first time you start a new game on a browser with no saved Cookie Clicker data. This happens if minTime and maxTime do not get set properly. If you are going for a "true neverclick" run, reload Cookie Clicker after "Game saved" first appears.
+
The Golden Cookie may fail to spawn the first time you start a new game on a browser with no saved Cookie Clicker data. This happens if minTime and maxTime do not get set properly. If you are going for a "true neverclick" run, reload Cookie Clicker after "Game saved" first appears (alternatively, save manually by pressing Ctrl+S).
   
 
Golden Cookies are more visible against the black background of the secondary windows in Cookie Clicker (Stats, Options, Info). If you've been waiting for a long time for a Golden Cookie, click into Stats.
 
Golden Cookies are more visible against the black background of the secondary windows in Cookie Clicker (Stats, Options, Info). If you've been waiting for a long time for a Golden Cookie, click into Stats.
Line 1,081: Line 558:
   
 
*A trick to make Golden Cookies easier to see is to resize the browser window to an area so the Golden Cookie is easily clicked. The Golden Cookie always appears somewhere within the area of the browser window. When the area is restricted in such a way it only takes a quick glance to check if a Golden Cookie has appeared.
 
*A trick to make Golden Cookies easier to see is to resize the browser window to an area so the Golden Cookie is easily clicked. The Golden Cookie always appears somewhere within the area of the browser window. When the area is restricted in such a way it only takes a quick glance to check if a Golden Cookie has appeared.
*This strategy is also very helpful during cookie chains. When zoomed in, golden and wrath cookies appear larger so you're less likely to break the chain by missing a cookie.
+
*This strategy is also very helpful during cookie chains and cookie storms. During cookie chains, golden and wrath cookies appear larger so you're less likely to break the chain by missing a cookie. Similarly during cookie storms, the cookies will appear over one another in a tight space, making it easier to click more cookies.
   
 
==='Get Lucky' Upgrade===
 
==='Get Lucky' Upgrade===
Line 1,089: Line 566:
 
Once you have Get Lucky, the Click Frenzy can appear while already in a Frenzy. This combo can lead to massive cookie creation. If you also have all the "mouse" upgrades, giving you 7% of your CpS per click, with an average of 6 clicks per second for 25 seconds (you usually lose about a second moving the cursor onto the cookie), you can receive up to approximately 17⅓ hours of production, not including the clicking bonuses from the Cursor upgrades (excluded from the calculation because of how variable the bonuses are) which can boost the final result to well over half a day's worth of production. With keyboard clicking (like the MouseKeys feature) enabled, the total figure can easily be in the neighborhood of CpS*150,000.
 
Once you have Get Lucky, the Click Frenzy can appear while already in a Frenzy. This combo can lead to massive cookie creation. If you also have all the "mouse" upgrades, giving you 7% of your CpS per click, with an average of 6 clicks per second for 25 seconds (you usually lose about a second moving the cursor onto the cookie), you can receive up to approximately 17⅓ hours of production, not including the clicking bonuses from the Cursor upgrades (excluded from the calculation because of how variable the bonuses are) which can boost the final result to well over half a day's worth of production. With keyboard clicking (like the MouseKeys feature) enabled, the total figure can easily be in the neighborhood of CpS*150,000.
   
Another Golden Cookie "combo" that is made possible by Get Lucky is a Frenzied Cookie Chain. The rewards at each level are not changed, but the income cap does take the Frenzy into account, therefore you may be able to get a higher "top reward" than you would otherwise get without the frenzy. (Specifically, this benefit occurs if the first seven significant figures of your base income lie between 1.028807 and 7.201646). Achieving this combo can grant a bonus of anywhere between 10800 and 75600 times the CpS, above what the chain would otherwise have given you.
+
Another Golden Cookie "combo" that is made possible by the increased effect durations granted by Get Lucky is a Frenzied Cookie Chain. The rewards at each level are not changed, but the income cap does take the Frenzy into account, therefore you may be able to get a higher "top reward" than you would otherwise get without the frenzy. (Specifically, this benefit occurs if the first seven significant figures of your base income lie between 1.028807 and 7.201646). Achieving this combo can grant a bonus of anywhere between 10800 and 75600 times the CpS, above what the chain would otherwise have given you.
   
 
Note that this also makes it entirely possible for a second "regular" Frenzy to occur whilst one is already in play. In this case, the effects do '''not''' stack; instead, it merely resets the duration of the 7x multiplier back to 154 seconds immediately following the second Golden Cookie click, not after the expiry of the first Frenzy. Similarly, triggering an Elder Frenzy (666x multiplier for 12 seconds) does not stack the multipliers, but instead replaces the Frenzy with the Elder Frenzy entirely.
 
Note that this also makes it entirely possible for a second "regular" Frenzy to occur whilst one is already in play. In this case, the effects do '''not''' stack; instead, it merely resets the duration of the 7x multiplier back to 154 seconds immediately following the second Golden Cookie click, not after the expiry of the first Frenzy. Similarly, triggering an Elder Frenzy (666x multiplier for 12 seconds) does not stack the multipliers, but instead replaces the Frenzy with the Elder Frenzy entirely.
   
 
The brinkmanship of knowing just how long to leave a cookie on-screen before clicking it in order to maximize your cookie production thus depends on having a good eye for the Frenzy's timer bar, in order to click it when just over 26 seconds are left in case of a Frenzy + Click Frenzy overlap combo. Keep in mind, however, that the amount of cookies lost by cutting a Frenzy short by a few seconds is relatively minimal, and that in most cases, clicking the Golden Cookies as soon as they appear is sufficient.
 
The brinkmanship of knowing just how long to leave a cookie on-screen before clicking it in order to maximize your cookie production thus depends on having a good eye for the Frenzy's timer bar, in order to click it when just over 26 seconds are left in case of a Frenzy + Click Frenzy overlap combo. Keep in mind, however, that the amount of cookies lost by cutting a Frenzy short by a few seconds is relatively minimal, and that in most cases, clicking the Golden Cookies as soon as they appear is sufficient.
 
Conversely, clicking a Golden Cookie during a Clot period may shorten the deficit from the Clot (by ending it immediately and replacing with a Frenzy) but may also reduce the benefit of a Lucky or a Click Frenzy. So on balance, it is likely to be worth leaving the Golden Cookie as late as possible or until the Clot has ended.
 
   
 
With Dragon's Fortune aura, your CpS is further increased by 111%. This effect stacks the Frenzy + Lucky combo with a factor of 2.22. Combining this effect with 'Force the Hand of Fate' again stacks this effect for a total of 4.93.
 
With Dragon's Fortune aura, your CpS is further increased by 111%. This effect stacks the Frenzy + Lucky combo with a factor of 2.22. Combining this effect with 'Force the Hand of Fate' again stacks this effect for a total of 4.93.
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==='Cookie Storm' Strategy===
 
==='Cookie Storm' Strategy===
 
[[File:Cookie_Storm.png|thumb|300px]]
 
[[File:Cookie_Storm.png|thumb|300px]]
During a 'Cookie Storm', a player can minimize their window so that all the Golden Cookies gather in one spot on the screen. This will let a player click as many Golden Cookies as possible and can be very helpful if a player is trying to collect all of the Easter eggs.
+
During a 'Cookie Storm', a player can minimize their window or zoom all the way in so that all the Golden Cookies gather in one spot on the screen. This will let a player click as many Golden Cookies as possible and can be very helpful if a player is trying to collect all of the Easter eggs.
  +
  +
This can also be used for cookie chains.
   
 
==Trivia==
 
==Trivia==
*Golden Cookie effects, achievements, and upgrades all incorporate the number seven in some form; for example, "Frenzy" gives the player 10000000x production for 1000000000000000 seconds, while the "Leprechaun" achievement requires clicking 1000000000000000000000000pp'''''Bold text''[[Link title]]''' Golden Cookies. This phenomenon is a reference to how Western cultures view 100000000 as a lucky number.
+
*Golden Cookie effects, achievements, and upgrades all incorporate the number seven in some form; for example, "Frenzy" gives the player 7x production for 77 seconds, while the "Leprechaun" achievement requires clicking 777 Golden Cookies. This phenomenon is a reference to how Western cultures view seven as a lucky number.
*The "Frenzy" effect previously provided the player 100000000000 cookie production for 10000 seconds.
+
*The "Frenzy" effect previously provided the player x2 cookie production for 60 seconds.
*The "Lucky" effect previously gave the player 1 billion% (currently 999 billion%) of their current cookies plus 13 billion.
+
*The "Lucky" effect previously gave the player 20% (currently 15%) of their current cookies plus 13.
 
*The upgrade "Get Lucky" and its flavor text are a reference to the Daft Punk song by the same name.
 
*The upgrade "Get Lucky" and its flavor text are a reference to the Daft Punk song by the same name.
 
*All Golden Cookie-related achievements are based on all time clicks, not clicks from the current game.
 
*All Golden Cookie-related achievements are based on all time clicks, not clicks from the current game.
Line 1,114: Line 591:
 
*Because Golden Cookie-related upgrades are based on all-time clicks, if you unlock the 'Get Lucky' upgrade and reset, once you click one golden cookie, all three upgrades become available.
 
*Because Golden Cookie-related upgrades are based on all-time clicks, if you unlock the 'Get Lucky' upgrade and reset, once you click one golden cookie, all three upgrades become available.
 
*According to a news statement, Golden Cookies taste "somewhere between spearmint and liquorice".
 
*According to a news statement, Golden Cookies taste "somewhere between spearmint and liquorice".
  +
*The "Fortune" achievement's achievement ID is, probably intentionally, 77. The "Fortune" achievement requires you to click on 77 cookies.
 
*Golden Cookies take on a different appearance depending on which [[Season]] is active:
 
*Golden Cookies take on a different appearance depending on which [[Season]] is active:
**During [[Easter season]], the Golden Cookie is replaced by a book.
+
**During [[Easter season]], the Golden Cookie is replaced by a bunny.
**During [[Valentine's Day season]], it is replaced by a YouTube .
+
**During [[Valentine's Day season]], it is replaced by a conversation heart.
**During [[Business Day season]], it is replaced by a owel[[Media:Example.ogg]].
+
**During [[Business Day season]], it is replaced by a contract.
   
 
==Notes==
 
==Notes==
 
<references group="note" />
 
<references group="note" />
 
 
{{InteractNav}}
 
{{InteractNav}}
 
{{MechNav}}
 
{{MechNav}}

Revision as of 15:36, 8 August 2021

GoldCookie

A golden cookie.

The Golden Cookie is a recurring object that shows up on the screen in a random position during normal gameplay. When spawned, a Golden Cookie will gradually grow and pulsate on the screen before slowly fading into nothing over the course of 13 seconds. If it is clicked before it disappears entirely, it will grant the player one of several semi-random outcomes, all of which will bolster the player's cookie production in some form or another. The frequency and duration of on-screen Golden Cookies can be increased via certain Upgrades.

The player can see how many Golden Cookies you have clicked in the Stats menu. The menu also used to include the number of Golden Cookies you didn't click, but Orteil removed that feature because many players were complaining that it was "messing with their OCD". However, the number of missed clicks can still be found by typing Game.missedGoldenClicks into the console.

Depending on which stage of the Grandmapocalypse the player is on, a red Wrath Cookie may be spawned instead of a Golden Cookie, which has a chance to give a negative result instead of a positive one. During the "angered" stage of the Grandmapocalypse, or if Skruuia is selected in the Pantheon, all naturally spawning Golden Cookies will be replaced with Wrath Cookies.

Related Achievements/Upgrades

Upgrades

Icon Name Unlock condition Base price Description ID
Lucky golden clover Lucky day 7 Golden Cookies clicked [note 1] Money 777.778 million Golden cookies appear twice as often and last twice as long on screen.
"Oh hey, a four-leaf penny!"
52
Lucky golden clover Serendipity 27 Golden Cookies clicked [note 1] Money 77.778 billion Golden cookies appear twice as often and last twice as long on screen.
"What joy! Seven horseshoes!"
53
Lucky golden clover Get lucky 77 Golden Cookies clicked [note 1] Money 77.778 trillion Golden cookie effects last twice as long.
"You've been up all night, haven't you?"
86
Golden goose egg Golden goose egg "Rare" egg
(see Probabilities)
Money 999 x 3E Golden cookies appear 5% more often.
Cost scales with how many eggs you own.
"The sole vestige of a tragic tale involving misguided investments."
222
Green yeast digestives Green yeast digestives 0.5% chance of dropping after harvesting a mature green rot [note 2] Money 10,800 x CpS +1% golden cookie gains and effect duration.
+1% golden cookie frequency.
+3% random drops.
Dropped by green rot plants.
Cost scales with CpS.
"These are tastier than you'd expect, but not by much."
473
Dragon fang Dragon fang Random drop from petting Krumblor Money 1,800 x CpS
(x0.1 if max level dragon)
+3% golden cookie gains.
Dragon harvest and Dragonflight are 10% stronger.
Cost scales with CpS, but 10 times cheaper with a fully-trained dragon.
"Just a fallen baby tooth your dragon wanted you to have, as a gift.
It might be smaller than an adult tooth, but it's still frighteningly sharp - and displays some awe-inspiring cavities, which you might expect from a creature made out of sweets."
650
  1. 1.0 1.1 1.2 At least one golden cookie click in the current game is needed before the all-time number will be counted for the criteria of upgrades.
  2. Once this upgrade is unlocked, all future ascensions will have it immediately available for purchase from the store.

Achievements

Icon Name Description ID
Buttergold cookie Golden cookie Click a golden cookie. 67
Small buttergold cookies Lucky cookie Click 7 golden cookies. 68
Medium buttergold cookies A stroke of luck Click 27 golden cookies. 69
Fortune Fortune Click 77 golden cookies.
"You should really go to bed."
77
Leprechaun Leprechaun Click 777 golden cookies. 84
Black cat's paw Black cat's paw Click 7777 golden cookies. 85
Buttergold cookie Early bird Click a Golden Cookie less than 1 second after it spawns. 263
Buttergold cookie Fading luck Click a Golden Cookie less than 1 second before it dies. 264
Lucky golden clover Four-leaf cookie
(shadow achievement)
Have 4 golden cookies simultaneously.
"Fairly rare, considering cookies don't even have leaves."
324
Seven horseshoes Seven horseshoes
(shadow achievement)
Click 27,777 golden cookies.
"Enough for one of those funky horses that graze near your factories."
491

Golden Cookie Timing

There are three crucial timings for Golden Cookies:

  • Spawn time: how long it takes for Golden Cookies to be generated.
  • Duration: how long Golden Cookies will stay on the screen.
  • Effect duration: how long the cookie's effects will last.

Spawn Time

Golden Cookie spawning is treated like any other object, and is thus subject to the game's built-in spawning mechanism. The time between one cookie spawn and the next is always between the 2 numbers Tmin and Tmax (which are initially set at 300 and 900 seconds, respectively). During this interval, there is a

chance for a golden cookie to spawn each frame. (The default frame rate is 30 FPS, or 30 frames per second.)

The probability of a golden cookie spawning can be approximated by the following functions:

where p, P and P-1 are probability density function, cumulative density function and inverse cumulative density function, respectively. T=Tmax-Tmin, measured in seconds. If you dislike overly complicated functions and equations and all that mathy stuff, the average spawn time can be approximated as

Factors

The following factors affect Tmin and Tmax:

Type Name Factors
Upgrade Lucky Day 0.5
Upgrade Serendipity 0.5
Upgrade Golden goose egg 0.95
Heavenly upgrade Heavenly luck 0.95
Dragon aura Arcane aura 0.95
Golden Sugar Lump Buff Sugar blessing 0.9
Heavenly upgrade Starspawn (during Easter season) 0.98
Heavenly upgrade Starterror (during Halloween season) 0.98
Heavenly upgrade Starlove (during Valentine's Day season) 0.98
Heavenly upgrade Startrade (during Business Day season) 0.95
Pantheon god Jeremy, Spirit of Industry 1.1/1.06/1.03
Pantheon god Mokalsium, Mother Spirit 1.15/1.1/1.05
Pantheon god Selebrak, Spirit of Festivities (Business Day season) 0.955/0.97/0.985
Pantheon god Selebrak, Spirit of Festivities (any other season) 0.97/0.98/0.99
Garden plants[note 1] Ordinary Clover +0.01
Garden plants[note 1] Golden Clover +0.03
Garden plants[note 1] Shimmerlily +0.01
Garden plants[note 1] Fool's Bolete +0.02
Garden plants[note 1] Green Rot +0.01
Garden plants[note 1] Drowsyfern *0.9

These factors stack multiplicatively with each other. For example, if you have Lucky Day, Serendipity and the Sugar Blessing buff, then Tmax=900*0.5*0.5*0.9=202.5 seconds, Tmin=300*0.5*0.5*0.9=67.5 seconds and T=Tmax-Tmin=135 seconds.

Note that Cookie Chains are not affected by these factors and will always have Tmax=900*0.05=45 seconds, Tmin=300*0.05=15 seconds and T=Tmax-Tmin=30 seconds.

Useful tables

The tables below shows some common probabilities. You can reproduce the number by finding P-1:

Time between Golden Cookie Spawns (in seconds)
Chance With no upgrades With only "Lucky day" With "Lucky day" and "Serendipity"
0% (Tmin) 300 150 75
0.1% 349.9 178.0 90.7
1% 373.4 191.2 98.1
10% 408.6 210.9 109.2
25% 428.3 222.0 115.4
33.3% 435.9 226.3 117.8
Average (<t>) 446.562 232.251 121.158
50% 448.6 233.4 121.8
66.6% 460.5 240.0 125.5
75% 466.8 243.6 127.5
90% 481.5 251.9 132.1
99% 503.7 264.3 139.1
99.9% 518.0 272.3 143.6
100% (Tmax) 900 450 225

Golden Goose Egg, Heavenly Luck and Arcane Aura, as well as Startrade during the Business Day season, all multiply the min and max time by 95%. Starspawn during Easter, Starterror during Halloween, as well as Starlove during Valentine's Day, all multiply the min and max time by 98%. The following tables assume that you have Lucky day and Serendipity. With a single 98% upgrade active, the probabilities are:

Chance No 95% upgrades One 95% upgrade Two 95% upgrades Three 95% upgrades
0% (Tmin) 73.5 69.833 66.367 63.033
0.1% 89.0 84.7 80.6 76.6
1% 96.2 91.6 87.2 83.0
10% 107.1 102.0 97.2 92.6
25% 113.3 107.9 102.8 98.0
33.3% 115.6 110.2 105.0 100.0
Average (<t>) 118.887 113.317 108.001 102.940
50% 119.5 113.9 108.6 103.5
66.6% 123.2 117.4 112.0 106.7
75% 125.1 119.3 113.8 108.5
90% 129.7 123.7 118.0 112.5
99% 136.6 130.3 124.3 118.5
99.9% 140.9 134.5 128.3 122.4
100% (Tmax) 220.5 209.5 199.033 189.067

With no 98% upgrades active, the probabilities are:

Chance One 95% upgrade Two 95% upgrades Three 95% upgrades Four 95% upgrades
0% (Tmin) 71.267 67.7 64.333 61.1
0.1% 86.3 82.1 78.2 74.3
1% 93.4 88.9 84.7 80.6
10% 104.0 99.1 94.4 89.9
25% 110.0 104.8 99.9 95.2
33.3% 112.3 107.0 102.0 97.2
Average (<t>) 115.476 110.060 104.903 99.988
50% 116.1 110.7 105.5 100.5
66.6% 119.7 114.1 108.8 103.7
75% 121.6 115.9 110.5 105.4
90% 126.0 120.2 114.6 109.3
99% 132.7 126.6 120.7 115.1
99.9% 137.0 130.7 124.7 118.9
100% (Tmax) 213.767 203.067 192.933 183.267

Duration

The duration of a golden cookie is the amount of time it will last for before disappearing. Since you need to actually click on the golden cookie before it vanishes for it to actually have any effect, increasing the longevity of golden cookies makes it easier to find and activate them.

Factors

Type Name Factors
Upgrade Lucky Day 2
Upgrade Serendipity 2
Heavenly upgrade Decisive Fate 1.05
Heavenly upgrade Lucky Digit 1.01
Heavenly upgrade Lucky Number 1.01
Heavenly upgrade Lucky Payout 1.01
Garden Plants[note 2] Fool's Bolete *0.98
Garden Plants[note 2] Green Rot +0.005

Additionally, having at least 1 Golden Cookie currently on-screen will reduce the duration of any newly spawned Golden Cookies by 5% per pre-existing golden cookie. This reduction is multiplicative and stacks with all the factors listed above.

Effect Duration

Golden cookies have a chance to give you one of several different buffs, each of which has its own unique effect and duration. The table below gives a summary of the different buffs one can get and what they do, as well as the amount of time they last for.

Name of buff Effect Initial duration (seconds)
Frenzy 7x cookie production 77
Click Frenzy 777x cookies per click 13
Building Special Randomly picks 1 of the buildings you own

Grants (N/10+1)x cookie production (N = quantity of selected building)

30
Dragon Harvest 15x cookie production 60
Dragonflight 1,111x cookies per click 10

Note that the bottom 2 buffs are Krumblor-exclusive and can only be activated if their respective auras (Reaper of Fields & Dragonflight) are equipped.

Factors

The duration of the buffs shown above can be modified by a host of factors, which are listed in the table below:

Type Name Factors
Upgrade Get Lucky 2
Upgrade Green Yeast Digestives 1.01
Heavenly upgrade Lasting Fortune 1.1
Heavenly upgrade Lucky Digit 1.01
Heavenly upgrade Lucky Number 1.01
Heavenly upgrade Lucky Payout 1.01
Dragon aura Epoch Manipulator 1.05
Pantheon god Vomitrax, Spirit of Decadence 1.07/1.05/1.02
Garden plants[note 2] Gildmillet +0.001
Garden plants[note 2] Fool's Bolete +0.001
Garden plants[note 2] Queenbeet +0.003

Outcomes

Note: These numbers are long term probabilities for clicking Golden Cookies only. See Golden Cookie Probabilities for more details. As of v.2.002, it appears that all Golden & Wrath cookie effects will stack with each other, even pairs of buffs such as Frenzy and Clot (which previously would override each other).

  • 37.1~42.2% to get "Lucky!":
    • Instantly gain an amount of cookies equal to either:
      1. 15% of the current amount of banked (i.e. unspent) cookies + 13, or
      2. 15 minutes worth of cookies (which is CpS * 900) + 13, whichever is less.
    • In order to maximise the yield from getting a Lucky, you must have at least 100 minutes (or 1 hour 40 mins) worth of CpS in your bank. (This is equal to the amount needed to plant a Doughshroom in the Garden minigame.)
    • Wrinklers are not taken into account when calculating the 2nd variable; the production rate the game uses is your production rate before your wrinklers consume part of it.
    • Stacks with all CpS-altering buffs and/or debuffs; if a Frenzy is active while you get a Lucky, you can potentially get up to 105 minutes (AKA 1 hour 45 mins) worth of cookies.
Frenzy cookie
  • 37.1~42.2% to get "Frenzy":
    • Multiplies your cookie production by x7 for 77 seconds.
    • Affects your Cookies per Second, but does NOT affect Cookies per Click directly. (However, the various "mouse" upgrades will add a fraction of your CpS to your Cookies per Click, allowing this buff and similar ones to affect your Cookies per Click albeit indirectly.)
    • You can see how much buff time is left by looking at the icon to the right of the Big Cookie.
    • Before version v2.002, Golden Cookie effects didn't stack with themselves, so getting a Frenzy while another Frenzy was active would simply reset the 1st one's timer. As of v2.002, buffs and debuffs can now stack with themselves, so getting a Frenzy while another Frenzy is active will add up the 2 durations together.
  • 3.48~3.97% to get "Click frenzy":
    • Multiplies your Cookies per Click by x777 for 13 seconds.
    • Works only for manual clicking (Cursors are unaffected)
    • Stacks with Dragonflight
    • Can also stack with Frenzies and Building Specials indirectly via the various "mouse" upgrades. These upgrades (unlocked by making X cookies just from clicking) will add a portion of your CpS to your Cookies per Click. After buying a few mouse upgrades, that CpS-based portion will make up the vast majority of your clicking power, so any CpS-altering phenomena will alter your Cookies per Click accordingly. Thus, activating a Click Frenzy during a Frenzy will multiply your Cookies per Click by nearly 5400x its regular value
  • 0.0035~0.0039% to get "blab" (extremely rare):
    • Does absolutely nothing except for displaying one of the following funny messages:
      • Cookie crumbliness x3 for 60 seconds!
      • Chocolatiness x7 for 77 seconds!
      • Dough elasticity halved for 66 seconds!
      • Golden Cookie shininess doubled for 3 seconds!
      • World economy halved for 30 seconds!
      • Grandma kisses 23% stingier for 45 seconds!
      • Thanks for clicking!
      • Fooled you! This one was just a test.
      • Golden Cookies clicked +1!
      • Your click has been registered. Thank you for your cooperation.
      • Thanks! That hit the spot!
      • Thank you. A team has been dispatched.
      • They know.
      • Oops. This was just a chocolate cookie with shiny aluminium foil.
  • 0.76~0.84% to start a "Cookie chain":
    • Cookie Chains, like their name implies, will create a chain of golden cookies, each one granting more cookies than the last. However, fail to click a single cookie and the chain will break. The first cookie will give you 7 cookies, then 3 seconds later another cookie will appear, granting 10x the previous cookie's yield, +7. In other words, the sequence goes 7, 77, 777, 7 777, 77 777, etc.
    • Note that during the Grandmapocalypse, some of the Golden Cookies in the chain will turn into Wrath Cookies instead. These act exactly like the regular Golden cookies except for 1 crucial detail: Wrath cookie chains will yield values made up of strings of 6s instead of 7s. (So Wrath chains go 6, 66, 666, 6 666, etc.) Likewise, Cookie chains started by Wrath cookies will also contain a mix of Golden and Wrath cookies.
    • Having over 10 billion cookies in your bank will cause the chain to start higher up in the sequence instead of always starting at position #1. Starting at 10 billion cookies, having over 10x as many cookies saved up in your bank will make the chain start 1 position higher. So, if you happen to have more than 10 billion cookies in your bank (but less than 100 billion), the cookie chain will start at position #2 (+77 cookies). Having over 100 billion cookies makes it start at position #3 (+777 cookies), having over 1 trillion cookies makes it start at position 4, and so on.
    • There are a couple things that can cause the chain to break:
      • First of all, missing a single cookie in the chain will cause it to break, no matter what. Only by successfully clicking every single cookie in the chain will you have a chance at continuing it.
      • Even if you successfully click a cookie in the chain, there is a flat 1% probability that the chain will break regardless.
      • The chain will automatically end if the reward that would have been obtained by clicking the next cookie in the sequence would be worth over 50% of your bank. (That is, you must have at least 2x the value of the next cookie in your bank to continue.) When calculating the next cookie's worth, it is assumed to be of the same type as the current cookie (Wrath or Golden).
      • The chain will also end if the reward that would have been obtained from the next cookie in the sequence would be worth more than 6 hours' worth of your CpS (360 mins, or 21600 secs). This number is affected by Frenzies and other similar buffs, so the cap can potentially reach upwards of 42 hours' worth (assuming you have enough cookies in your bank). As of patch 1.0466, if the value of the current cookie in the chain is greater than the current cap (due to either a Frenzy running out or Wrath/Golden cookie alternation), you will get exactly 6 hours' worth of CpS and then the chain will end.
      • Before version v2.018, if you own the heavenly upgrade "Distilled Essence of Redoubled Luck" and it activates in the middle of the chain (2 cookies will appear simultaneously), the chain will stop. As of version v2.018, this will no longer break the chain. The chain will instead keep going if you manage to click both Golden Cookies before either one vanishes. The rewards from the 2 cookies will act as if they both spawned independently in the chain, one after the other.
      • Finally, using the spell "Force the Hand of Fate" in the Grimoire will instantly end any pre-existing Cookie Chain.
      • Other than the factors shown above, there is no cap to the length of a cookie chain. As long as none of the conditions listed above are broken, the chain will continue forever until you either fail to click a single cookie or violate one of the above conditions.
    • An easy way to get the most cookies out of a chain is by minimising the window until only a small part of the screen is visible. That way, the cookies spawned as part of the chain will only appear in a small area, making it easier for you to click them and thus helping you reach even longer chains.
    • Golden Cookies will not form cookie chains at all until you have baked at least 100,000 cookies across all ascensions.
    • The following table shows the rewards and requirements for some of the levels of the chain:
Rewards for Cookie Chain
Max Reward
(<=6 hrs CPS)
Cookies in bank required
(2x Max Reward)
CpS required Raw CpS required if activated during Frenzy

(CpS required ÷ 7)

777,777,777 1,555,555,554 36,008 5,144
7,777,777,777 15,555,555,554 360,082 51,440
77,777,777,777 155,555,555,554 3,600,823 514,403
777,777,777,777 1,555,555,555,554 36,008,230 5,144,033
7.777×1012(T) 15.556×1012(T) 360.082×106(M) 51.44×106(M)
77.777×1012(T) 155.556×1012(T) 3.601×109(B) 514.403×106(M)
777.777×1012(T) 1.556×1015(Qa) 36.008×109(B) 5.144×109(B)
7.777×10n 1.5556×10n+1 3.60082×10n-4 5.14403×10n-5
  • 5.09~7.14% to get "Dragon Harvest" (Must have Krumblor with Reaper of Fields aura active, proportionally decreasing odds of other effects):
    • Get x15 cookie production for 60 seconds.
    • Stacks multiplicatively with Frenzy and other similar effects. A Frenzy + Dragon Harvest combo can potentially boost cookie production by 105x.
  • 5.09~7.14% to get "Dragonflight" (Must have Krumblor with Dragonflight aura active, proportionally decreasing odds of other effects):
    • Gives x1111 cookies per click for 10 seconds.
    • Works only for manual clicking (Cursors are unaffected)
    • Only has a chance to stack with Click Frenzy. Whenever you activate a Dragonflight, there's an 80% chance to override any pre-existing Click Frenzy.
    • Can also indirectly stack with Frenzy and Building Special, for the same reason as regular Click Frenzies
    • Requires Dragonflight aura to be active on Krumblor.
  • 0.76~0.84% to create a "Cookie Storm":
    • A massive amount of Golden and/or Wrath Cookies will appear everywhere on the screen for 7 seconds, each one granting you 1–7 minutes worth of cookies when clicked.
    • As of the current version (v.2.002), Golden Cookies clicked during the Cookie Storm have characteristics of regular Golden Cookies, but do not count for clicked/missed Golden Cookie counters. However, they can still unlock Easter eggs and other random drops.
  • 8.79~10.01% to get a random "Building special":
    • Picks a random building that you own and grants you a varying bonus to cookie production for 30 seconds based on how many of that building you own. The production boost is equal to 10% × N, where N equals the quantity of the selected building. For example, if you have 30 cursors, the CpS boost will be equal to 10% × 30 = +300%, for a total of 4x normal production.
    • Each of the different building specials has its own unique name: High-five (Cursors), Congregation (Grandmas), Luxuriant harvest (Farms), Ore vein (Mines), Oiled-up (Factories), Juicy profits (Banks), Fervent adoration (Temples), Manabloom (Wizard Towers), Delicious lifeforms (Shipments), Breakthrough (Alchemy Labs), Righteous cataclysm (Portals), Golden ages (Time Machines), Extra cycles (Antimatter Condensers), Solar flare (Prisms), Winning streak (Chancemakers), Macrocosm (Fractal Engines), Refactoring (Javascript consoles), Cosmic nursery (Idleverses).
    • Stacks with Frenzy and other similar buffs; if Frenzy and a building special bonus are active at the same time, the 2 bonuses are multiplied. For example, having 60 Cursors during a High-five while a Frenzy is active will grant 49x production for the duration of the stacked bonuses.
    • Two separate building specials will also stack multiplicatively with each other. A 30 cursor special (+300%, 4x) and a 25 grandma special (+250%, 3.5x) will multiply your production rate by a total of 14x. This "double building special" can also stack with Frenzy, leading to a total multiplier of 98x in the example scenario.
  • 1.74~1.94% to get "Everything must go" (Exclusive to Business Day season, proportionally decreasing odds of other effects):
    • All buildings are 5% cheaper for 8 seconds.
  • 0.017~0.02% to get "sweet" (very rare)
    • Gain one sugar lump.

Combo Tables

This section concerns the possibility of two completely overlapping buffs. For example, the probability of getting a full dose of Click Frenzy during an ongoing Frenzy, rather than a partial overlap where Frenzy ends midway through the Click Frenzy. (To see how often a Frenzy Golden Cookie followed by a Click Golden Cookie are likely to occur, please check Golden Cookie Probabilities.)

To get a full overlap of Frenzy+Click Frenzy, the second Golden Cookie (Click Frenzy) must spawn before 77-13=64 seconds, which is impossible since Golden Cookies cannot spawn before Tmin=300 seconds without any improving factors. However, with the upgrades Lucky day (halves spawn time), Serendipity (halves spawn time again), and Get lucky (doubles effect duration), the necessary timing for spawning the second cookie becomes 2*(77-13)=128 seconds, which is larger than Tmin=300/4=75 seconds, thus allowing the effects to overlap. The probabilities can be calculated from P(128), the cumulative density function.

The following table gives the probabilities of full overlap buffs for given pair effects with Lucky day, Serendipity, and Get lucky. Each column represents further spawning factor and each row represents possible extra effect duration factor.

Stack Probability
98 95 95+98 95x2 95x2+98 95x3 95x3+98 95x4
Frenzy+Click 76.9% 85.3% 94.2% 97.4% 99.5% 99.9% 100.0% 100.0% 100.0%
Frenzy+Flight 93.9% 97.2% 99.5% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0%
Harvest+Click 0.3% 0.5% 1.2% 1.9% 3.6% 5.3% 9.3% 13.0% 20.8%
Harvest+Flight 1.6% 2.5% 4.7% 6.9% 11.8% 16.2% 25.4% 33.1% 47.2%
With Epoch Manipulator Frenzy+Click 93.9% 97.2% 99.5% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0%
Frenzy+Flight 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Harvest+Click 1.0% 1.6% 3.1% 4.6% 8.2% 11.5% 18.8% 25.0% 37.2%
Harvest+Flight 4.7% 6.9% 11.8% 16.3% 25.7% 33.4% 47.5% 57.8% 73.3%
With Lasting Fortune Frenzy+Click 99.6% 99.9% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Frenzy+Flight 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Harvest+Click 3.1% 4.7% 8.3% 11.8% 19.2% 25.5% 37.9% 47.4% 63.1%
Harvest+Flight 11.4% 15.9% 25.0% 32.7% 46.9% 56.9% 72.6% 81.6% 92.0%
With both Frenzy+Click 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Frenzy+Flight 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0% 100.0%
Harvest+Click 8.2% 11.6% 18.9% 25.3% 37.7% 47.0% 62.8% 72.9% 86.0%
Harvest+Flight 23.7% 31.1% 45.0% 55.1% 71.0% 80.1% 91.1% 95.6% 98.9%

The average lengths of time a stacked frenzy will last are, in seconds:

Stack Duration
98 95 95+98 95x2 95x2+98 95x3 95x3+98 95x4
Frenzy+Click 25.008 25.473 25.844 25.943 25.992 25.998 26.000 26.000 26.000
Frenzy+Flight 19.825 19.935 19.990 19.998 20.000 20.000 20.000 20.000 20.000
Harvest+Click 3.048 4.050 5.983 7.493 10.105 11.892 14.693 16.459 18.971
Harvest+Flight 3.000 3.971 5.827 7.258 9.683 11.295 13.712 15.140 16.990
With Epoch Manipulator Frenzy+Click 27.825 27.935 27.990 27.998 28.000 28.000 28.000 28.000 28.000
Frenzy+Flight 20.993 20.999 21.000 21.000 21.000 21.000 21.000 21.000 21.000
Harvest+Click 6.346 7.947 10.702 12.621 15.592 17.439 20.124 21.712 23.830
Harvest+Flight 6.175 7.688 10.235 11.954 14.491 15.962 17.893 18.883 19.973
With Lasting Fortune Frenzy+Click 28.993 28.999 29.000 29.000 29.000 29.000 29.000 29.000 29.000
Frenzy+Flight 22.000 22.000 22.000 22.000 22.000 22.000 22.000 22.000 22.000
Harvest+Click 11.055 13.058 16.150 18.108 20.913 22.541 24.744 25.932 27.337
Harvest+Flight 10.595 12.399 15.060 16.635 18.682 19.719 20.887 21.376 21.794
With both Frenzy+Click 31.000 31.000 31.000 31.000 31.000 31.000 31.000 31.000 31.000
Frenzy+Flight 24.000 24.000 24.000 24.000 24.000 24.000 24.000 24.000 24.000
Harvest+Click 17.472 19.532 22.469 24.205 26.524 27.757 29.240 29.922 30.576
Harvest+Flight 16.428 18.115 20.311 21.453 22.736 23.275 23.754 23.898 23.982

Strategy

The Golden Cookie may fail to spawn the first time you start a new game on a browser with no saved Cookie Clicker data. This happens if minTime and maxTime do not get set properly. If you are going for a "true neverclick" run, reload Cookie Clicker after "Game saved" first appears (alternatively, save manually by pressing Ctrl+S).

Golden Cookies are more visible against the black background of the secondary windows in Cookie Clicker (Stats, Options, Info). If you've been waiting for a long time for a Golden Cookie, click into Stats.

Before obtaining the Golden Cookie upgrades you can time roughly when the next one will appear based on when you clicked on the last one. The minimum time between each is 5 minutes without upgrades. This makes getting the 7 and 27 clicks needed to buy Lucky Day and Serendipity easier. After you get the upgrades there's less of a need to time them as they appear frequently. With both upgrades, if you get a Frenzy outcome; the earliest time a new Golden Cookie can spawn is thirty seconds before the frenzy ends.

By keeping a large sum of cookies in your bank, at any given point you can maximize the returns of the Lucky outcome. The maximum available from a Lucky outcome is 900 times your current CpS (15 minutes of production), or 15% of your current banked cookies. The game chooses the lower number, so for maximum gain from lucky cookies you need to have 6,000 times your CpS in the bank. If you have that amount in your bank, both upgrades and get all the Golden Cookies on average every 4 minutes and 50 seconds you'll receive 15 minutes worth of production from Lucky and 7.7 minutes from Frenzy, which is equivalent to a 470% CpS bonus, not counting the other outcomes. This makes Lucky Day and Serendipity some of the most powerful upgrades in the game if you're willing to invest the time into watching for Golden Cookies.

On the other hand, banking cookies ties up resources that you could use to buy cookie-producing buildings instead. With Serendipity, and assuming you hit all Golden Cookies, each banked cookie earns 0.15 cookies on average every 290 seconds, so each additional average cookie-per-second from Lucky costs 1933⅓ cookies. As long as the price of buildings hasn't increased too much, buying them immediately without banking is a cheaper way to improve your CpS—especially because "Frenzy" applies only to building income (roughly doubling every building's effective CpS) but doesn't affect the interest rate from banking. If the building you're considering buying costs less than 1,933⅓ times twice its net CpS contribution, you should buy it as soon as you can afford it. In practical terms, if your antimatter condensers are upgraded to String theory but not Large macaron collider, you should start banking only when the next condenser will cost about 1,400,000 times your CpS multiplier. This threshold will be proportionally higher if you don't anticipate hitting all of the Golden Cookies.

  • A trick to make Golden Cookies easier to see is to resize the browser window to an area so the Golden Cookie is easily clicked. The Golden Cookie always appears somewhere within the area of the browser window. When the area is restricted in such a way it only takes a quick glance to check if a Golden Cookie has appeared.
  • This strategy is also very helpful during cookie chains and cookie storms. During cookie chains, golden and wrath cookies appear larger so you're less likely to break the chain by missing a cookie. Similarly during cookie storms, the cookies will appear over one another in a tight space, making it easier to click more cookies.

'Get Lucky' Upgrade

With the introduction of the Get Lucky upgrade, banking more than 42,000 seconds of cookies becomes a viable strategy. The doubled duration of the "Frenzy" outcome means Lucky Golden Cookies can potentially give you up to 900 times your CpS including the boost from the frenzy, or 6,300 times your base CpS (105 minutes of cookies!), assuming that the amount is less than 15% of your banked cookies. Due to the reduced probability of getting the same type of Golden Cookie twice in a row, the Golden Cookie following a Frenzy has almost a 90% chance of being a "Lucky". 

Once you have Get Lucky, the Click Frenzy can appear while already in a Frenzy. This combo can lead to massive cookie creation. If you also have all the "mouse" upgrades, giving you 7% of your CpS per click, with an average of 6 clicks per second for 25 seconds (you usually lose about a second moving the cursor onto the cookie), you can receive up to approximately 17⅓ hours of production, not including the clicking bonuses from the Cursor upgrades (excluded from the calculation because of how variable the bonuses are) which can boost the final result to well over half a day's worth of production. With keyboard clicking (like the MouseKeys feature) enabled, the total figure can easily be in the neighborhood of CpS*150,000.

Another Golden Cookie "combo" that is made possible by the increased effect durations granted by Get Lucky is a Frenzied Cookie Chain. The rewards at each level are not changed, but the income cap does take the Frenzy into account, therefore you may be able to get a higher "top reward" than you would otherwise get without the frenzy. (Specifically, this benefit occurs if the first seven significant figures of your base income lie between 1.028807 and 7.201646). Achieving this combo can grant a bonus of anywhere between 10800 and 75600 times the CpS, above what the chain would otherwise have given you.

Note that this also makes it entirely possible for a second "regular" Frenzy to occur whilst one is already in play. In this case, the effects do not stack; instead, it merely resets the duration of the 7x multiplier back to 154 seconds immediately following the second Golden Cookie click, not after the expiry of the first Frenzy. Similarly, triggering an Elder Frenzy (666x multiplier for 12 seconds) does not stack the multipliers, but instead replaces the Frenzy with the Elder Frenzy entirely.

The brinkmanship of knowing just how long to leave a cookie on-screen before clicking it in order to maximize your cookie production thus depends on having a good eye for the Frenzy's timer bar, in order to click it when just over 26 seconds are left in case of a Frenzy + Click Frenzy overlap combo. Keep in mind, however, that the amount of cookies lost by cutting a Frenzy short by a few seconds is relatively minimal, and that in most cases, clicking the Golden Cookies as soon as they appear is sufficient.

With Dragon's Fortune aura, your CpS is further increased by 111%. This effect stacks the Frenzy + Lucky combo with a factor of 2.22. Combining this effect with 'Force the Hand of Fate' again stacks this effect for a total of 4.93.

Following the example above, the first effect would give you 233 minutes of CpS for each Lucky obtained during a Frenzy. Combined with 'Force the Hand of Fate' this rises to 517 minutes of CpS!

'Cookie Storm' Strategy

Cookie Storm

During a 'Cookie Storm', a player can minimize their window or zoom all the way in so that all the Golden Cookies gather in one spot on the screen. This will let a player click as many Golden Cookies as possible and can be very helpful if a player is trying to collect all of the Easter eggs.

This can also be used for cookie chains.

Trivia

  • Golden Cookie effects, achievements, and upgrades all incorporate the number seven in some form; for example, "Frenzy" gives the player 7x production for 77 seconds, while the "Leprechaun" achievement requires clicking 777 Golden Cookies. This phenomenon is a reference to how Western cultures view seven as a lucky number.
  • The "Frenzy" effect previously provided the player x2 cookie production for 60 seconds.
  • The "Lucky" effect previously gave the player 20% (currently 15%) of their current cookies plus 13.
  • The upgrade "Get Lucky" and its flavor text are a reference to the Daft Punk song by the same name.
  • All Golden Cookie-related achievements are based on all time clicks, not clicks from the current game.
  • The only Golden Cookie achievement which involves a number that isn't a multiple of 7 is "A stroke of luck", which needs 27 golden cookie clicks. This may be a reference to the number of bones in the human hand, the part of the body which would normally do the clicking.
  • Because Golden Cookie-related upgrades are based on all-time clicks, if you unlock the 'Get Lucky' upgrade and reset, once you click one golden cookie, all three upgrades become available.
  • According to a news statement, Golden Cookies taste "somewhere between spearmint and liquorice".
  • The "Fortune" achievement's achievement ID is, probably intentionally, 77. The "Fortune" achievement requires you to click on 77 cookies.
  • Golden Cookies take on a different appearance depending on which Season is active:

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 The factors of all garden plants will stack first, then the inverse is combined with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants and the order of stacking depends on the position of the plants.
  2. 2.0 2.1 2.2 2.3 2.4 The factors of all garden plants will stack first, then combine with other factors multiplicatively in the table. The way that garden factors stack (multiplicatively or additively) depends on the type of the plants, and the order of stacking depends on the position of the plants.
Interactive Objects
PerfectCookie
Big Cookie
GoldCookie
Golden Cookie
SpoopierCookie
Wrath Cookie
Wrinkler - 1
Wrinkler
Raindeer
Reindeer
Santaclaus
Santa
DragonAdultStage01
Krumblor
ShinyWrinkler
Shiny wrinkler
Category:Interactive Objects
Cookie Clicker game mechanics
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