FANDOM


  • In the command to make the beep when Golden Cookies spawn, could you replace the URL and play whatever sound you wanted?

      Loading editor
    • You have to completely redeclare golden cookie spawning function. Just copy this code, paste it in console on game's page and replace <URL> with direct URL to your sound:

      var mySound="<URL>";
      
      Game.goldenCookie.spawn=function()
      		{
      			if (this.time<this.minTime || this.life>0) Game.Win('Cheated cookies taste awful');
      			
      			if (Game.chimeType==1 && Game.ascensionMode!=1) PlaySound(mySound);
      			
      			var me=this.l;
      			me.style.backgroundPosition='0px 0px';
      			if ((Game.elderWrath==1 && Math.random()<1/3) || (Game.elderWrath==2 && Math.random()<2/3) || (Game.elderWrath==3))
      			{
      				this.wrath=1;
      				if (Game.season=='halloween') me.style.background='url(img/spookyCookie.png)';
      				else me.style.background='url(img/wrathCookie.png)';
      			}
      			else
      			{
      				this.wrath=0;
      				me.style.background='url(img/goldCookie.png)';
      			}
      			//fancy visual stuff
      			var r=Math.floor(Math.random()*360);
      			if (Game.season=='halloween' && this.wrath) r=Math.floor(Math.random()*36-18);
      			if (Game.season=='valentines')
      			{
      				me.style.background='url(img/hearts.png)';
      				me.style.backgroundPosition=-(Math.floor(Math.random()*8)*96)+'px 0px';
      				r=Math.floor(Math.random()*36-18);
      				if (this.wrath) r+=180;
      			}
      			else if (Game.season=='fools')
      			{
      				me.style.background='url(img/contract.png)';
      				r=Math.floor(Math.random()*8-4);
      				if (this.wrath) me.style.background='url(img/wrathContract.png)';
      			}
      			else if (Game.season=='easter')
      			{
      				me.style.background='url(img/bunnies.png)';
      				var picX=Math.floor(Math.random()*4);
      				var picY=0;
      				if (this.wrath) picY=1;
      				me.style.backgroundPosition=(-picX*96)+'px '+(-picY*96)+'px';
      				r=Math.floor(Math.random()*4-2);
      			}
      			me.style.transform='rotate('+r+'deg)';
      			me.style.mozTransform='rotate('+r+'deg)';
      			me.style.webkitTransform='rotate('+r+'deg)';
      			me.style.msTransform='rotate('+r+'deg)';
      			me.style.oTransform='rotate('+r+'deg)';
      			var screen=Game.l.getBoundingClientRect();
      			this.x=Math.floor(Math.random()*Math.max(0,(screen.right-300)-screen.left-128)+screen.left+64)-64;
      			this.y=Math.floor(Math.random()*Math.max(0,screen.bottom-screen.top-128)+screen.top+64)-64;
      			me.style.left=this.x+'px';
      			me.style.top=this.y+'px';
      			me.style.display='block';
      			//how long will it stay on-screen?
      			var dur=13;
      			if (Game.Has('Lucky day')) dur*=2;
      			if (Game.Has('Serendipity')) dur*=2;
      			if (Game.Has('Decisive fate')) dur*=1.05;
      			if (this.chain>0) dur=Math.max(2,10/this.chain);//this is hilarious
      			this.dur=dur;
      			this.life=Math.ceil(Game.fps*this.dur);
      			this.time=0;
      			this.toDie=0;
      		}
      
        Loading editor
    • How did you even come up with that

        Loading editor
    • I didn't made this function by myself, I just copied it from source code. If thing you need to change is declared inside some function and have no special tool to get to it, then only way to change it is just to copy and paste whole this function but with your thing changed.

        Loading editor
    • wow to long didnt read didnt copy lol :b

        Loading editor
    • pornhub Hanime Brazzers 

        Loading editor
    • what is this thread

        Loading editor
    • A FANDOM user
        Loading editor
Give Cookies to this message
You've given this message Cookies!
See who gave Cookies to this message
Community content is available under CC-BY-SA unless otherwise noted.