The time machine is the twelfth building in Cookie Clicker. It initially costs 14 trillion cookies. Each time machine initially produces 65 million CpS by bringing cookies from the past before they were even eaten.
cookie clicker forever and forever a hundred years cookie clicker, all day long forever, forever a hundred times, over and over cookie clicker adventures dot com
Have 300 time machines.
259
Way back then
Have 350 time machines.
290
Invited to yesterday's party
Have 400 time machines.
350
Groundhog day
Have 450 time machines.
363
The years start coming
Have 500 time machines.
409
Caveman to cosmos
Have 550 time machines.
485
Back already?
Have 600 time machines.
503
But the future refused to change
Have 650 time machines.
566
I only meant to stay a while
Have 700 time machines.
628
Spacetime jigamaroo
Make 100 sextillion cookies just from time machines.
142
Be kind, rewind
Make 1 nonillion cookies just from time machines.
200
Déjà vu
Make 10 undecillion cookies just from time machines.
304
The long now
Reach level 10 time machines.
318
Upgrades
Icon
Name
Unlock condition
Base price
Description
ID
Flux capacitors
Own 1 time machine
140 trillion
Time machines are twice as efficient. "Bake to the future."
28
Time paradox resolver
Own 5 time machines
700 trillion
Time machines are twice as efficient. "No more fooling around with your own grandmother!"
29
Quantum conundrum
Own 25 time machines
7 quadrillion
Time machines are twice as efficient. "There is only one constant, and that is universal uncertainty. Or is it?"
30
Causality enforcer
Own 50 time machines
700 quadrillion
Time machines are twice as efficient. "What happened, happened."
51
Yestermorrow comparators
Own 100 time machines
70 quintillion
Time machines are twice as efficient. "Fortnights into milleniums."
117
Far future enactment
Own 150 time machines
7 sextillion
Time machines are twice as efficient. "The far future enactment authorizes you to delve deep into the future - where civilization has fallen and risen again, and cookies are plentiful."
199
Great loop hypothesis
Own 200 time machines
7 septillion
Time machines are twice as efficient. "What if our universe is just one instance of an infinite cycle? What if, before and after it, stretched infinite amounts of the same universe, themselves containing infinite amounts of cookies?"
304
Cookietopian moments of maybe
Own 250 time machines
7 octillion
Time machines are twice as efficient. "Reminiscing how things could have been, should have been, will have been."
317
Second seconds
Own 300 time machines
7 nonillion
Time machines are twice as efficient. "That's twice as many seconds in the same amount of time! What a deal! Also, what in god's name!"
438
Additional clock hands
Own 350 time machines
7 decillion
Time machines are twice as efficient. "It seemed like a silly idea at first, but it turns out these have the strange ability to twist time in interesting new ways."
490
Nostalgia
Own 400 time machines
70 undecillion
Time machines are twice as efficient. "Your time machine technicians insist that this is some advanced new time travel tech, and not just an existing emotion universal to mankind. Either way, you have to admit that selling people the same old cookies just because it reminds them of the good old times is an interesting prospect."
516
Split seconds
Own 450 time machines
700 duodecillion
Time machines are twice as efficient. "Time is infinite, yes... But what if, nestled within each second, were even more infinities? Every moment an eternity! Think of how many scheduling troubles this solves!"
672
Patience abolished
Own 500 time machines
7 quattuordecillion
Time machines are twice as efficient. "You wait for no one."
710
Timeproof upholstery
Own 550 time machines
70 quindecillion
Time machines are twice as efficient. "Sometimes your time agents overshoot and end up having to fast-forward through the universe's entire history until they loop back to present time. It still takes a while, so they might as well travel in comfort and enjoy the show while they do."
753
Rectifying a mistake
Own 600 time machines
700 sexdecillion
Time machines are twice as efficient. "This whole time-travelling business has been a terrible mess and, frankly, far more trouble than was worth. It's decided: you'll hop in one of your time machines one last time, turn back the clock, knock on the door of your younger self and make a stern but convincing case against starting this entire nonsense in the first place. Oh hey, is someone at the door?"
850
Other Upgrades
Icon
Name
Unlock condition
Base price
Description
ID
Grandmas' grandmas
15 time machines and 1 grandma owned
700 trillion
Grandmas are twice as efficient. Time machines gain +1% CpS per 10 grandmas. "A nice grandma's nice grandma to bake double the cookies."
63
Future almanacs
15 farms, 15 time machines and "Synergies Vol. I" purchased
2.8 quintillion
Farms gain +5% CpS per time machine. Time machines gain +0.1% CpS per farm. "Lets you predict optimal planting times. It's crazy what time travel can do!"
369
Temporal overclocking
75 factories, 75 time machines and "Synergies Vol. II" purchased
2.8 septillion
Factories gain +5% CpS per time machine. Time machines gain +0.1% CpS per factory. "Introduce more quickitude in your system for increased speedation of fastness."
374
Relativistic parsec-skipping
15 shipments, 15 time machines and "Synergies Vol. I" purchased
2.81 quintillion
Shipments gain +5% CpS per time machine. Time machines gain +0.1% CpS per shipment. "People will tell you this isn't physically possible. These are people you don't want on your ship."
387
Primeval glow
75 prisms, 75 time machines and "Synergies Vol. II" purchased
448 septillion
Time machines gain +5% CpS per prism. Prisms gain +0.1% CpS per time machine. "From unending times, an ancient light still shines, impossibly pure and fragile in its old age."
388
Accelerated development
15 time machines, 15 you and "Synergies Vol. I" purchased
108 nonillion
Time machines gain +5% CpS per You. You gain +0.1% CpS per time machine. "Your clones may grow a little faster than your vanilla human being, but it's still a little silly having to wait so many years for them to reach a usable age. A quick trip in your time machines takes care of that; it doesn't technically age them faster, they're just sent to another point in time for a while where they live out a formative youth."
859
Fortune #012
Random fortune from news ticker
1.089 tredecillion
Time machines are 7% more efficient and 7% cheaper. "Do your future self a favor; they'll thank you for it."
632
Grandmas' Grandma
Grandma's Grandma
In Cookie Clicker Classic
Two images from the Classic version, left: icon shown in the store, right: appearance in the middle field
The time machine was introduced in the 0.125 update. It costs 123,456,789 cookies, and is the most expensive of all the items, at their base levels. It produces 123,456 cookies per 5 seconds.
Adding 24,691.2 CpS (cookies per second), it is approximately 18.5203 times quicker than the Portal. It also makes some grandmas wear a pink jumpsuit with a visor, a hoverboard, and a green rolling pin, leading the assumption that these grandmas came from the future.
Trivia
The time machine's store icon is based on the Marie-Antoinette watch.
Since the full release of Cookie Clicker, the time machine was the only building to have a store icon completely different from its appearance in the buildings overview. With the release of the Javascript Console, there are now two.
A time machine is a fictional machine used in numerous works of Science Fiction; the revamped model loosely resembles the clockpunk designs used in films based on the novel The Time Machine.
Until v2, when the prices and yields were readjusted to account for the new buildings, all of the base costs and yields associated with the time machine were made up of sequential numbers, counting forwards from 1 to 9, backwards from 9 to 1 or even from 9 down to 4 then up to 9 again.
The "Flux Capacitor" upgrade, as well as its flavor text ("Bake to the future"), are references to the 80's classic film "Back to the Future."
The "Quantum Conundrum" upgrade and its flavor text are a reference to the 2012 video game of the same name.
The flavor text on the "Time Paradox Resolver" upgrade ("No more fooling around with your own grandmother") may be a reference to the show Futurama episode 51 ("Roswell that Ends Well") or to the famous grandfather paradox.
The achievement "cookie clicker forever and forever a hundred years cookie clicker, all day long forever, forever a hundred times, over and over cookie clicker adventures dot com" is a reference to the popular cartoon "Rick and Morty"
The achievement "Heat Death" is a reference to a theory on how the universe might end. "Heat death" is the state of the universe once all available energy is at an equilibrium, such that effectively nothing can happen.
The achievement "Groundhog Day" is a reference to the 1993 movie of the same name.
The achievement "The years start coming" is a reference to Smash Mouth's "All Star".