Cookie Clicker Wiki
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|Description of the upgrade "Get Lucky"
 
|Description of the upgrade "Get Lucky"
 
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|Pierce the heavens, etc.
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Pierce the heavens, etc.
 
|The anime Gurren Lagann
 
|The anime Gurren Lagann
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|Description of the upgrade "Ultimadrill"
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Description of the upgrade "Ultimadrill"
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|Of Mice and Men
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|Of Monsters and Men, a band
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|Name of the Achievement
 
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Revision as of 12:22, 20 October 2013

There are many hidden references and easter eggs sprinkled through out Cookie Clicker. Many are hidden in achievements and upgrades. They are in the title of the achievement/upgrade, or the description.

References

Title of Reference Origin Location
Flux capacitors Movie "Back to the Future" Name of the Upgrade
Bake to the future Movie "Back to the Future" Description of the Flux Capacitors Upgrade
Sugar bosons The Higgs Boson Name of the Upgrade
Now you're thinking! The game Portal Name of the Achievement
To Boldly Bake The Star Trek Series Description of the upgrade Warp Drive
My god, It's full of chocolate bars. The book "A Space Odyssey" Chapter 39 Description of the upgrade "Chocolate Monoliths"
We can change if we want to. We can leave our brains behind. The song "Safety Dance" Description of the upgrade "Sanity Dance"
You've been up all night, haven't you? The song "Get Lucky" Description of the upgrade "Get Lucky"

Pierce the heavens, etc.

The anime Gurren Lagann

Description of the upgrade "Ultimadrill"

Of Mice and Men Of Monsters and Men, a band Name of the Achievement

Easter Eggs

GrandmaFace

Grandma Cookie

It is possible to turn the cookie into a cookie with a grandma face on it. WARNING: May be disturbing for some. Copy this code into the console:

  • Game.addClass("elderWrath");

Source Code

There are many things that are hidden within the source code of Cookie Clicker in the forms of comments, whether it is plain code commentary, unofficial features, or even a poem. The following are some of the notable ones. To access the source code, go to http://orteil.dashnet.org/cookieclicker/main.js

Hidden Poem

Right after the definition of each upgrade relating to the types of grandmas, there's a line of what possibly could be a poem:

Code

new Game.Upgrade('Farmer grandmas','Grandmas are <b>twice</b> as efficient.<q>A nice farmer to grow more cookies.</q>',Game.Objects['Farm'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //I remember the first time I saw her, amidst the cookie crops. new Game.Upgrade('Worker grandmas','Grandmas are <b>twice</b> as efficient.<q>A nice worker to manufacture more cookies.</q>',Game.Objects['Factory'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //Her eyes like a burning furnace; my heart like a racing engine. new Game.Upgrade('Miner grandmas','Grandmas are <b>twice</b> as efficient.<q>A nice miner to dig more cookies.</q>',Game.Objects['Mine'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //It was as if she could pierce through me, burrow at my deepest. new Game.Upgrade('Cosmic grandmas','Grandmas are <b>twice</b> as efficient.<q>A nice thing to... uh... cookies.</q>',Game.Objects['Shipment'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //In that moment, the universe felt empty, save for just her and me. new Game.Upgrade('Transmuted grandmas','Grandmas are <b>twice</b> as efficient.<q>A nice golden grandma to convert into more cookies.</q>',Game.Objects['Alchemy lab'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //I could feel it growing in me. Changing me... making me something else, something better. new Game.Upgrade('Altered grandmas','Grandmas are <b>twice</b> as efficient.<q>a NiCe GrAnDmA tO bA##########</q>',Game.Objects['Portal'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //There was no way she was of this world. Her very mind was... alien, pervasive; a distortion of the real thing. new Game.Upgrade('Grandmas\' grandmas','Grandmas are <b>twice</b> as efficient.<q>A nice grandma\'s nice grandma to bake double the cookies.</q>',Game.Objects['Time machine'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //She was not what I had first assumed; she was from another time, another eon altogether. new Game.Upgrade('Antigrandmas','Grandmas are <b>twice</b> as efficient.<q>A mean antigrandma to vomit more cookies.<br>(Do not put in contact with normal grandmas; loss of matter may occur.)</q>',Game.Objects['Antimatter condenser'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); //And with her hair... sparkling like starlight... she whispered something.

It is not easy to pick out the lines, so here it is:

I remember the first time I saw her, amidst the cookie crops. (Farmer grandmas)

Her eyes like a burning furnace; my heart like a racing engine. (Worker grandmas)
It was as if she could pierce through me, burrow at my deepest. (Miner grandmas)
In that moment, the universe felt empty, save for just her and me. (Cosmic grandmas)
I could feel it growing in me. Changing me... making me something else, something better. (Transmuted grandmas)
There was no way she was of this world. Her very mind was... alien, pervasive; a distortion of the real thing. (Altered grandmas)
She was not what I had first assumed; she was from another time, another eon altogether. (Grandmas' grandmas)

And with her hair... sparkling like starlight... she whispered something. (Antigrandmas)

Hidden Features

There are some features that are in the source code but are never released. The follow is what seems like a switchable milk and background upgrades that can be changed in the menu.

Code

/* //I really should release these someday new Game.Upgrade('Plain milk','Unlocks <b>plain milk</b>, available in the menu.',120000000000,[4,8]); new Game.Upgrade('Chocolate milk','Unlocks <b>chocolate milk</b>, available in the menu.',120000000000,[5,8]); new Game.Upgrade('Raspberry milk','Unlocks <b>raspberry milk</b>, available in the menu.',120000000000,[6,8]); new Game.Upgrade('Orange juice','Unlocks <b>orange juice</b>, available in the menu.',120000000000,[7,8]); new Game.Upgrade('Ain\'t got milk','Unlocks <b>no milk please</b>, available in the menu.',120000000000,[0,8]); new Game.Upgrade('Blue background','Unlocks the <b>blue background</b>, available in the menu.',120000000000,[0,9]); new Game.Upgrade('Red background','Unlocks the <b>red background</b>, available in the menu.',120000000000,[1,9]); new Game.Upgrade('White background','Unlocks the <b>white background</b>, available in the menu.',120000000000,[2,9]); new Game.Upgrade('Black background','Unlocks the <b>black background</b>, available in the menu.',120000000000,[3,9]); */

There also seems to be a "Gold switch" upgrade that can be toggled in the menu. It stops golden cookie from spawning but gives you a passive CpS boost.

Code

//new Game.Upgrade('Golden switch','Unlocks the <b>Golden switch</b>, available in the menu.<br>When active, the Golden switch grants you a passive CpS boost, but prevents golden cookies from spawning.',77777777777,[10,1]);

Along with the series of achievements related to resetting, this seems to be the next one in line, but Orteil "yanked your chain."

Code

//new Game.Achievement('Galactus\' Reprimand','Reset your game with <b>1 quintillion</b> coo- okay no I'm yanking your chain

Golden Cookie Blab

The rarest result by far for either the Golden Cookie or the Wrath Cookie is the Cookie Blab, so dubbed by Orteil in the source code, with a 0.0002925% chance for the Golden Cookie. This result has no in-game effect, but gives one of the following funny lines.


  • Cookie crumbliness x3 for 60 seconds!
  • Chocolatiness x7 for 77 seconds!
  • Dough elasticity halved for 66 seconds!
  • Golden cookie shininess doubled for 3 seconds!
  • World economy halved for 30 seconds!
  • Grandma kisses 23% stingier for 45 seconds!
  • Thanks for clicking!
  • Fooled you! This one was just a test.
  • Golden cookies clicked +1!
  • Your click has been registered. Thank you for your cooperation.
  • Thanks! That hit the spot!