You are a building that was added in the often imitated, never duplicatedupdate; it refers to you, specifically, the player. It is the twentieth and final building in the game, and cost 540 septillion cookies to buy. Your clones produce a base income of 510 trillion CpS.
Unlike the other buildings, You are able to be customized. To customize your clones, simply press the 'Customize' button located on the bottom left corner of the building menu. Doing so will pop up a menu where you can switch the appearance of your clones to whatever you desire. As of July 2nd, 2024, there are 17 hair styles, 18 hair colors, 15 skin colors, 5 head shapes, 10 faces and 36 accessories of types a and b.
Shape your clones to resemble grandmas. "There she is."
597
Upgrades[]
Upgrades
Icon
Name
Unlock condition
Base price
Description
ID
Cloning vats
Own 1 You
5.4 octillion
You are twice as efficient. "You can finally replicate yourself through modern medical science, instead of manually like you've been doing."
826
Energized nutrients
Own 5 You
27 octillion
You are twice as efficient. "Your clones are normally cultivated in saline solution and fed what could most adequately be described as "fish flakes". New developments in lactotrophic technology replace this with a bath of 3 parts milk and 1 part rice vinegar, absorbed dermally, which also helps your clones pop out with positively glowing skin."
827
Stunt doubles
Own 25 You
270 octillion
You are twice as efficient. "More than simple multipliers of efficiency, you've taken to employing your clones as substitutes for any tasks that may prove harmful to you - such as visiting your more hazardous facilities, or enduring dinner with annoying business partners."
828
Clone recycling plant
Own 50 You
27 nonillion
You are twice as efficient. "Really just a fanciful name for a re-orientation center, where jobless clones may be assigned new tasks based on temperament and abilities. Categorically not a place where expired or unfit clones are processed into a nutritious beige paste, currently."
829
Free-range clones
Own 100 You
2.7 decillion
You are twice as efficient. "Turns out your clones develop better focus, higher job performance and juicier meat if you let them roam around a little outside of assigned duties. Plus it gets the ethics committees off your back."
830
Genetic tailoring
Own 150 You
270 decillion
You are twice as efficient. "No point in mindlessly replicating mother nature's mishaps when you've got full mastery over the human genome. Imbuing your clones with a slightly more flattering physique, a slightly improved metabolism, or slightly deadlier laser eyes is as easy as pushing some stem cells around. Just don't build them too superior to your own self, lest they get any ideas."
831
Power in diversity
Own 200 You
270 undecillion
You are twice as efficient. "On your routine inspections you've started noticing that some of your clones have... diverged. Subtly, each clone's personality has branched off from yours, their shifting minds pulling them into discrete clone-born cultures, microcosms of other paths you yourself could've taken had life treated you differently. This living tree of possibilities proves to be a boon for your self-knowledge and decision-making skills, and you don't even have to pester your alternate selves in other realities for it."
832
Self-betterment
Own 250 You
270 duodecillion
You are twice as efficient. "World domination starts with oneself, and quality clones cannot be reliably produced if you, the original stock, are not in proper shape. Your specialists have devised a maintenance regimen that could extend your lifespan tenfold and even get rid of your morning grumpiness; you may have summarily fired every physician so far who's suggested that you work on your diet and perhaps cut down on the cookies, but frankly, you're warming up to the idea."
833
Source control
Own 300 You
270 tredecillion
You are twice as efficient. "In the ongoing refinement of your genetic clones, the few gigabytes of your DNA have been passed around through e-mail attachments and USB keys a thousand times over and at this point your nucleosomes are practically common knowledge for anyone who works here. You're thinking people may be getting a little too casual about it - the other day, you walked past an office where one of your bioengineers was feeding treats to this horrid little hairless animal that you could swear had your face. High time to start tracing which data gets in whose hands and crack down on the silliness."
834
United workforce
Own 350 You
270 quattuordecillion
You are twice as efficient. "What good is hiring so many of those random strangers to work in your factories when you've got all these perfectly loyal lab-grown copies of you lying around? They don't even take wages. It's not like they'd ever revolt and try to overthrow you or anything."
835
Safety patrols
Own 400 You
2.7 sexdecillion
You are twice as efficient. "Okay, so as it turns out mass-producing clones of a perhaps psychologically-complicated universe-spanning cookie magnate like yourself can result in a number of said clones developing what could be considered by some to be... say, antisocial behavior. No worries though, you've bred a new generation of extra-obedient copies, armed them to the teeth and given them full authority to deal with disorderly layabouts. It's fine. It's under control. It's fine."
836
Clone rights
Own 450 You
27 septendecillion
You are twice as efficient. "Those vile little freaks in suits down in legal inform you that your clones, through some absurd technical oversight, still share enough genetic information with mankind to be considered human beings - which entitles them to food, shelter, basic dignity and all sorts of other nonsense. But the same loophole allows you to claim each of them as dependents and earn some wicked tax benefits, so really, that "unalienable rights" racket is quite alright."
837
One big family
Own 500 You
270 octodecillion
You are twice as efficient. "The proportion of clones in your workforce having long eclipsed that of your other employees, you've become legally approved to qualify your galaxy-spanning corporation as a "family business" - a fact that you don't hesitate to blast twice hourly on every intercom in the company. Happily, your duplicates seem bolstered by these reminders, having come to regard you as this half-divine, half-parental entity, hallowed ancestor of all clones and all cookies. You're just hoping your folks at the labs can put the finishing touches on your immortality cure soon, or you shudder to think of the inheritance disputes to come."
838
Fine-tuned body plans
Own 550 You
2.7 vigintilion
You are twice as efficient. "There is, after all, no reason to limit your genetic spawn to your original configuration. The clones maintaining your tunnels and vents can do with quite a few less limbs, while those working your labs don't mind the dexterity that comes with some extra. Your units down in flavor testing have taken on similar adaptations to fit their duties but you haven't quite worked the guts to pay them a visit just yet."
839
Reading your clones bedtime stories
Own 600 You
27 unvigintilion
You are twice as efficient. "I don't know, they seem to like it."
858
Other Upgrades[]
Other upgrades
Icon
Name
Unlock condition
Base price
Description
ID
Clone grandmas
15 You and 1 grandma owned
27 octillion
Grandmas are twice as efficient. You gain +1% CpS per 18 grandmas. "Yet another grandma to replicate even more cookies."
825
Accelerated development
15 time machines, 15 you and "Synergies Vol. I" purchased
108 nonillion
Time machines gain +5% CpS per You. You gain +0.1% CpS per time machine. "Your clones may grow a little faster than your vanilla human being, but it's still a little silly having to wait so many years for them to reach a usable age. A quick trip in your time machines takes care of that; it doesn't technically age them faster, they're just sent to another point in time for a while where they live out a formative youth."
859
Peer review
75 javascript consoles, 75 you and "Synergies Vol. II" purchased
108 undecillion
Javascript consoles gain +5% CpS per You. You gain +0.1% CpS per javascript console. "Code is only as good as the number of eyes on it, so imagine how flawlessly your systems could operate if you had endless copies of yourself triple-checking everything! Just make sure to teach them proper indenting etiquette."
860
Fortune #020
Random fortune from news ticker
42 septendecillion
You are 7% more efficient and 7% cheaper. "No matter how hard you try, you're never truly alone."
861
Unshackled You (heavenly upgrade)
"Unshackled cortex bakers" purchased
19.2 quadrillion
Tiered upgrades for You provide an extra +10% production. Only works with unshackled upgrade tiers. "Guess who?"
864
Names[]
Unlike most other buildings, a You has the possibility to be named. Hovering over a You in the building section will reveal its Clone number ID, Roman Numeral ID, or possibly a different name entirely.
Default You names
# is an included number ID. # is an included Roman numeral ID.
Experiment #
Attempt #
[Name of Bakery]#
[Name of Bakery]# Electric Boogaloo
[Name of Bakery] "[random]" McClone
[Name of Bakery], again
[Name of Bakery], The Next Generation
[Name of Bakery], the sequel
[Name of Bakery] reborn
[Name of Bakery] in the flesh
[Name of Bakery], part #
Also [Name of Bakery]
Not [Name of Bakery]
Revenge of [Name of Bakery]
Lil' [Name of Bakery]
Mini-[Name of Bakery]
The Return of [Name of Bakery]
The Other [Name of Bakery]
[Name of Bakery] (remixed)
Gallery[]
"You" with skin color and face set to 2
Hovering over the clone
Store icon
"Locked" store icon, which uniquely features color
Background
Clone Grandma
Trivia[]
You are the only building whose store icon has color when not unlocked.
Hovering over certain clones may cause 1-2 wrinklers to start wiggling rapidly. What this means is unknown.
The clone's store icon's look is resembling Simon Jarrett's diving suit copy from the 2015 game SOMA. A survival horror game deals with philosophical question of identity and consciousness comes from human's duplication.
Notes[]
↑This achievement can be obtained by setting your clone to have Hair 10, Hair color 2 or 7, any Skin color, Head shape 3 or 4, and either Extra-A/B being 3 or 4, with the other being 1. (Example import code: 10,2,2,3,7,3,1) Note that if imported, the game does not perform the likeness check to see if the details match the achievement specifications, thus one aspect has to be changed manually in the editor itself.
the current working import code for in her likeness is (9,1,1,2,3,0,3)